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I slightly disagree with you on this one Pete, cakewalk is a typical DAW like a Studio one, Cubase, Reaper, etc. Realband has the BiaB engine internal so you can regenerate and add in a DAW things quickly. At some point the VSTi might make it unnecessary but still it has a lot of powerful options no other DAW has. It might not be as polished as the main DAWs but it does a lot more in some areas. I am hoping that the plugin brings this capability to main stream DAWs, but till then RB is still a great tool in the bag.


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Thank you for the reply Brian

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Originally Posted By: RobH
Realband has the BiaB engine internal so you can regenerate and add in a DAW things quickly.

That's is the only thing I use Realband for.
After I set up the chords and style in BiaB, I load it into RB and add any Real Tracks that might work and export to my DAW.


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I have the Edirol Hypercanvas 32 bit version and I'm surprised that the known bug with the kick drum not responding to velocity changes wasn't fixed on the port to a 64 bit version. but as jazzmammal says all you need to do is change the default in BIAB preferences or if you have exported a track already transpose the dud midi kick drum to the one that works. personally i can't hear the difference between the two in a mix

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The hypercanvas was originally 32 bit and both vst and dxi versions came in the same box (i've got it upstairs!).

this site claims to offer a vst version for free so jbridge will make it work with BIAB 64 bit - just use a virus scanner when you download but as the program is now available for free download with cakewalk it probably isn't too likely to be a scam

https://en.freedownloadmanager.org/Windows-PC/Hyper-Canvas-VST-FREE.html

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apologies the site seems to offer the update only - not the base program

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The TTS-1 is 15 years old and is a Roland product. Roland stopped updating it years ago so nobody's going to fix that kick drum bug. They won't even provide a Win 10 driver for my Sonic Cell. Roland makes some excellent products but their lack of follow on updates sucks.

Bob


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Can someone clarify for me? I am apprehensive of downloading this entire content in order to get the TTS-1 synth sounds. I don't need a new DAW since Reaper is my go to. But this TTS-1 may be needed since I am losing CoyteForte due to the new BB64.

So what exactly am I signing up for if I download the "Cakewalk by Bandlab"? Is this a on-line service? Sorry for all the questions, I actually am feeling very old trying to keep up with all this stuff and wondering if this effort is of any real value to my music....

Dan


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Dan, I was a very long-time user of SONAR and Cakewalk Pro Audio before that. I jumped ship when I saw the BandLab site - it looked like it was for kids with no music theory. If you want to feel old and tired, look at that.

Then Cakewalk by Bandlab was released, and this turns out to be SONAR Platinum, repackaged without third party plugins, and all for free. For a while, the old SONAR User Forum held on as the only place for support. Last week BandLab created a new forum, so it looks like they really will start to be a complete solution. So, don't let the BandLab iPhone app appearance put you off. Cakewalk by Bandlab is a great product and a deal. And I think you could figure out how to keep the TTS synth if you decided to delete Cakewalk.


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Info and guidance is Much appreciated Matt.


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Privacy and the ability to use the DAW program offline were concerns raised in the Cakewalk forum when the sale was first announced. Those concerns appear to have been fully addressed by BandLab through changes made to the BandLab Assistant.

BandLab has both online and offline components. Online participation is completely voluntary and is not necessary except to check, download and install updates.

An email address and password is needed to open a BandLab account. A BandLab account is required to download the BandLab Assistant program. The BandLab Assistant program acts as an account and file manager so it needs to be installed to download and install the Cakewalk by BandLab program file.

Once the Cakewalk by BandLab program file is installed it's yours. You may choose to uninstall the BandLab Assistant program and Cakewalk by BandLab will still run without any limitations. However, should you want to check for updates you would need to install the BandLab Assistant program once more. You may also choose to exit and close the BandLab Assistant program by clicking on the "X" icon in the top, right corner of the program header. A different choice is to leave BandLab Assistant installed but set it to run only when you want it to.

