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#624483 11/23/20 09:08 AM
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I've got at least one tune that doesn't need a count-in, just a 1-bar drum fill. How can I get that to work in RealBand?


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Create the drum fill and move it to the first bar (?)

Create fill
Make it audio (may already be)
Highlight the section (preferably a full bar)
Copy/Paste to lead in bar
Turn off Metronome lead in for that song
Save (or Save As to be safer)

I've done this so many times it's routine for me.
Having a drum lead-in should be pretty easy.


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What rharv said. Somewhere in that drum track is a fill that will work.


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How do I make it audio?


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How do find the fills in the drum track?


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Find fills:
A. create a section (after the end) put a lot of part markers there (A/B markers in Chord chart) as this causes fills
B. In the RD picker (if RD), pay attention to the variations on the right side. Many RDs come with variations that allow adding more cymbal or Toms .. depending on desired fill

Convert to audio:
If MIDI Use the Convert MIDI Track to Audio track function .. the path to that depends on version
OR Solo the track and Render to Audio .. then Import the audio track ...

Last edited by rharv; 11/24/20 01:09 PM.

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This is going to be a stupid question: I'm not sure about the last part. If I solo the drum part and render to audio file, I get the drum part for the whole tune, right? How do I get just the fill?


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Funkifized
heres my drum fill method.
i do this after roughing out the arrangement of the song and exporting the RT's/midi traks whatever into multitrack software. OR you can do RB arrange as a seq.
so you know your backed up, and even do another secure back up of the seq to sd card or usb drive.
1. in RB either solo drums or populate with a whole page of D.d <<means only play drums.
2. populate chord view at every bar with the different color
markers. EXPERIMENT !

et voila !! a slew of drum fills.
also experiment with one shots etc etc.
also if you want "funky" "grungy" drums experiment with
various grunge plug ins like pg distrortion or sending drums through a guitar plug in . blend funky distorto drums with
clean drum RT to suit. lots of "funky stuff" this way.


best.
muso.

Last edited by justanoldmuso; 11/25/20 03:44 AM.

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The point muso and I are trying to make is, if you put a lot of markers in the chord view you will end up with a track of all drum fills.
I'd maybe use Save As another name, to make sure you keep the original song structure safe beforehand.
Then you can render it, import it, and slice/dice to suit.

Paste any fill anywhere.
I used this method on Count Me Out to create the short intro and spread fills out through the song, like the 28 second mark (as well as on many other projects). What made Count Me Out fun was using generated RDs in odd time back when they first came out. I was amazed 4/4 styles handled 7/4 time in RB pretty well.

Be creative, we have lots of tools.
Experiment smile
http://masteringmatters.com/stuff/Count_Me_Out.mp3

Last edited by rharv; 11/25/20 01:23 PM.

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How do I turn off Metronome lead-in in RB? Or is this BIAB you're talking about? I'm trying to do this in RB.


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I think it would be best to walk through this like I'm a 5-year-old. I'm trying to put together a backing track for a duo situation for the Buddy Guy "Steppin' Out Slippin' In." I'm looking to start it the same way that it happens on his recording, with a 1-measure drum fill. I'm doing it in Real Band so that I can edit bass part to put in a particular bass riff and not do a standard walking bass line. Should I be roughing this out in BIAB and importing to RB? I'm not sure about looking at tracks in BIAB, etc. Importing the drum fill into BIAB or into RB?


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Options - Prefs - Metronome


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Generate the new drum track in RB as described above so you get a bunch of fills.

SOLO it and find the fill closest to what you want.
Copy/Paste that fill to the first measure of the existing drum track.

To turn off Metronome, go to Options - Prefs - Metronome tab, uncheck playback/record setting as needed.

If you used a RealDrum track, the count in will be part of the audio track for the Realdrum; cut it, or replace it as I described above by pasting a fill over top of it.


Last edited by rharv; 11/30/20 12:19 PM.

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Okay, when pasting the fill into the tune, how can I tweak the timing? Tough to get paste into the exact place in the groove. Can it the fill be nudged in Audio Edit or someplace else?


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Highlight it and slide it, or nudge with arrows

My preference is using Audio Edit window, Zoom in, and grab/drag a few ticks as needed.
Align the peaks with the beat markers as a starting point.

Your Resolution setting will determine how accurately you can adjust it.

Resolution of 120 is way less accurate than 960, 1920 or 3840 ..
I think that setting is in Options - Resolution


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How do I zoom in from the Audio Edit window?


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There are +/- symbols.
The ones on top of each other zoom vertically.
The ones beside each other zoom horizontally.



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Last edited by rharv; 12/06/20 03:19 AM.

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Originally Posted By: rharv
There are +/- symbols.
The ones on top of each other zoom vertically.
The ones beside each other zoom horizontally.


Oh, fercrissake. I've asked some stupid questions, but that one takes the cake. Thanks for your help.


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Interesting thread guys.
And "Count Me Out" is downright inspiring!

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Alright, so back on the original question. I've got the tune the way I want it, with dynamics, sections, all of the parts frozen so as to preserve my volume changes, etc. However, the drum track is the only one that I've unfrozen, in order to generate fills at the end of the track for my 1-bar intro.

Awesome. No matter how many times I try to regenerate the track(the drums are a RealDrums track), it won't generate fills at end of the tune. I've added 40 measures at the end of the tune, and placed 10 blue A sections and 10 green B sections. RB will not generate any additional drum fills(or anything, for that matter). I've tried:

Selecting measures 107 thru 146, selecting Generate-->Regenerate Track - RealDrums (Selected Region) - NOTHING

Generate BB (Selected Tracks) (Selected Region) - NO DICE

If I Generate All BB tracks, I still get no fills at the end of the tune, and I get the additional joy of losing my volume changes that I had previously done.

What to do?


Band-in-a-Box® for Windows
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