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Posted By: solidrock Super RealDrums - 04/14/14 12:56 AM
At the end of the day you are pretty limited to what you can do with Stereo RealDrums, there should be option to generate intros, different endings and fills etc.. there is no button to "Cut Loose" and generate a great drum solo and not be restricted as if playing in a church.
I think soon you will see Super RealDrums that will be Multichannel, do all of this and have a lot more variation to choose from.
They will still of course have Stereo RealDrums for those who don't need or want to venture any further, just as you still have a choice of Midi Drums over RealDrums.

With just this you are limited, don't get me wrong they are great but not the end of the story.


If they had multichannel flac ogg wma that would be great because those how just want stereo drums can leave them as they are and those who want more control can split them to multitrack as you can do in Audacity Cubase Reaper etc..
8_channel_Drums_stems_8channel.wma
8_channel_Drums_stems_8channel.ogg
8_channel_Drums_stems_8channel.flac

8chDrumsWMA.zip
8chDrumsOGG.zip
8chDrumsFLAC.zip
Posted By: solidrock Re: Super RealDrums "sure no problem" - 06/03/14 04:12 AM
I was just watching "History of The Eagles" Glenn was saying when they recorded in England with Glyn Johns they had no control over the recording or producing. In the States they found Bill Szymczyk and the first thing they asked him was "do you mind if we put a mic on each drum so we have more control over the mix" Bill replied "sure no problem"
Posted By: 90 dB Re: Super RealDrums - 06/03/14 04:59 PM
"I think soon you will see Super RealDrums that will be Multichannel, do all of this and have a lot more variation to choose from."



+1


From your mouth to PG's ear!
Posted By: jazzmammal Re: Super RealDrums - 06/20/14 08:29 PM
This sounds great but consider this, file size, file size and file size. How many tracks are we talking here? 6? 8? 10? That means you're tripling or what octupling the file size? And, remember putting a mic on each drum for more control is fine but it's still not separate discrete drum parts, there will be tons of bleed through from the other drums. "Some" control does not mean perfect, clean control over each part of the kit.

Bob
Posted By: solidrock Re: Super RealDrums - 06/20/14 10:04 PM
Originally Posted By: jazzmammal
This sounds great but consider this, file size, file size and file size. How many tracks are we talking here? 6? 8? 10? That means you're tripling or what octupling the file size? And, remember putting a mic on each drum for more control is fine but it's still not separate discrete drum parts, there will be tons of bleed through from the other drums. "Some" control does not mean perfect, clean control over each part of the kit.

Bob


Did you measure the file size of the 8Chwma/ogg/flac compared to a stereo file.

No one records drums straight to stereo that's why Don wanted a mic on each drum: Don on drum mics
Originally Posted By: jazzmammal
...there will be tons of bleed through from the other drums. "Some" control does not mean perfect, clean control over each part of the kit.

If you have some some multi track drums you have recorded and you have problems with bleed and mixing them just use Slate or Drumagog that's what most of the studios use around here. You don't have to give up and use PG Stereo Drums.


Hey bob come up with some ides Man, don't knock things all the time, by all means suggest an alternative idea unless you are completely happy with the PG Stereo drums because you had a few problems when you recorded drums.

Originally Posted By: jazzmammal
I think a good way would be.....











Posted By: jazzmammal Re: Super RealDrums - 06/21/14 04:44 AM
Originally Posted By: solidrock
Hey bob come up with some ides Man, don't knock things all the time, by all means suggest an alternative idea unless you are completely happy with the PG Stereo drums because you had a few problems when you recorded drums.


Sigh. Here's Bob's mantra one...more....time:

"Audio is not midi, midi is not audio. Ommmmmm"

Slate and Drumagog are drum samplers triggered via midi. In addition Drumagog is sort of like Melodyne in that you can convert an audio drum hit to midi and then change the part to whatever you want. All that is very cool, I happen to like Jamstix but those are midi not Real Drums. RD's are recorded AUDIO tracks NOT MIDI.

This is Real Drums:

https://www.youtube.com/watch?v=ErOej1PJeW8

This is midi drums:

https://www.youtube.com/watch?v=lWOte-BbEHA

When I talk about Real Drums the first video is what I'm talking about. Put all the mic's you want on that drum kit and let Neil wail away, you won't get a lot of separation. You can't go back in and change anything except for mixdown EQ and compressors type stuff. You're not changing the hi hat to a ride or changing the kick to something else. That is not a midi kit.

Got it now?

Bob
Posted By: solidrock Re: Super RealDrums - 06/21/14 06:50 AM
Hey Bob if you have 8 tracks of recorded REALDRUMS what do you do with it ?
You have to mix it down to stereo or SURROUND, OK ?
When you do this do you get someone else to mix it down for you to stereo ?
That is why we have multi track recording DAWs
When we records drums we have separate mics for a reason OK.
Are you saying that no one that has Realband is allowed to have a multi track drum recording to mixdown how they so choose ?

