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Posted By: FirstBassman Rendering Didn't Keep It Real - 10/12/09 03:28 PM
Created a song with an older (midi) Style.
Replaced the guitar track with a Real guitar track.
Also adjusted the volume levels.
Rendered the song to WAV.
Listened to the WAV.
It was back to the midi guitar part and the volume levels were also back to the original.
The Real guitar track was gone.
"Merge in Audio Track" was checked.

This is supposed to work, correct?
If so, what did I do wrong?
Thanks.
Posted By: Rachael Re: Rendering Didn't Keep It Real - 10/12/09 03:50 PM
A few things to check...

Did you replace the guitar part by right clicking on the part and then Adding the RT?

Make sure the Save Settings for volume is check in the Save + (ALT F2) screen.

Which style is it? There is a setting in the Style Maker|Misc screen that keeps the volume at a specified level. Make sure that is not checked.

Make sure when it is Rendering, you see the RT part being generated. At the top of the screen it will show.

R
Posted By: FirstBassman Re: Rendering Didn't Keep It Real - 10/12/09 06:23 PM
Thanks Rachel. See below.


Did you replace the guitar part by right clicking on the part and then Adding the RT?

Yes, and it is green for RT.

Make sure the Save Settings for volume is check in the Save + (ALT F2) screen.

Nope, didn't do that, thanks.

Which style is it?

60_STRUM.

There is a setting in the Style Maker|Misc screen that keeps the volume at a specified level. Make sure that is not checked.

But I didn't make the Style. Sorry, don't follow.

Make sure when it is Rendering, you see the RT part being generated. At the top of the screen it will show.

Nope nothing about RT.
Posted By: FirstBassman Re: Rendering Didn't Keep It Real - 10/12/09 06:27 PM
Ah, did a test Rendering each to a different Track.

And that worked.

Interesting.
Posted By: FirstBassman Re: Rendering Didn't Keep It Real - 10/12/09 06:36 PM
CRAP!!!

The RT is starting a second or two before the others.

I thought this was fixed in an earlier update!?

(I have the latest patch.)
Posted By: Jazzman Re: Rendering Didn't Keep It Real - 10/12/09 10:07 PM
Hi Firstbassman

I gave up rendering some time ago and record in real time - what I had and what I rendered were not the same and different each try
It might seem longer but I can assure you that it is far quicker and more accurate when taking all those variable problems into consideration
jazzman
Posted By: Rachael Re: Rendering Didn't Keep It Real - 10/12/09 10:14 PM
I just finished Rendering about 200 songs. Not a single one started the RT (RealBass) early. Make sure the RT is within the range. I can't speak for any of the other RTs though.

R
Posted By: FirstBassman Re: Rendering Didn't Keep It Real - 10/13/09 02:08 AM
Quote:


I gave up rendering some time ago and record in real time - what I had and what I rendered were not the same and different each try






Sorry. What do you mean "record in real time?" Thanks.
Posted By: FirstBassman Re: Rendering Didn't Keep It Real - 10/13/09 02:10 AM
Quote:

I just finished Rendering about 200 songs. Not a single one started the RT (RealBass) early. Make sure the RT is within the range. I can't speak for any of the other RTs though.






Sorry, Rach. What do you mean "within the range?" Thanks.
Posted By: Rachael Re: Rendering Didn't Keep It Real - 10/13/09 02:19 AM
I'll answer both.

Record in real time is done with the RecAud button or an external program like Audacity. Most soundcards support it. You have to set recording levels which is pretty easy.

Within the range...Each RT has a recommended range which can be found in the Memo section when selecting the RT. For example the Bossa Acoustic Bass has a tempo range of 80-105. If outside of that range, you can have problems. PG fixed the 'early start' of RTs with the last update. The early starts were occurring even within the range but the patch fixed the ones I had.

R
Posted By: Noel96 Re: Rendering Didn't Keep It Real - 10/13/09 02:51 AM
Firstbassman,

To record in realtime, you will need to set your sound card. On my SoundBlaster, that setting is called "Record what you hear". Right-click on the speaker icon, choose "Recording" then adjust what your sound card is set to record.

Regards,
Noel
Posted By: FirstBassman Re: Rendering Didn't Keep It Real - 10/13/09 02:58 PM
Quote:


Record in real time is done with the RecAud button or an external program like Audacity. Most soundcards support it.






Oh. Yes I do that all the time with a program called Total Recorder. I call that recording streaming audio 'cause it's often used to record from web sites. Anyway . . .

That doesn't help though. That process records everything as one file. With Rendering it can be split into separate tracks.


Quote:


Within the range...Each RT has a recommended range which can be found in the Memo section when selecting the RT. For example the Bossa Acoustic Bass has a tempo range of 80-105. If outside of that range, you can have problems.







Well, I am beyond the bpm range of the RT I'm using but it still sounds ok.
And it does Render when using individual WAVs.
But not when using a single file.



