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#153955 - 03/17/12 01:25 PM RealDrums to Different Audio Tracks
funkycornwall Offline
Apprentice

Registered: 04/01/07
Posts: 102
Hi there,

I think the RealDrums are great and sould be more of them. There have loads of new RealTracks added in the last few versions but no new drums for a while. Anyway what I think would be really cool would be the ability to generate the RealDrums into separate tracks eg. Bass Drum, Snare, Toms, Hi-Hat and Cymbals. Then this would give mush greater control when later mixing down and perhaps adding effects. It would also be easier to modify the wave files to fit songs even better. Maybe this is impossible to do but it would be very cool if it was possible. Perhaps you could have the choice when you render the tracks of wither a single drum track or a grouped drum-track into separate files.

What do other people think?

Cheers

Tony


Edited by funkycornwall (03/17/12 07:34 PM)

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#153956 - 03/17/12 02:14 PM Re: RealDrums to Different Audio Tracks [Re: funkycornwall]
jcspro40 Offline
Journeyman

Registered: 04/16/03
Posts: 707
Loc: Ohio-USA
It's been brought up before, but I don't see that happening. It would a major hassle to do I think.....
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#153957 - 03/17/12 07:38 PM Re: RealDrums to Different Audio Tracks [Re: jcspro40]
funkycornwall Offline
Apprentice

Registered: 04/01/07
Posts: 102
Yes I am sure it would be difficult to achieve and a great deal of work but it would also be a major selling point and might draw many new users to Band in a Box. Maybe they could design a new set of multi-output drums to complement the existing ones.

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#153958 - 03/19/12 08:22 AM Re: RealDrums to Different Audio Tracks [Re: funkycornwall]
Kemmrich Offline
Expert

Registered: 02/27/07
Posts: 1770
I think they should make the individual drums tracks available even if it is a separate purchase for those that want to mix with them in RB or another DAW.

We do need more RealDrum sets in general though -- more, more, more!
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#153959 - 03/19/12 09:40 AM Re: RealDrums to Different Audio Tracks [Re: Kemmrich]
Matt Finley Online   content
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Registered: 07/12/00
Posts: 13129
Loc: Hudson Valley & Lake George NY
Having it as an optional additional purchase might work, similar to the way the audiophile version is available for those who need that.

I could use several tracks to combine Latin percussion with the 'regular' drum track. But don't forget, for the first time in version 2012, we now have something of a work-around with the loops feature.
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#153960 - 03/19/12 12:41 PM Re: RealDrums to Different Audio Tracks [Re: Matt Finley]
jford Offline
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Registered: 12/20/00
Posts: 7754
Loc: Pensacola, Florida
Given that these are audio recordings of real drummers playing real drum sets, I'm not sure how they would get clean recordings of each part without some sort of bleedover.
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#153961 - 03/19/12 01:00 PM Re: RealDrums to Different Audio Tracks [Re: jford]
Matt Finley Online   content
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Registered: 07/12/00
Posts: 13129
Loc: Hudson Valley & Lake George NY
Indeed. It would require lots of audio editing, if even possible. How it was recorded originally to separate tracks is critical.
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#153962 - 03/19/12 02:50 PM Re: RealDrums to Different Audio Tracks [Re: jford]
Kemmrich Offline
Expert

Registered: 02/27/07
Posts: 1770
Quote:

Given that these are audio recordings of real drummers playing real drum sets, I'm not sure how they would get clean recordings of each part without some sort of bleedover. -- jford




yes, you are going to have bleed-over. The drums separated out is NOT to have individual stuff to mix and match between realdrum sessions (although some would want that and it could be done in certain situations), but to mix differently the existing drum track based on the song's needs. If you want the kick drum to stand out in a section, you could bring down the other tracks. There's still some bleed-over, but that is to be expected.

Now, some would want to mix and match between realdrum sessions -- but that really is more of a "loop" function.

Kevin

P.S. But I am sure there would be lots of opportunities to mix and match, if that is what you want to do.


Edited by Kemmrich (03/19/12 07:18 PM)
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#153963 - 03/19/12 06:34 PM Re: RealDrums to Different Audio Tracks [Re: Kemmrich]
Robh Offline
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Registered: 08/08/06
Posts: 4164
Loc: California
Or a better drum sample issue.
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#153964 - 03/19/12 09:33 PM Re: RealDrums to Different Audio Tracks [Re: Robh]
carkins Offline
Journeyman

Registered: 11/30/10
Posts: 349
Wonder if it would be possible to have a real drummer play a section several times over but each time using only one part of his drum kit and hitting the rest in the air (like playing air drums)to eliminate the bleeding problem.

He or she could follow a headphone recording of their full kit playing as a guide.

Or could individual Realdrum sounds be sampled and then synced to a midi signal as opposed to a synthesized midi drum sound or are those programs probably already available?.
Just some ideas.