All you seem to do in all your post is PONTIFICATE about:
AUDIO, MIDI, AUDIO, MIDI, AUDIO, MIDI..........
preaching as though you are setting the poor lost and confused souls straight with some Mantra.

Maybe in childhood you were hit for using audio instead of midi, who knows. I know another Bob who was booed off of stage for playing an electric guitar and not an acoustic ! and in my RealTracks I have Electric guitars !


Again Bob PLEASE, where are your new ides to help improve BB/RB Man ????

Do you just want to go on Preaching some worn out Mantra ? a Mantra should lift you up into a heighten state of awareness away from your ego, how's that workin' for ya ?
Posted By: 90 dB Re: Super RealDrums - 06/21/14 10:21 AM
I think Real Drums are OK, but they would be much better as separate audio tracks. Frankly, I don't think they are very well recorded as they are now. Mic bleed is unavoidable, but with some creative sidechain compression and a competent RE, is can be drastically reduced. File size is definitely a consideration, but I think that the increase in file size would be well worth it. Especially if you're doing Rock or Country.


To actually have a kick I could EQ/compress, a snare with some variation (rimshots, etc.) a nice fat ride cymbal and a crash with some natural decay would be wonderful.



Regards,

Bob
Posted By: rharv Re: Super RealDrums - 06/21/14 12:44 PM
Actually you do have them for most realdrum styles.
You just have to work for them.

I needed a natural decay on a crash once, so I went looking for it.
At the end of the realdrum wma file was a single hit of each drum/cymbal being used!

So I had my natural decay cymbal; I just had to go get it and implement it.
The question is where do you draw the line?
Solidrock wants separate drum tracks (I'd like that too). I'd also like a sample player that loaded those individual hits in so I could add what I want at any given time using the exact same drum sound .. so many possibilities.
Posted By: DrDan Re: Super RealDrums - 06/21/14 01:36 PM
Originally Posted By: jazzmammal


Jammin with my JS-3.6 and EZD2.01 upgrades this mornin and then I find these links. Definitely have my drumin fix for the day. Thanks for sharing.
Posted By: MarioD Re: Super RealDrums - 06/21/14 02:07 PM
Every thing that is being requested here can be done with MIDI drums. I have Stephen Slate's SSD-4 Pro and it is fantastic. There is other MIDI drum sound sources that are excellent also.

BiaB's MIDI drum parts aren't too shabby either plus there are many free and purchased MIDI drum loops/parts that you can mix and match. You can put any drum part where you want it plus it is much easier to manipulate the parts and change tempo in MIDI than in audio, at least it is for me.

Just my thoughts.
Posted By: Guitarhacker Re: Super RealDrums - 06/21/14 03:57 PM
Never one to avoid the fray....

I prefer the simple path.... whatever works best for me.

And since I'm not a drummer, and don't have the room to set up a real kit nor the time to learn drummer things and skills.....

I use software to git er done. The more the software can do for me as far as the heavy lifting is concerned, the happier I am.

I don't recall having people comment in a negative manner about the drums I use, so they must be working and sounding OK.
Posted By: 90 dB Re: Super RealDrums - 06/21/14 04:09 PM
"At the end of the realdrum wma file was a single hit of each drum/cymbal being used!"


Rharv,


Assuming that these are present on the Audiophile WAVs, how did you navigate to the "end" of the file?


Thanks,

Bob
Posted By: rharv Re: Super RealDrums - 06/21/14 04:16 PM
Open it in Media Player .. or open the WMA/WAV file in RB!!
Posted By: 90 dB Re: Super RealDrums - 06/21/14 04:23 PM
Outstanding!


Thanks.
Posted By: rharv Re: Super RealDrums - 06/21/14 07:48 PM
It was nice of PGMusic to include them for geeks like us.

I admit to taking these single hits, cropping/cleaning them, and assigning them to a sample player .. and then augmenting realdrum tracks with them.
It's yet another hidden gem in the system.

/I ain't giving away all my secrets. I probably forgot half of them anyway.
Posted By: solidrock Re: Super RealDrums - 06/21/14 07:53 PM
It wold be great they had all individual hits when they were recorded you could use them in a sampler to create custom parts in the realdrums track fills intros endings etc.. but they are combined:

Shot,0,40,-1,259,1,110 ;kick
Shot,0,40,259,189,3,100 ;snare
Shot,1,40,449,581,1,80 ;crash and kick 1
Shot,1,40,259,189,3,100 ;snare
Shot,1,42,71,580,2,80 ;crash and Snare
Shot,1,43,172,392,7,90 ;crash2 and kick
Posted By: 90 dB Re: Super RealDrums - 06/21/14 08:29 PM
"I ain't giving away all my secrets. I probably forgot half of them anyway."