Quote:


PG fixed the 'early start' of RTs with the last update.







As a matter of fact, the "start problem" with Rendering RTs started to happen when Real Tracks first came out. And I was the first one to report it here. And of course the initial reaction from PG was - what, what, what, did you do this, did you do this, etc. Until they finally came back and said, oh yeah, we never tested that. And it was fixed then. Seems to have come back.
Posted By: Andrew - PG Music Re: Rendering Didn't Keep It Real - 10/13/09 04:43 PM
Hello FirstBassman,

The style 60_strum has two strummed guitar parts, an acoustic one on the Guitar track and an electric one on the Strings track. Perhaps you replaced one of those with a RealTracks guitar and left the other one, and the MIDI one is louder in the rendered wave file so you notice it.

If you notice your MIDI tracks are louder relative to the RealTracks in your rendered files, try setting the "Adjust audio track volume" (in the render to wave dialog) to a positive value like 3 or 4 dB.
Posted By: Rob Helms Re: Rendering Didn't Keep It Real - 10/13/09 08:28 PM
FBM, if you are rendering to separate tracks and one track is off a tad bump or slide it back in time, and all should be good.
Posted By: FirstBassman Re: Rendering Didn't Keep It Real - 10/13/09 08:54 PM
Quote:


The style 60_strum has two strummed guitar parts, an acoustic one on the Guitar track and an electric one on the Strings track. Perhaps you replaced one of those with a RealTracks guitar and left the other one, and the MIDI one is louder in the rendered wave file so you notice it.

If you notice your MIDI tracks are louder relative to the RealTracks in your rendered files, try setting the "Adjust audio track volume" (in the render to wave dialog) to a positive value like 3 or 4 dB.





Andrew, correct there are two midi guitar tracks for that Style ... a strum on "Guitar" and a sort of "accent" on "Strings." I kept the "staccato" on Strings and replaced the strum with a steady acoustic strum that was very close to the bpm I set the song at.

I adjusted the volume so that it was mixed how I wanted it.

So, please remind me, are you saying that the volume at Rendering won't match the volume that I set?

Now that you mention this I recall that I've come across this before and was pretty surprised that the RT volume had to be so drastically adjusted.

(In that previous case it was in the opposite direction. The RT was way too loud. Ring a bell?)
Posted By: Mac Re: Rendering Didn't Keep It Real - 10/13/09 09:31 PM
If you are Rendering into separate tracks, you shouldn't get the mix that you had inside BIAB and shouldn't really want that, either. The whole idea of the thing is to have the tracks separate for mixing in a separate multitrack software. At that point, I wouldn't want any of the Volume settings to go along with the track, I'd want a nice clean track that peaked at around the -6dbFS mark or so and then I could adjust the track volumes properly to mix it in the sequencing software.


--Mac
Posted By: FirstBassman Re: Rendering Didn't Keep It Real - 10/13/09 11:42 PM

Mac,

I agree with you 1,000%.
Unfortunately with the flux of posts the original point(s) have gotten lost.

Here is the original problem:
I wanted a single Rendered file to e-mail to someone so they could hear the song.
When I rendered it, the RT was not included in the WAV file ... it was the original midi ... even though what is heard when played in BiaB is the Real Track.

Thus the title of this thread: "Rendering Didn't Keep It Real."

Make sense now?

As an experiment to try and isolate the problem, I Rendered into the separate tracks ... and the RT was included then. But! it didn't start at the same time as the others.
Posted By: Mac Re: Rendering Didn't Keep It Real - 10/14/09 12:50 AM
If you did not SAVE the song after invoking the RealTrack, then the Render very likely went ahead and rendered the saved version of the song, which had no RealTrack in it. Just a WASG on my part.

The same reason may account for the RealTrack having a different starting time also, for instance, the saved MIDI version of the file likely has the two bar leadin as part of the file, but the separate RealTrack save may or may not have that since it wasn't saved as part of the song. Not sure.

What I am sure of is that this is more likely an operative error or somesuch and not a bug in the program as many of us have been rendering, exporting tracks, etc. with only the occasional hiccup. And speaking of the occasional hiccup, hey, it happens sometimes. Why, I dunno. But maybe this info will help you sort it out at that end.


--Mac
Posted By: Andrew - PG Music Re: Rendering Didn't Keep It Real - 10/14/09 05:52 PM
Most likely then, you didn't press play after selecting the RealTracks instrument for that track, so the MIDI part was still present on the track. So to prevent it from happening in the future, make sure to play your song in Band-in-a-Box before rendering it to wave.

I suggested increasing the volume of the RealTracks (audio track), since it sounded like you had in fact played the song and were still not hearing the RealTrack. Also it is a useful tip to be able to adjust the volume of the audio parts like that.

If that's not what the problem was, then I'm not sure what it was, but let us know if you are able to duplicate it again...
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