Carkins

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#153965 - 03/20/12 12:23 AM Re: RealDrums to Different Audio Tracks [Re: carkins]
Pat Marr Offline
Veteran

Registered: 10/25/08
Posts: 6648
Loc: Winston-Salem, NC
Don't forget, it's already possible to split MIDI drums to different tracks. And Drum libraries like BFD can make a big difference in the sound. I dare say that a real MIDI enthusiast using BFD and MIDI drums split to different tracks could create a drum track that would make you smile.

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#153966 - 03/20/12 09:38 AM Re: RealDrums to Different Audio Tracks [Re: Pat Marr]
Robh Offline
Veteran

Registered: 08/08/06
Posts: 4164
Loc: California
I use Jamstix for drums a lot, and it has a 8 output setting, that i can use to make split drum tracks, and while i do not use it often, when i do it comes out really cool.
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#153967 - 03/21/12 05:30 PM Re: RealDrums to Different Audio Tracks [Re: Robh]
filkertom Offline
Expert

Registered: 01/03/06
Posts: 1920
Loc: Ann Arbor, MI
Yeah, most DAWs have a default that sets up the number of tracks you need for the drum software. BFD and Addictive Drums are great supplements to BIAB.
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#153968 - 04/12/12 04:28 AM Re: RealDrums to Different Audio Tracks [Re: filkertom]
Andy123 Offline
Apprentice

Registered: 07/21/08
Posts: 118
Loc: Sussex - UK
Hi Tom,
I completely agree with you that Addicitive Drums is great. But I find it doesn't marry-up perfectly with Real Band. ie the AD 'Play' button doesn't work at all, and the 'tempo' and 'sync' buttons are unreliable. What's your experience ? Did you find a way to get AD to work perfectly with RB ? Thanks - Best - Andy

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#153969 - 04/12/12 10:28 AM Re: RealDrums to Different Audio Tracks [Re: Andy123]
Robh Offline
Veteran

Registered: 08/08/06
Posts: 4164
Loc: California
RB/PT does not allow tempo sync so programs like Jamstix, and AD that require it will not work other than as "dumb" drum samplers. It is a feature request that has been on the board for a long time.
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RealBand 2016 for Windows: Build 6 Update Available

We have recently released the latest patch update for RealBand 2016 for Windows. This update can be downloaded here.

Summary of Changes for Version 2016 Build 6 (April 29, 2016)
Added: Dashed line at 0 db in the node editing area.
Added: Localization strings for recent changes such as Gain Nodes.
Added: Menu items in node popup to change the node type without using the combo box.
Added: Mouse wheel support to Piano Roll win.
Added: New Feature - Gain Nodes. These nodes allow for a db adjustment (-64 to +36db is the default range) for Audio tracks, or a CC 11 (expression) controller change level (0 to 127) for MIDI tracks.
Added: Setting in Audio Preferences to use smaller MME buffers if the song has gain nodes, to prevent stair-step clicking.
Added: Text that shows the upper and lower dB range when editing gain nodes.
Added: Two new song settings for avoiding the use of transposed files for RealTracks generation, and Ignoring slash roots except for Bass.
Added: Visual Transpose button text now turns red if the song is visually transposed to a different key.
Fixed: "Options.txt" showing up in favorite user tracks submenu.
Fixed: Cleanup nodes wasn't working correctly.
Fixed: Clicking and dragging on a track to highlight From/Thru now can't be done in the node area, since it was sometimes interfering with node entry.
Fixed: Extremely long lyrics in an .SEQ could cause an error.
Fixed: Import Wave dialog help button not connected.
Fixed: Language dialog didn't load correct language if Simplified Chinese .DLL was present.
Fixed: Note based lyrics were not loaded in when loading in an MGU.
Fixed: Potential access violation if there was a blank audio track but which had nodes or volume controllers in it.
Fixed: Some illegal characters in a track name were not replaced when dragging outside of RB.
Fixed: When loading in an XML file while the Format is set to French Canada, there would be an access violation if the file contained a number with a decimal point.
Fixed: Word wrap didn't work with the yellow Flash Message.

Band-in-a-Box 2016 for Windows: Build 433 Update Available

We have recently released the latest patch update for Band-in-a-Box 2016 for Windows. This update can be downloaded here.

Summary of Changes for Version 2016 Build 433 (April 29, 2016):
Fixed: The Help button in the Save XML File dialog did not work.
Fixed: Sometimes a part-marker might be changed unintentionally (eg. when double-clicking on a file in the File Open dialog, and the mouse is currently over a part marker).
Fixed: Edit | Insert Bar(s) would not shift Bar Lyrics or Section Text (layers).
Fixed: Edit | Delete Bar(s) would not shift Bar Lyrics or Section Text (layers).
Fixed: BB hard drive icon was pixelated.
Fixed: If a "Held" variation of a RealTrack is used in a song, then all the chords will change to the held color while generating, but not changed back after.
Fixed: Opening a new song would not always scroll to the top.
Fixed: CTRL+P in the Chordsheet would change a part marker instead of opening the Print Options window.

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