That's OK. I'll forget about the whole thing by tomorrow. grin
Posted By: Larry Kehl Re: Super RealDrums - 06/21/14 10:15 PM
Forget what?
Posted By: jazzmammal Re: Super RealDrums - 06/21/14 11:25 PM
Solidrock, what we have here is a failure to communicate. This is an internet forum, if we were sitting down in front of a DAW with a couple of beers we would figure this out in like a minute.

Beer is the great equalizer, you know? A couple of beers and we'd be jammin baby, and who cares about this midi/audio crap.

Midi is midi. You already have that with any midi sampler you can name. Why do you care about having single hits from a RD file when there's gazillions of them all over the internet not to mention all the killer kits in all the different drum software like Jamstix, EZDrums, Steve Slate, all those. That's what midi drums are, single drum hits. If anything the very clean individual hits in those drum programs are cleaner than trying to extract single hits from a RD file.

Think of it this way. You're a southern boy I'm sure you like the Allmans. Play Elizabeth Reed and think wow I would love to have that kick from that recording. Even if you had access to that drum track from the original record, how would you extract the kick?

Please think about that a minute. You're sitting in Greg's studio at his home, he has his masters and he loads up just the drum track from ER. How would you extract just the kick? Or the high hat, or the snare. That's what a RD track is, you're asking to just extract a hit from an already recorded full drum track. Why bother with that when there's tons of hits from every drum kit ever used in the history of recorded music as a midi file.

RD's are audio, not midi.

Now the question is ok, why not record the full RD kit using 8 tracks? Great how do you get acceptable separation so you can use the individual hits that are clean without cymbal or snare or kick bleed through in the mic? Yes, you can get it sort of clean but not clean enough to be able to use that snare hit for example in an entirely different song. There's going to bleed through so the rhythm and style being used in that track is going to be in your new song and you don't want to hear that, all you wanted was just that snare hit. I'll admit while I'm fairly experienced with this stuff, I'm certainly not a pro recording engineer but I seriously doubt you can record a full drum performance like that Neil Peart solo I posted and after the fact be able to extract individual parts without still hearing his solo in the background.

This is why I posted my mantra you seem to take exception to.

I'm not saying Real Drums are the be all end all. Hell no, that's why I have Jamstix plus different sequencers plus Melodyne plus several high end keyboards that can all create pretty solid midi drum tracks. I mix and match midi and audio parts all the time.

Midi is not audio. You can do anything you want with midi but not with audio. Audio is limited, once you've recorded something as audio what are your options to change it without turning yourself into a real wizard?

I'm dyin here, it's hot and humid on the beach today. Time for another beer, want one?

Peace bro,

Bob
Posted By: solidrock Re: Super RealDrums - 06/22/14 01:59 AM

AUDIO, MIDI, AUDIO, MIDI......

Aaah Bobby, while your drinkin' beer there by the sea,
you know I would be so happy,
if you could only come up with some new ideas,
PLEASE !
Posted By: Guitarhacker Re: Super RealDrums - 06/22/14 11:40 AM
More then a time or two I have done a copy & paste after splitting and deleting a clip out of a track... with the aim of getting the exact part I want.

That works fine for me in many cases. I listen solo to be sure it works and sounds natural.

I go and find that cymbal crash or snare hit I want, in some other part of the song, copy it and put it where I want it... who hasn't done that?
Posted By: jazzmammal Re: Super RealDrums - 06/22/14 08:22 PM
Originally Posted By: solidrock

AUDIO, MIDI, AUDIO, MIDI......


What ideas do you want from me? You want me to reinvent the entire audio midi world? Afaik what you want cannot be done with audio files. Midi, yes. Audio, no.

I think I'm right since no one else has jumped in here to correct me.

Bob
Posted By: MarioD Re: Super RealDrums - 06/22/14 08:40 PM
Originally Posted By: jazzmammal
Originally Posted By: solidrock

AUDIO, MIDI, AUDIO, MIDI......


What ideas do you want from me? You want me to reinvent the entire audio midi world? Afaik what you want cannot be done with audio files. Midi, yes. Audio, no.

I think I'm right since no one else has jumped in here to correct me.