The BandLab Assistant program has a round, cogwheel settings icon in the top left corner of the header. Click to open the settings button.

The settings window also has a "Sign Out" button that will sign you out of your BandLab account. If you press this button, the next time you start the BandLab Assistant program it will prompt you for the email address and password you provided when you set up your BandLab account.

The "Launch on startup" switch is set to the on position the BandLab Assistant program automatically runs whenever you turn on your computer. Place the switch in the off position to disable automatic startup.

The middle of the settings window has a large "Quit" button that closes down and exits the BandLab Assistant program. Of course the BandLab Assistant settings window also has the exit "X" icon in the top, right header location.

I hope this addressed your concerns.

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Jim Fogle - 2024 BiaB (1109) RB (Build 3) Ultra+ PAK
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Thanks Jim, I have gotten comfortable with installing and jumping through lots of hoops and installing file managers which connect to the mother-site for upgrades and version management and authorization. It is a burden we bare if you to get many of the modern applications. My concern here is do I want this burden for this product. I am still on the fence, but this info you have provided is helpful in saving me a lot of time in figuring this out. Thanks much.


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Dan, to point out another option understand the TTS-1 is ok but the sounds are still a bit dated. Decent yes but not really all that great. If you want to use BB64 you have the new SynthFont 64. The soundfont that's included with it sounds decent but not that great either. The big deal here is it's capable of loading in huge soundfont libraries like over 2 gigs. A 2 gig soundfont should sound pretty good. They're not free though, you would have to do some google searches and check them out.

Bob


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Originally Posted By: jazzmammal
Dan, to point out another option understand the TTS-1 is ok but the sounds are still a bit dated. Decent yes but not really all that great. If you want to use BB64 you have the new SynthFont 64. The soundfont that's included with it sounds decent but not that great either. The big deal here is it's capable of loading in huge soundfont libraries like over 2 gigs. A 2 gig soundfont should sound pretty good. They're not free though, you would have to do some google searches and check them out.

Bob


A big advantage of using soundfonts is that you can personalize them. For example you can have one just to orchestration, one for rock, one for jazz, etc. Also you can change individual patches. For example if you find a better trumpet soundfont you can replace the one in your GM soundfont. Also you can replace those helicopter and other mostly useless sounds with patches like more strings, brass, choirs etc. In other words with soundfonts, although dated like the TTS-1, you have a lot more options available.

Just my opinion and YMMV.


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Originally Posted By: MarioD

A big advantage of using soundfonts is that you can personalize them. For example you can have one just to orchestration, one for rock, one for jazz, etc. Also you can change individual patches. For example if you find a better trumpet soundfont you can replace the one in your GM soundfont. Also you can replace those helicopter and other mostly useless sounds with patches like more strings, brass, choirs etc. In other words with soundfonts, although dated like the TTS-1, you have a lot more options available.

Just my opinion and YMMV.

Mario, have you ever tried making your own soundfont set? I haven't, although I imagine it to be an extremely time-consuming, passion-driven task, isn't? Bless the hearts of those brave folks that did it and decided to share it with the world!


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I was sampled back in the early 70s on my flugelhorn. It was painstaking. And that was only one sound per pitch. Imagine how difficult it is now, with all the nuances of playing that are available (volume, timbre, attack etc. ).


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Originally Posted By: LtKojak
Originally Posted By: MarioD

A big advantage of using soundfonts is that you can personalize them. For example you can have one just to orchestration, one for rock, one for jazz, etc. Also you can change individual patches. For example if you find a better trumpet soundfont you can replace the one in your GM soundfont. Also you can replace those helicopter and other mostly useless sounds with patches like more strings, brass, choirs etc. In other words with soundfonts, although dated like the TTS-1, you have a lot more options available.

Just my opinion and YMMV.

Mario, have you ever tried making your own soundfont set? I haven't, although I imagine it to be an extremely time-consuming, passion-driven task, isn't? Bless the hearts of those brave folks that did it and decided to share it with the world!


