Maybe I'm missing something, but is is possible to convert a MIDI track to an audio track using a Real Track. The resulting track should be an audio version of the MIDI track with Real Track/Drums sounds. Not the DXi/VST/GS Wavetable routes/sounds---I know how to do that. The real Tracks sounds are just so much better than other DXi/VST synths that I have.
Is there any way to make a MIDI track an audio track via Real Tracks, preserving the original score of the MIDI track?
Paj
8^?
RealTracks, and Real Drums as well, are not note by note products. They are 3 to 5 minute wave files recorded in a studio that are then cut up by the program into 1 to 2 bars sections and pieced back together in the track to match the bar, tempo, and chord structure of the song. In the latest version of the software version 2011 a new feature was added called "elastique" which is a time stretching engine to make the RTs and Rds work over a longer tempo map.
If you want Midi files to sound more like RTs you need to invest in a real good sample program like Kontact or Sampletank, or buy a hardware sampler or synth. There are a couple suggestions sold here in the hardware tab.
Thanks for the quick responses.
I get the basic procedure---assembling a score from algorithms. I'm sure they're assembled in a buffer. . . from algorithms . . .hey, why not be able to just bypass the score-generating algorithms, use the score data that's already present in the track directly (not to drive a algorithmic engine), and use that data in the assembly process?
I have a variety of samplers---none of them work a quickly, sweetly and expresively as the 2011 version of real tracks.
I think that PG could be very, very close to expanding it's market.
I guess that I should move this posting to the wishlist section.
Thanks again,
Paj
8^)
Real Tracks are just loops that get assembled end to end by a machine vs a person like in Acid or Audition.Pretty fancy the way it's done but still just loops. In fact you can buy Acid Loop libraries of drums and make your own Real Drums parts from those. I've done this a number of times. Not to hard really. There's a tutorial on this. Can't make your own RTs yet.Doubt you ever will.
The market for playing a track of MIDI data (in exact interpretation) is flooded; it's called synths and samplers. If you want exact MIDI data replication that is how it is done.
Realtracks are a whole 'nother animal. Part of the beauty is you get to see how various studio musicians (with the algorythm) would interpret the various styles and progressions. Some people worry the realtracks will sound stale. To me, music created by a single person with their own (exact) ideas for every part can become stale very quickly. One of my first thoughts when experiencing realtracks for the first time was "Wow! Now I can have the input from different musicians on an idea, instantly and with lots of variations!"
Some people look at the lack of control as a weakness, I see it as an opportunity to explore. Otherwise they would just be another synth/sampler concept. As they are they go to the next level.
Last night i was working on a couple songs, trying to add a solo of either a sax or guitar, and it was sonding horrible. I open the chords window and went through the chords and simplfied them got rid of the crazy C7minsusaug#13th to the power of 9 chords for C G D structure regenerated the solos and they all sounded ten times better.
Sometimes even with RTs you need to clean up the song a bit first before generation. Once this is done you can get as Rharv is refering to the input of another player. I tease around about stuff like and now on lead guitar "so and so". which amuses me to no end.
The concept of having RTs play note for note keeps popping up, and is really nothing new. We have had that ability in samplers for ever. Samplers are live played notes recorded so that they are playable by midi. The complaint is that they do not sound as "real" as Rts, but if you note by noted them they would be no better. What makes sampled midi sound good is hard work. Volume, expression, panning, effects, and timing processing. Timing i the biggie to me, making it sound human. Choosing better samples is key.
Those who don't know what's under the hood will not understand why their Mini Cooper cannot be used to compete in a NASCAR race...
The aging MIDI standard can only accomplish so much, matter of fact there are so many parameters important to making music that are missing in action, its amazing enough what MIDI can accomplish as it is.
**The things that make the Realtracks sound so much better are inherent in being able to take entire phrases played by live (and outstanding!) musicians as a whole, intelligently placing them along a given timeline as defined by the chords and tempo. Break those up into single notes that can be manipulated and you are right back where it started - a MIDI sampler that cannot impart all those subtle details between the notes.**
Perhaps there will be some new technology come down the path that changes that. There might even be development going on somewhere as we type here. Or not. But IMO the future looks bright. Until then, we work with what we've got, not with what we might have tomorrow.
--Mac
Nope. No manipulation for me. PG has got this thing down to a science. It is a great band to play & sing along with.I am no longer flooded with the 'Oh Karaoke" comments. I now have a very unique sounding band.I do covers so for a writer it may be a different thing. For me I don't want to be able to tweak the thing till it sounds JUST like the record. Might as well by Karaoke tracks.