Bob


I tried to say the same thing a few messages ago. If you want to control drums MIDI with a good sound source is the way to go IMHO.
Posted By: solidrock Re: Super RealDrums - 06/23/14 05:34 AM
Originally Posted By: solidrock
At the end of the day you are pretty limited to what you can do with Stereo RealDrums, there should be option to generate intros, different endings and fills etc.. there is no button to "Cut Loose" and generate a great drum solo and not be restricted as if playing in a church.
I think soon you will see Super RealDrums that will be Multichannel, do all of this and have a lot more variation to choose from.
They will still of course have Stereo RealDrums for those who don't need or want to venture any further, just as you still have a choice of Midi Drums over RealDrums.

With just this you are limited, don't get me wrong they are great but not the end of the story.

If they had multichannel flac ogg wma that would be great because those how just want stereo drums can leave them as they are and those who want more control can split them to multitrack as you can do in Audacity Cubase Reaper etc..



Can you see what this is asking ?

More variation, that's it.

Did not mention MIDI except you have a choice to right click generate midi drums, that RB can do.

You are going on about Midi and Audio, if anything has to do with midi it is not "RealDrums"

RealDrums Sample Click





You have to understand we are using "Band" In A Box "Digital Audio"

We are not using analog tape recording a drummer in a studio playing in the band anymore, playing to the group feel, in a linear movement.

Midi is not sound it is DATA 0101010 that can be used to trigger anything.

Just as this Data below, it tells what "sample" and vol to play at any given time from different sections of the linear recorded digital audio file :

The volume of the shots is represented by a number between 1 and 127.

wavename=RockEven8_060_Style.wav
OFFSET=-7
dbAdjust=-10
Pushamount8=61
Pushamount16=28

MULTIBARPATTERNPERCENT=60
pattern,Count-in,0,5,0,2,-1
pattern,PostFill,a,7,0,8,1 ;8 bars
pattern,PostFill,a,7,0,8,9
pattern,Normal,a,5,6,7,2 ;7 bars
pattern,Normal,a,5,6,7,10
pattern,Normal,a,5,3,6,3 ;6 bars
pattern,Normal,a,5,3,6,11
pattern,Normal,a,5,7,6,3
pattern,Normal,a,5,7,6,11
pattern,Normal,a,5,4,5,4 ;5 bars
pattern,Normal,a,5,4,5,12
pattern,PostFill,a,7,0,4,1 ;4 bars
pattern,Normal,a,5,1,4,5
pattern,Normal,a,5,5,4,5
pattern,PostFill,a,7,0,4,5
pattern,PostFill,a,7,0,4,9
pattern,Normal,a,5,1,4,13
pattern,PostFill,a,7,0,4,13
pattern,Normal,a,5,2,3,2 ;3 bars
pattern,Normal,a,5,2,3,6
pattern,Normal,a,5,2,3,10
pattern,Normal,a,5,2,3,15
pattern,Normal,a,5,6,3,6
pattern,Normal,a,5,6,3,10
pattern,Normal,a,5,6,3,15
pattern,PostFill,a,7,0,2,1 ;2 bars
pattern,Normal,a,3,3,2,3
pattern,Normal,a,3,5,2,3
pattern,PreFill,a,7,0,2,3
pattern,Normal,a,5,1,2,5
pattern,Normal,a,2,3,2,7
pattern,PreFill,a,7,0,2,7
pattern,PostFill,a,7,0,2,9
pattern,Normal,a,3,3,2,11
pattern,PreFill,a,3,0,2,11
pattern,Normal,a,3,1,2,13
pattern,PostFill,a,7,0,2,13
pattern,Normal,a,2,3,2,15
pattern,PreFill,a,5,0,2,15
pattern,PostFill,a,7,0,1,1 ;1 bar
pattern,Normal,a,5,0,1,2
pattern,Normal,a,5,0,1,3
pattern,PostFill,a,7,0,1,3
pattern,Fill,a,5,0,1,4
pattern,PostFill,a,7,0,1,5
pattern,Normal,a,5,0,1,6
pattern,Normal,a,5,0,1,7
pattern,Fill,a,5,0,1,8
pattern,PostFill,a,7,0,1,9
pattern,Normal,a,5,0,1,10
pattern,Normal,a,5,0,1,11
pattern,Fill,a,5,0,1,12
pattern,PostFill,a,7,0,1,13
pattern,Normal,a,5,0,1,14
pattern,Normal,a,5,0,1,15
pattern,Fill,a,5,0,1,16
;B section
pattern,PostFill,b,7,0,8,17 ;8 bars
pattern,PostFill,b,7,0,8,25
pattern,Normal,b,5,6,7,18 ;7 bars
pattern,Normal,b,5,6,7,26
pattern,Normal,b,5,3,6,19 ;6 bars
pattern,Normal,b,5,3,6,27
pattern,Normal,b,5,4,5,20 ;5 bars
pattern,Normal,b,5,4,5,29
pattern,PostFill,b,7,0,4,17 ;4 bars
pattern,PostFill,b,7,0,4,21
pattern,PostFill,b,7,0,4,25
pattern,PostFill,b,7,0,4,29
pattern,PostFill,b,7,0,2,17 ;2 bars
pattern,PreFill,b,5,0,2,19
pattern,Normal,b,5,7,2,19
pattern,PostFill,b,7,0,2,21
pattern,Normal,b,2,3,2,23
pattern,PreFill,b,5,0,2,23
pattern,PostFill,b,7,0,2,25
pattern,Normal,b,5,3,2,27
pattern,PreFill,b,5,0,2,27
pattern,PostFill,b,7,0,2,29
pattern,PreFill,b,5,3,2,31
pattern,PostFill,b,7,0,14,17 ;1 bar
pattern,Normal,b,5,0,1,18
pattern,Normal,b,5,0,1,19
pattern,PostFill,b,7,0,1,19
pattern,fill,b,5,4,1,20
pattern,PostFill,b,7,0,1,21
pattern,Normal,b,5,0,1,22
pattern,Normal,b,5,0,1,23
pattern,Fill,b,5,0,1,24
pattern,PostFill,b,7,0,1,25
pattern,Normal,b,5,0,1,26
pattern,Normal,b,5,0,1,27
pattern,Fill,b,5,0,1,28
pattern,PostFill,b,7,0,1,29
pattern,Normal,b,5,0,1,30
pattern,Normal,b,5,0,1,31
pattern,Fill,b,5,0,1,32
pattern,Ending,0,5,0,2,33 ;2 bars
pattern,Ending,0,5,0,2,35 ;2 bars
pattern,Fill,a,2,0,1,37
pattern,Fill,b,2,0,1,38
pattern,Fill,b,2,0,1,39
Shot,0,39,477,71,4,110 ;kick
Shot,0,40,69,76,3,100 ;snare
Shot,1,40,146,288,1,80 ;crash and kick 1
Shot,0,40,146,288,1,80 ;crash and kick 1
Shot,0,40,435,262,2,80 ;crash and kick 2
Shot,1,41,218,122,7,90 ;splash and kick 1
Shot,1,41,341,87,7,90 ;splash and kick 2
Shot,1,40,69,76,1,100 ;snare
Shot,1,40,146,288,1,80 ;crash and kick 1
;this style uses 82 bars. 29 megs

