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Has PGM ever developed separate parts for real drums, where each part of the kit has been mic'd separately? E.g. a separate mic for the HH, Floor Toms, Cymbals, Snare etc.

This would allow the user to create their own mix where, e.g. they need the snare to be more pronounced in the mix, or want to lift the OHH for a certain section of the song.

Most studio drum kits are recorded this way. Why not have a product that supplies these tracks individually? Especially as Real Band can handle the tracks.

Has this been done?

Regards

Trevor


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Bugger!


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A reply to an earlier request stated RealDrum tracks are recordings of a drum kit. The individual instruments are not multitracked recorded.


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you can use the styles to generate a midi drum track , and then use the split midi drums feature to separate the tracks. And run them thru a good drum synth. I use jamstix and EzDrummer. Or as SR said drum samples


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RealBand
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Originally Posted By: Robh
you can use the styles to generate a midi drum track , and then use the split midi drums feature to separate the tracks. And run them thru a good drum synth. I use jamstix and EzDrummer. Or as SR said drum samples


Great Tip Rob, Thanks!


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I'm lazy so I appreciate the one track drum thing totally. 90% or better of the time, I'm totally at peace with the one track thing.

There are times where I do wish I could just work on that snare or the toms, and that's where the multi channel capable synths shine.

I have Jamstix and you can easily go in and work on the EQ or compression just on one of the instruments in the kit.... really handy for the times I actually take the time to do that. JS also supports multiple outputs for even more control over the sound and process.


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Application of certain Audio Effects Plugins on a RealDrums track can sometimes be used to accentuate a Snare or a Kick by taking advantage of the Frequency Range in which they reside.

Parametric EQ followed by Audio Compressor is one way to go about this.

That creates what is called a "Multiband Compressor".

One can also find VST Multiband Comps in one package for the free downloading as well.


--Mac

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+1 to Mac's post; getting the mixed down track to 'work' can be possible in many different ways.
It is a rare instance when I don't EQ and compress a Realdrum track to get what I want out of it.


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Great tip Mac, thanks again.

As a rule of thumb, how many bands should the Parametric EQ have to get reasonable separation, and keep the Q factor narrow enough to control specific frequencies?

Any recommendations on VST's?

Regards

Trevor


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Originally Posted By: Mac
Application of certain Audio Effects Plugins on a RealDrums track can sometimes be used to accentuate a Snare or a Kick by taking advantage of the Frequency Range in which they reside.

Parametric EQ followed by Audio Compressor is one way to go about this.

That creates what is called a "Multiband Compressor".

One can also find VST Multiband Comps in one package for the free downloading as well.


--Mac


yup exactly.... I use the Ozone to accomplish this ^^^^^^

In addition to that, I rarely run any drums from BB/RB straight out of the box. While they sound good, a little bit of sonic shaping with a customized preset is always a welcome addition to get the thump in the kick, the crack in the snare, and the sizzle in those cymbals


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Since this trick only works well for Snare or Kick, where the two audio regions are far enough apart to be able to differentiate, no sense getting all mired up in some super-surgical parameteric situation for this, KISS.

Matter of fact, I'd recommend that you search for a single plugin that performs both tasks in one, the "Multiband Compressor" type, and really, for this puspose, 3 bands is likely more than ample enough.

There are other tricks that can be used concurrently as well.

For example, one can first clone the Drum track, then pass the clone through the Multiband Comp and experiment with settings until you have mostly Kick, for example. Then, playing BOTH tracks back during the mix can allow you to use that modified track's Volume Fader to bring in mo' bettuh kick.

There are limitations to this, of course, which you have to keep in mind. It is not the same freedom as having an isolated Kick only track (and most drum multitracks are NOT all that isolated, really, I mean, the whole doggone trapset is inside the Drum Booth and isolation of Kick typically is done by utilizing a mic that is not sensitive enough to pick up much of the rest of the kit.)


Deoending on genre, one can also choose to mix in MIDI kick or snare sample placed exactly on the Audio hits and use that as a layering effect to emphasize as well. If you have great MIDI drum samples available, that is.


--Mac

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Originally Posted By: Mac
Since this trick only works well for Snare or Kick, where the two audio regions are far enough apart to be able to differentiate, no sense getting all mired up in some super-surgical parameteric situation for this, KISS.

Matter of fact, I'd recommend that you search for a single plugin that performs both tasks in one, the "Multiband Compressor" type, and really, for this puspose, 3 bands is likely more than ample enough.

...

--Mac


Only 3 bands?
Super interesting. Much less than I thought the answer was going to be.
I need to experiment some.


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Using melodyne editor one can actually separate audio drums. using a program that allows transient detection like Sonar or Studio one 2. You can do this and get what you want, plus with the editor version get midi as well. here is a video that explains as well as other options. https://www.youtube.com/watch?v=xNZ8KOK_qrY


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Mac is talking about three bands of compression. Not EQ. Just to make sure you are clear. A three band compressor can do a LOT on a file.
Drum tracks included.


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Thanks Rharv, now I follow. Appreciate the clarification.
Regards
Trevor


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Originally Posted By: Robh
Using melodyne editor one can actually separate audio drums. using a program that allows transient detection like Sonar or Studio one 2. You can do this and get what you want, plus with the editor version get midi as well. here is a video that explains as well as other options. https://www.youtube.com/watch?v=xNZ8KOK_qrY


Thanks Rob for providing the link. Melodyne sure has some neat features. Unfortunately, I don't currently have it, but might consider in the near future. The YouTube tutorial was well worth the watch.

Cheers
Trevor


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Hey VideoTrack, I had the same question to your original post as you. I did find the original RealDrum samples located in the BB\DRUMS directory of your BIAB installation. You can go into the subdirectory of any of the drum folders and you will see the default .WMA files for each drum sample. At the end of each .WMA file are the individual drum hits of each piece of the kit.

While this gives you separate drum hits for being able to have separately mic'd parts, you lose the combined rhythm of that drum kit. You would need to re-sequence those individual drum hits through new loops you would need to create.




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Originally Posted By: sslechta
Hey VideoTrack, I had the same question to your original post as you. I did find the original RealDrum samples located in the BB\DRUMS directory of your BIAB installation. You can go into the subdirectory of any of the drum folders and you will see the default .WMA files for each drum sample. At the end of each .WMA file are the individual drum hits of each piece of the kit.

While this gives you separate drum hits for being able to have separately mic'd parts, you lose the combined rhythm of that drum kit. You would need to re-sequence those individual drum hits through new loops you would need to create.


A lot of tedious work to make what the MIDI fired drum sample already can do for you anyway.

Get a good quality MIDI solution for the drums, use MIDI for them, there's even a single command inside RealBand and PowerTracks that can split those MIDI drums to separate tracks, from there, convert each track to a separate audio track and mix away with the knowledge that you have complete isolation of each drum sound.


--Mac

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I appreciate PGMusic including these. With the individual sample you can add whatever drum you want whenever .. or set up samples/loops as mentioned above (and they match).

Check the end of the included wma files. It seems to me a logical next step to develop a sample player to incorporate these drum hits, but I'm not in charge. Sure would be cool though; the ability to program your own sections that intermix with the actual realtracks..


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