I did make many of them back in the day when I was using soundfonts as my main sound source. It is very easy. You just use the soundfont librarian https://soundfont-librarian.software.informer.com/
and move soundfonts around. You copy from one soundfont from one set into your target soundfont set.

If you mean recording an instrument and making it into a soundfont then no.

There are many soundfonts available, many free, some shareware and some pro ones for purchase.


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My take on cakewalk is that much like sonar it is a rich and powerful DAW, however I always found it to be really cluttered and required a lot of fiddling around to make it useable to my workflow. I did record a few nice tracks in it back a couple years ago, but found I got a ton of work done with far less fiddling around in Studio one. Sometimes I still miss the old Multitrack studio program I used for a long time that Mac suggested. It was the most stable program I ever used. And simple as can be.


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RobH,

Cakewalk by BandLab (CbB) has a few features that can help simplify and declutter the look of the GUI.

One is to right click on the Control Bar and select modules. Everything on the control bar belongs in a module so by selecting and deselecting modules the control bar can be as simple or complex as you desire. Then there are the windows that perform similar to the Windows in Band-in-a-Box or RealBand. You can have a window for tracks, window for loops, window for mixing and so on. So the next suggestion is to have open only the windows you need to perform whatever task you are doing.

Once you've set up the screen to perform whatever task you want to perform save a screenset. A screenset is a snapshot of the current layout of various views and windows in a project, including which windows are open, their size, position, zoom level and whether they are docked or floating. You can create up to 10 screensets per project and freely switch between screensets at any time.

There is also templates. Templates make it easy to create new projects with predefined settings.

On another subject, the MultiTrack Studio daw (MTS) is alive and well. For those seeking a powerful but easy to use DAW, MTS has a lot to offer. It's claim to fame is a built-in midi soft synth and the program is not computer resource hungry. The synths are modeled instruments so the program does not occupy a lot of storage space. +++ HERE +++ is a link to learn more about the program. The 3 minute video demonstration is a lot of fun to watch and listen to!


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MarioD <<< A big advantage of using soundfonts is that you can personalize them. For example you can have one just to orchestration, one for rock, one for jazz, etc. Also you can change individual patches. For example if you find a better trumpet soundfont you can replace the one in your GM soundfont. Also you can replace those helicopter and other mostly useless sounds with patches like more strings, brass, choirs etc. In other words with soundfonts, although dated like the TTS-1, you have a lot more options available. >>>

I played around with creating sfz files and was able to create one fairly quickly and without knowing what I was doing by finding a tutorial on YouTube and the instructor had a screen shot of a sfz that was larger and more complex than what I had the ability to do myself. I paused the screen and copied his text.
Then I inserted my samples I had made so the file used my samples to sound out. It worked quite well and I had a fairly complex and complete sfz.


MarioD <<<If you mean recording an instrument and making it into a soundfont then no. >>>

Mario, the conversation led me along this train of thought from your quote,"For example if you find a better trumpet..." to Can I make a better trumpet part for my song?

For Example, you have a song with a trumpet RealTrack that you wish it could play a more complex or recognizable riff than what the RT itself can generate. It seems possible to me that using a template such as I did above, I could generate 7 tracks of trumpet RT playing over my project chord chart and take samples from those track generations and insert them into my sfz template thus creating an sfz modeled from my project Chord Chart and RealTrack instrument.

Could I not use a mixture of RT Trumpet and six tracks of midi trumpet creating more complex riffs and chords and mute/unmute between the seven tracks to generate, render and export a WAV mix of my Chord Chart BIAB project creating a custom track to be imported back into my BIAB project as a Performance Track?

I recall a BIAB tutorial video from a few years back where a midi bass riff was used to place a specific riff into a bar replacing the BIAB RT Bass for that bar using this method and it was indistinguishable.




Last edited by Charlie Fogle; 12/26/18 02:18 AM.

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