Don't get me wrong I love RealDrums and use them but it is not a Real Drummer that sat down to record with you to the feel of your song, it goes back and forth using DATA as above.
See pattern,Count-in,0,5,0,2,-1 it is 2 bars why not have an intro option that will choose other intro samples data to generate prerecorded intros, fills, solos, 4bar endings and so on.
Would not that be an improvement.

I can use MIDI DATA with velocity etc.. recorded from a human
to trigger "samples" recorded in a studio also using EZdrummer2 that is fine @ $150 works great except it is midi type 0 and gives RB grief so I have to use Sweet Midi converter to convert the drag n drop midi files to type 1.


"do you mind if we put a mic on each drum so we have more control over the mix"

When you are use to mixing multi track drums it is claustrophobic and frustrating trying to do things with the stereo mixdown.

That's it is that too much to ask ?

"They will still of course have Stereo RealDrums for those who don't need or want to venture any further, just as you still have a choice of Midi Drums over RealDrums."


Originally Posted By: jazzmammal
This sounds great but consider this, file size, file size and file size. How many tracks are we talking here? 6? 8? 10? That means you're tripling or what octupling the file size?..

Bob


8 channel wma

Format : Windows Media
File size : 1.65 MiB
Duration : 1mn 25s
Overall bit rate mode : Constant
Overall bit rate : 161 Kbps
Maximum Overall bit rate : 161 Kbps
Encoded date : UTC 2014-01-02 22:37:20.607

Audio
ID : 1
Format : WMA
Format profile : Pro
Codec ID : 162
Codec ID/Info : Windows Media Audio
Description of the codec : Windows Media Audio 10 Professional - 160 kbps, 48 kHz, 7.1 channel 16 bit 1-pass CBR
Duration : 1mn 25s
Bit rate mode : Constant
Bit rate : 160 Kbps
Channel(s) : 8 channels
Sampling rate : 48.0 KHz
Bit depth : 16 bits
Stream size : 1.63 MiB (99%)
Language : English

2 channel stereo wma


Format : Windows Media
File size : 1.65 MiB
Duration : 1mn 25s
Overall bit rate mode : Constant
Overall bit rate : 161 Kbps
Maximum Overall bit rate : 161 Kbps
Genre : Blues
Encoded date : UTC 2014-06-23 05:20:18.798

