Create the drum fill and move it to the first bar (?)
Create fill Make it audio (may already be) Highlight the section (preferably a full bar) Copy/Paste to lead in bar Turn off Metronome lead in for that song Save (or Save As to be safer)
I've done this so many times it's routine for me. Having a drum lead-in should be pretty easy.
Make your sound your own! .. I do not work here, but the benefits are still awesome
Find fills: A. create a section (after the end) put a lot of part markers there (A/B markers in Chord chart) as this causes fills B. In the RD picker (if RD), pay attention to the variations on the right side. Many RDs come with variations that allow adding more cymbal or Toms .. depending on desired fill
Convert to audio: If MIDI Use the Convert MIDI Track to Audio track function .. the path to that depends on version OR Solo the track and Render to Audio .. then Import the audio track ...
Last edited by rharv; 11/24/2001:09 PM.
Make your sound your own! .. I do not work here, but the benefits are still awesome
This is going to be a stupid question: I'm not sure about the last part. If I solo the drum part and render to audio file, I get the drum part for the whole tune, right? How do I get just the fill?
Band-in-a-Box® for Windows Version 2024 (1111) 64 bit application RealBand 2024 (1) Windows 10 Pro 64-bit Intel Core i7 4800MQ @ 2.70GHz Haswell 22nm Technology 16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Funkifized heres my drum fill method. i do this after roughing out the arrangement of the song and exporting the RT's/midi traks whatever into multitrack software. OR you can do RB arrange as a seq. so you know your backed up, and even do another secure back up of the seq to sd card or usb drive. 1. in RB either solo drums or populate with a whole page of D.d <<means only play drums. 2. populate chord view at every bar with the different color markers. EXPERIMENT !
et voila !! a slew of drum fills. also experiment with one shots etc etc. also if you want "funky" "grungy" drums experiment with various grunge plug ins like pg distrortion or sending drums through a guitar plug in . blend funky distorto drums with clean drum RT to suit. lots of "funky stuff" this way.
The point muso and I are trying to make is, if you put a lot of markers in the chord view you will end up with a track of all drum fills. I'd maybe use Save As another name, to make sure you keep the original song structure safe beforehand. Then you can render it, import it, and slice/dice to suit.
Paste any fill anywhere. I used this method on Count Me Out to create the short intro and spread fills out through the song, like the 28 second mark (as well as on many other projects). What made Count Me Out fun was using generated RDs in odd time back when they first came out. I was amazed 4/4 styles handled 7/4 time in RB pretty well.
I think it would be best to walk through this like I'm a 5-year-old. I'm trying to put together a backing track for a duo situation for the Buddy Guy "Steppin' Out Slippin' In." I'm looking to start it the same way that it happens on his recording, with a 1-measure drum fill. I'm doing it in Real Band so that I can edit bass part to put in a particular bass riff and not do a standard walking bass line. Should I be roughing this out in BIAB and importing to RB? I'm not sure about looking at tracks in BIAB, etc. Importing the drum fill into BIAB or into RB?
Band-in-a-Box® for Windows Version 2024 (1111) 64 bit application RealBand 2024 (1) Windows 10 Pro 64-bit Intel Core i7 4800MQ @ 2.70GHz Haswell 22nm Technology 16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Generate the new drum track in RB as described above so you get a bunch of fills.
SOLO it and find the fill closest to what you want. Copy/Paste that fill to the first measure of the existing drum track.
To turn off Metronome, go to Options - Prefs - Metronome tab, uncheck playback/record setting as needed.
If you used a RealDrum track, the count in will be part of the audio track for the Realdrum; cut it, or replace it as I described above by pasting a fill over top of it.
Last edited by rharv; 11/30/2012:19 PM.
Make your sound your own! .. I do not work here, but the benefits are still awesome
Okay, when pasting the fill into the tune, how can I tweak the timing? Tough to get paste into the exact place in the groove. Can it the fill be nudged in Audio Edit or someplace else?
Band-in-a-Box® for Windows Version 2024 (1111) 64 bit application RealBand 2024 (1) Windows 10 Pro 64-bit Intel Core i7 4800MQ @ 2.70GHz Haswell 22nm Technology 16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Alright, so back on the original question. I've got the tune the way I want it, with dynamics, sections, all of the parts frozen so as to preserve my volume changes, etc. However, the drum track is the only one that I've unfrozen, in order to generate fills at the end of the track for my 1-bar intro.
Awesome. No matter how many times I try to regenerate the track(the drums are a RealDrums track), it won't generate fills at end of the tune. I've added 40 measures at the end of the tune, and placed 10 blue A sections and 10 green B sections. RB will not generate any additional drum fills(or anything, for that matter). I've tried:
Generate BB (Selected Tracks) (Selected Region) - NO DICE
If I Generate All BB tracks, I still get no fills at the end of the tune, and I get the additional joy of losing my volume changes that I had previously done.
What to do?
Band-in-a-Box® for Windows Version 2024 (1111) 64 bit application RealBand 2024 (1) Windows 10 Pro 64-bit Intel Core i7 4800MQ @ 2.70GHz Haswell 22nm Technology 16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
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