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+1


Follow That Dream

Sam
Karaoke King

--------------------

Turning that corner again - I have to keep following that dream, no matter what
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I'm glad to see that other people would like to see the save real track included in 2010 (so that once a realtrack is generated that you like, that you can save and reopen it later on without having to use freeze or other extensive workarounds)

Paddy


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Something about RealTracks that would be nice (and I think would be doable):

One of the issues is that if you make a chord change to a song, then obviously all the RealTracks need to regenerate, or they'll be playing the wrong notes. But why does it have to regenerate the whole song times each RealTracks track. Why can't it just change the RTs where you made chord change and then overwrite those changes at that point in the resultant WAV file. Sure, it could examine the chord before and after to make sure it selects something musical, but I don't see why it can't just update that part of the WAV file where the change happens. That could cut down on regeneration times significantly.

Just a thought.


John

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Quote:

I think that you will find that you still have to wait on RealTracks/RealDrums generation, though.

Just tried it with some of the pgmusic RealTracks demos and that is the case here.

The "Freeze" function may do the trick for you though, as well as converting the entire song to audio mp3 and placing it on the Audio track, muting all the others using Save with Patches and Harmony and not checking them to play.


--Mac




Aye, Mac. Am finally home and you're (as always) correct!

Thanks for all the help!

Cheers,
Mike


Cheers,
Mike

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Quote:

I'm glad to see that other people would like to see the save real track included in 2010 (so that once a realtrack is generated that you like, that you can save and reopen it later on without having to use freeze or other extensive workarounds)

Paddy




+1


Cheers,
Mike

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Quote:

I think that you will find that you still have to wait on RealTracks/RealDrums generation, though. Just tried it with some of the pgmusic RealTracks demos and that is the case here.
--Mac




Mac, as you know I am not a power user of RealTracks or RealDrums so I don’t know the answer to this. Are you saying that after saving a song using RT/RD’s that hitting replay the song will not play exactly like it was saved?

If so then that, IMHO, is a major bug that should be fixed ASAP.

Thanx for your time Mac.


Me, it's not about how many times you fail, it's about how many times you get back up.
Cop, that's not how field sobriety tests work.

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Maybe I'm missing something, but I read MikeK's question as referring to the fact that when a song is loaded, it regenerates before it can play. Regenerating the song not only takes time, but it also will change the 'arrangement'. This is quite different from just pressing 'Replay'.

If I recall correctly, Peter Gannon commented on this awhile back, saying something to the effect that the song's 'arrangement' is not saved when you save a song, and therefore it cannot be loaded when you load a song; it must be newly generated. Thus, another method must be used, like freezing or saving to audio, if you want to reload the song and hear it exactly the same way again. That's what Mac and Paddy were alluding to.

What John suggested sounds a little like Jammer, wherein you can change just one part, but his idea is even more sophisticated to change just a small part of one real track. He's right, if that could be done, it would speed up regeneration considerably when you change just one chord. Because of the delay, I almost never work with Real Tracks until I am 'finished' writing the chord changes using MIDI playback. Only then do I load Real Tracks and get those great sounds. This is another of those "core functionality" issues that can't be marketed as one of a sexy 'fifty new features' to advertise, but would make a serious improvement to the program.

By the way, +1 for more than 255 bars (an eight-bit limitation).


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Replay can't be a Replay until after the first Play is invoked.

If you just open a RealTracks song and then hit Replay, it does exactly what hitting Play does -- starts to generate the RealTracks first.

After that first generation of the tracks, then Replay will do what it is labeled to do, replay the song as it was in that generation, without regenerating tracks. Thus is faster, but only the second, etc. time around.

Replay is not a way to fool the program out of having to load and generate the tracks in the first place, which is what I think the original question was all about.


--Mac

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I would like to see:

1. The UI being cleaned up and made more accessible for those of us using screen readers and navigating using keyboard commands. This includes more closely following Windows navigation shortcuts and UI design conventions.

2. A "history" option (like in Sonar, Audacity, etc.) where one can easily undo and re-do previous changes. Curretnly BIAB only supports one level of undo / re-do.

3. Better integration with Real Band. It would be nice if one didn't have to hop back and forth between programs to take a song from inception to end.

4. An easier way to edit/enter notes - Perhaps through a line-oriented text editor. This would make sequencing easier. Wouldn't it be nice to be able to import some sort of text file to get the first cut at a tune in order?

5. I didn't find a way in the current BIAB to apply audio effects to recorded audio. Currently this can be done to the midi and real tracks. It would be nice if we could do the same with audio tracks also.

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The DXi realtime effects (different from the destructive Audio Effects found in the menu) should apply to the recorded Audio Track.


--Mac

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