Audio
ID : 1
Format : WMA
Format profile : Pro
Codec ID : 162
Codec ID/Info : Windows Media Audio
Description of the codec : Windows Media Audio 10 Professional - 160 kbps, 48 kHz, 2 channel 16 bit 1-pass CBR
Duration : 1mn 25s
Bit rate mode : Constant
Bit rate : 160 Kbps
Channel(s) : 2 channels
Sampling rate : 48.0 KHz
Bit depth : 16 bits
Stream size : 1.63 MiB (99%)
Language : English
Posted By: Pipeline Re: Super RealDrums - 10/31/18 07:47 AM
I can see now why Biab stays stuck in the past, a user comes up with a good idea only to be loaded on and put off from coming back.
It's a collective culture to keep Biab in a time warp.
Lol Multi channel drums ! they are common place over in the Reaper forum, there are tutorials on recording and saving to a multi channel formats compressed and uncompressed.

You said it all though not many had ears
All those years ago.....
Posted By: silvertones Re: Super RealDrums - 10/31/18 09:41 PM
Cause I was involved more than 10 years ago....
We tested RD it was the first move out of midi But even with just stereo we all joked about getting stock in hard drives. Storage indead was the issue. Luckily storage ability increased before Real Tracks came out.
Posted By: jazzmammal Re: Super RealDrums - 11/16/18 07:21 PM
Originally Posted By: Pipeline
I can see now why Biab stays stuck in the past, a user comes up with a good idea only to be loaded on and put off from coming back.
It's a collective culture to keep Biab in a time warp.
Lol Multi channel drums ! they are common place over in the Reaper forum, there are tutorials on recording and saving to a multi channel formats compressed and uncompressed.


Wow, are you also missing the point from 2014 or am I having a total brain freeze here?

A PG Music Real Drum track is a recording of a real drummer playing full phrases on an acoustic drum kit in real time. Real Drums are not single hit samples controlled by a sequencer.

Lets make this simple with a picture. Pretend a guy is sitting in your living room playing a song on an acoustic kit and you're recording him. Explain to me how you get discreet individual drum kit tracks from that. Or, are you talking about putting midi triggers on individual parts of the kit or something and that's how you're creating these multitracks talked about on the Reaper forum?

Bob
Posted By: Pipeline Re: Super RealDrums - 11/16/18 09:16 PM
Quote:
A PG Music Real Drum track is a recording of a real drummer playing full phrases on an acoustic drum kit in real time. The Real Drums are recorded as seen in the pic of the actual recording session below, the microphones run to separate channels on a mixer that records each mic, PG then adjust the levels on each mic and mix it down to stereo as in the early days hard drive space was an issue but not these days with cheap T's of hard drive space available and many compressed and non compressed multichannel formats.

PG record a guy sitting in the studio playing a song on an acoustic kit. PG then mix these from the original stems, gating, compressing etc.. down to a stereo track.







If you need to learn about mixing drums here's some videos and some recorded multi stems to download, these were the first videos in the search, but there's more if you need them:

How to Mix Drums
https://www.youtube.com/watch?v=W58HM9glF3M

5 Minutes To A Better Mix: Gating Drums
https://www.youtube.com/watch?v=vasGYUssAn4

Attached File
PG_RealDrums.png  (7 downloads)
Attached File
PG_RealDrummer.gif  (210 downloads)
Posted By: silvertones Re: Super RealDrums - 11/17/18 01:46 PM
When they recorded the REAL HUMAN drummer in the studio for the Real Drums it was multi miced BUT mixed to stereo.
*.ogg files suck big time

If you know a Human Drummer you can use the REAL TRACKS generator and mic your own kit with compressors and gates etc. and make your own. That's what I did for some.

You clearly don't totally understand Real Band after reading the rest of the posts.
Posted By: Pipeline Re: Super RealDrums - 11/17/18 01:47 PM
Further..
RealBand has no problem splitting the multichannel to separate tracks but with Biab a multichannel mixer can be used due to the track limit.

Attached picture BB_ReaSurround.png
Posted By: Pipeline Re: Super RealDrums - 11/17/18 02:03 PM
Last time I check RB wouldn't split a RealDrum or UserTrack drum that is multichannel wav , and it wouldn't open ogg or mogg.
If it could split the wav in the engine like it does when you drag or open a multichannel wav in RB that would be a start, and the above for BB.
Posted By: jazzmammal Re: Super RealDrums - 11/19/18 05:16 AM
We're getting off track here, my comments are still based on what was discussed in this thread originally.

I completely understand how to record and mix drums, I probably have 12-15 projects I did remotely using my Akai DPS 16 HD recorder plus a separate 12 channel mixer since the Akai only allows simultaneous recording of 8 tracks at once. I don't have an elaborate kit bag of 15 drum mics, I use 3-5 usually.

Listen to what the guy says at the 1:45 mark of your first example vid. He says "the most important thing to remember whether you have a couple of tracks or a whole lot of tracks, they are a single instrument". So take the individual track of the overhead mics for example. Are you going to be able to take that recording and plug it into another song using a different drum kit? Maybe but probably not because the rhythms the first drummer was playing will be bleeding through on the overhead mics and will be heard in the second kits recording where the drummer is playing different stuff. Therefore it's unlikely you will be able to change the elements of the original kit, you have more control over the mix but other than that, you're done.

The original point of contention at the beginning of this thread is he wanted to be able to change the performance aspects of the drums, add fills, change intros, swap out one drum for another etc. Having multichannel stems of a "single instrument" is not going to help with that. If you want to add, subtract or otherwise change that basic performance then you're talking about midi drum samplers and then you can write anything you want.

He's also requesting that somehow Biab or RB be able to generate a multiple track RD performance. They can't. They only can generate one RD track at a time. If that's a wishlist request, that's a heckuva request.

RB was originally Power Tracks and had nothing to do with Biab, it was it's own discrete program. PGM was somehow able to graft some Biab functions into PT and they called it Real Band. Biab only has one drum track, I certainly do not know anything about it's internal programming code but I do know as far as drums are concerned it takes the files that comprise one RD style, which is a recording of a full drum kit and chops them up according to what the user put on the chord grid. My point 4 years ago about file sizes and numbers of files was based on that.

This is the exact same concept when folks request more variations, more solo licks in the Real Tracks. Those things are great but they will greatly increase the file sizes which will in turn increase the generation times. I don't have to tell you most Biab users do not have the latest and greatest computer systems.

We hear complaints about how long it takes to generate songs including the drums. I just checked some RB filesizes in Explorer and the sizes are roughly between 3 and 12 MB. If they were somehow able to take say, 8 separate drum tracks requiring 8 different groups of files for each style so you're multiplying those average file sizes by 8 and mix and mash all that together to create a multichannel RD performance that consists of 8 separate tracks? How on earth could that possibly work with what we know about Biab now? And even if that were possible how long would it take to generate? 5 minutes just for the drum part? That's why I kept harping on audio vs midi. Generating midi is almost instant while generating audio tracks takes time.

Bob
Posted By: Pipeline Re: Super RealDrums - 11/19/18 07:14 AM
You are totally missing the point of the user.
It says more variations and nothing about using hits out of the multi tracks to create up new patterns (though that user did upload multichannel with individual hits at the end for a reason). It even has a picture of what is meant "intros, different endings and fills drum solos " that's what the Real Drums need more variations, if a 2 bar drum ending is enough for you that's fine. Why the heck have 12 key RealTracks ?

"We hear complaints about how long it takes to generate songs including the drums." crap ! there are more complaints about adjusting levels of drums !!! 5mins for drums ? you're talking from where the sun don't shine, I would respect what you say if you knew what you were talking about. Have you even tried any of this ???
What's that about condemnation and thorough investigations ?????
That is what you call death at it's best, it's only when you have died you find out that life is death and death is life.

"He's also requesting that somehow Biab or RB be able to generate a multiple track RD performance. They can't. They only can generate one RD track at a time. If that's a wishlist request, that's a heckuva request.

Far Canal ! they are in a multichannel wav or compressed format they are not 8 separate tracks that it has to do.

The user even created real drums with intros fills 4 bars ending in the user forum ! lol

If users come here with ideas leave them the heck alone, keep it all here > https://www.pgmusic.com/forums/ubbthreads.php?ubb=showflat&Number=496086&page=1
Quote:
Originally Posted By: jazzmammal
I've said this so many times now. If these updates were a serious problem affecting millions of users Microsoft's stock would tank badly. It ain't happening guys there is no problem with these updates unless you've completely messed with your system on your own.


Originally Posted By: jazzmammal
It appears there's a hiccup: October Win 10 Update pulled for deleting files

Bob


This totally puts me off wanting to help, honestly, why did I go to so much trouble getting the VST sync fixed ??? why bother if you get someone knocking ides ! I can see the reason BB/RB is stuck in the past from a million miles away, heck, blind Harry could see it.

Give me one good reason why I should bother, please ! what am I doing here ?? Really.

5mins honestly ? wtf



Attached File
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Posted By: Guitarhacker Re: Super RealDrums - 11/22/18 11:21 AM
Originally Posted By: solidrock
At the end of the day you are pretty limited to what you can do with Stereo RealDrums, there should be option to generate intros, different endings and fills etc.. there is no button to "Cut Loose" and generate a great drum solo and not be restricted as if playing in a church.
I think soon you will see Super RealDrums that will be Multichannel, do all of this and have a lot more variation to choose from.



Man, I certainly hope this is coming.
Posted By: Sundance Re: Super RealDrums - 11/24/18 01:34 AM
"should be option to generate intros, different endings and fills etc"

Sort of like the "generate riffs" for drums - would be sweet.
Posted By: 2bSolo Re: Super RealDrums - 11/24/18 11:14 AM
+1

2b
Posted By: silvertones Re: Super RealDrums - 11/24/18 01:06 PM
This is a lot more elegant then splicing tape.
All the single drum parts are at the end of the RD file.
Open the RD wma files and cut,copy,paste to your hearts content and make new RDs.
At some point PG should multi track the drums.
Posted By: silvertones Re: Super RealDrums - 11/24/18 01:08 PM
A lot of the new MIDI drums were done at the same time the RDs were being recorded by using a midi controller so are completely editable and sound real.
Posted By: Pipeline Re: Super RealDrums - 12/06/18 09:39 AM
In a nutshell, included in each mixes and stems pack are the relevant mix and stems
files for the Drum Kit. The mix files are full mixes of the drum kit, once it has been through
the mixing process, using such processing as EQ and compression. The
stem files are sub mixes of the kit that will have the same sound as the
full mix files. Where the full mix files will be mixes of the whole kit,
the stems files will break the kit down a little into say a file for the kick
drum, another file for the snare drum, another file for the rest of the kit
and then finally yet another file for the room mics.
These individual stem files of the kit can then be played back together,
giving the same sound as the full mix files, but also giving you a bit
more control over the separate elements of the kit.
This is a great option for anybody who wants an immediate sounding
kit, but still wants the flexibility to change the sounds or levels of the kit
themselves.
These are then be saved in a multichannel format,
so one file with all the separate tracks in.
For those that just want stereo drums they will choose Stereo instead of Multichannel in the Drum Picker.
Posted By: jazzmammal Re: Super RealDrums - 12/06/18 10:27 PM
Originally Posted By: silvertones
A lot of the new MIDI drums were done at the same time the RDs were being recorded by using a midi controller so are completely editable and sound real.


Yes, that was my original point about midi from years ago. As for the multitrack stems absolutely, that would be great if they can pull it off.

I certainly could be wrong but wouldn't putting together say 8 multitrack drum files greatly increase the generation times? And I mean by a lot. Still, if it's that important to some then hit the button and go make lunch or something.

Bob
Posted By: mrgeeze Re: Super RealDrums - 12/14/18 10:55 AM
Originally Posted By: Sundance
"should be option to generate intros, different endings and fills etc"

Sort of like the "generate riffs" for drums - would be sweet.


+1.
That would be very sweet.


Some might find useful a tip provided to me couple of years ago (sorry I forget the forum member) to generate extra drum fills in biab to use in RB or your daw of choice.


Leave some bars at the end of your arrangement. This is where you create the fills.
I usually mute all but the drum and then change the A/B switch (sorry i don't know what the blue green A/B substyle marker is properly called) every couple of bars. I usually leave a couple of bars between each change. Normally each time you change you should get a fill you can use.

Anyway, its not perfect, but it can help out. One good thing is that the fills are in the style of the drummer performing the rest of the piece.

Hope this made some sense to somebody

I attach an example of an imaginary 6 bar song with 6 fills at the end.

Attached picture Capture.JPG
Posted By: rap429 Re: Super RealDrums - 12/15/18 01:08 PM
I take the real drums file drop them into Ableton and then convert sections, usually 8 bars at a time, to MIDI. That way I can manipulate all I want in my favorite drums program.
Now that I've learned about the recordings having each drum at the end of was file I can create a drum rack in Ableton with the same sounds recorded on real drums track and still use real drums but augment with midi. looking forward to playing with this
Posted By: Jim Fogle Re: Super RealDrums - 12/15/18 04:36 PM
The first person on YouTube I saw use and advertise the idea of adding extra measures to the end of a song project to generate fills was a Band-in-a-Box user named "dfizzbom". He published a nine set video series in 2014 that followed him as he created a song project in Band-in-a-Box, added extra tracks in RealBand then edited the song project in Reaper. +++ HERE +++ is a link to the video series.

Although the videos are beginning to show their age the series is still the best series I've seen that details the workflow process many users use to create a finished song project. In my opinion the videos continue to be "required viewing" for anyone wanting to use Band-in-a-Box to create polished song projects.
Posted By: silvertones Re: Super RealDrums - 12/24/18 11:31 PM
To visit this one more time I use FXspansion dr-008 drum sampler specifically to get the kick sound I want. You could do a whole kit that way using the RD samples at the end but MIDI drum styles split to seperate tracks.It came with Sonar 2.5.
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