I’m hesitant to wade in here, but reading RustySpoon’s latest idea, I would think it might work better to turn this a bit around. Most of my tracks are fine, so I would like to be able to freeze a track and then highlight a few measures I don’t like and just regenerate those until I get something that I do like.
BIAB 2024 Win Audiophile. Software: Studio One 6.5 Pro, Swam horns, Acoustica-7, Notion 6; Win 11 Home. Hardware: Intel i9, 32 Gb; Roland Integra-7, Presonus Studio 192, Presonus Faderport 8, Royer 121, Adam Sub8 & Neumann 120 monitors
In the Old Muso's Bar View I said about mirroring things in other dialogs so the user can choose the way they wish to apply the the sections. In the Old Muso's Bar View you can visually see what is where as well as it's mirrored in F5, so if you want to change a loop, UT, RT, RD etc.. at any bar that will show and be in F5 also, like you can generate another RT on the same Util track at any bar, this will keep track of what is where with a visual. It is basically just using a table to give an instant visual representation of what is set where.
That's what I love about Reaper I can go there now create a GUI to do what I like and post it in the forum, but here we stand around the wishing well year in year out wishing and hoping. With the BB Plugin we get added features in the next release. Before Mac we had biannual releases of BB RB. With RapidComposer you have a continual Beta throughout the year rather than that last minute made rush Beta test then spend Dec-Jan fixing and improving features as the user that bought it are complaining. Whereas RapidComposer had a good Beta testing improving period before a release version.
Ok.. while your idea is simpler, here is the issue. Lets assume you got, 70 bars, if you add bars, or make any chord changes at any place, BIAB will most likely create a new generation on playback for unfrozen tracks. Adding a chord on bar 70, might change anything anywhere (what is not frozen).
Please let me ask you this, so I understand this better. In your proposal, how will regenerated selected bars (your way), will stay intact if they are not frozen? In my archaic understanding of BIAB algorithm, while your proposal makes sense from user end, it would be a 2 step behind the scenes actions. Regenerate + Freeze (exclude from next regeneration) of those sections...
Also, how will you know what you regenerated and what you did not, especially if you do bar to bar at random sections? In my opinion indications would be needed. We had that discussion not too long ago. Found pics from it. Or you proposing doing partial regens "by ear"?
So, first, I like your ideas; I just think PGM won't be able to implement them completely and correctly. But, as for my suggestion, you're overthinking it. All I want and need is a simple 1) select bars and 2) regenerate just those bars feature. It is completely unrelated to frozen status. It would work just like it does now. If a track is frozen don't regenerate even if bars are selected. If the track is not frozen then regenerate any bars that are selected. Really simple but powerful. Most of the time I have a solo that does something goofy over 4 or 8 bars and I just want to correct it quickly. This basic regenerate bars feature would address that need 95% of the time.
At the moment the Util tracks can generate select beats, say you want some lead in notes going into the next bar it would be good to be able to have that as well in the BB tracks. Maybe the chord sheet can be made to select beats rather than whole bars like the Audio Edit, using ctrl + drag will snap at each beat if needed ?
So the chord sheet selection will reflect the beats selected in the Audio Edit and the other way:
<< To me, how it was solved, it did not address wish. You can not select bars, right click and freeze just those bars. Not comping, not audio editing. Just simply freeze selection. >>
You're correct Utility Tracks are not the exact wish for regeneration of Legacy RealTrack regeneration.
<< About direct playback access.. >>
I have to defer to Pipeline about how Direct Playback Access works. From what I've read here in the forum, track generation times are much slower in RealBand and the PGPlugin VST. That's a big issue effecting DAW users.
According to Pipeline's posts, this is a particular bottleneck for users that have professional, high end computers, DAWs and more sophisticated recording studios. I think he's correct on these issues.
The Util tracks are in RAM until saved, so if you regen a section of the Util tracks it's still in RAM, so it looks like it should be able to do the same with regular BB tracks this way. I generated all the regular & Util tracks before saving and Biab was using 1.5 GIG of RAM for 96 bars @ 120bpm. For it to work it would just need to save the track data for all generated tracks rather that saving to wav, but any imported, recorded or destructively edited tracks would need to save to wav (unless it uses non destructive editing then the track could be saved as reference data). I don't know how it would all go if we ever get more than 255 bars that are all in RAM and the time it would take to generate first to RAM rather than direct play ??? The BBPlugin needs direct play before Biab. If the BBPlugin can get away from BBW4 to do this all the better.
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Video: Enhanced Melodists in Band-in-a-Box® 2024 for Windows®!
We've enhanced the Melodists feature included in Band-in-a-Box® 2024 for Windows!
Access the Melodist feature by pressing F7 in the program to open the new MultiPicker Library and locate the [Melodist] tab.
You can now generate a melody on any track in the program - very handy! Plus, you select how much of the melody you want generated - specify a range, or apply it to the whole track.
This new panel offers built-in specific support for the Reaper® DAW API allowing direct transfer of Band-in-a-Box® files to/from Reaper® tracks!
When you run the Plugin from Reaper®, there is a panel to set the following options:
-BB Track(s) to send: This allows you to select the Plugin tracks that will be sent Reaper.
-Destination Reaper Track: This lets you select the destination Reaper track to receive media content from the Plugin.
-At Bar: You can select a bar in Reaper where the Plugin tracks should be placed.
-Start Below Selected Track: This allows you to place the Plugin tracks below the destination Reaper track.
-Overwrite Reaper Track: You can overwrite previous content on the destination Reaper track.
-Move to Project Folder: With this option, you can move the Plugin tracks to the Reaper project folder.
-Send Reaper Instructions Enable this option to send the Reaper Instructions instead of rendering audio tracks, which is faster.
-Render Audio & Instructions: Enable this option to generate audio files and the Reaper instructions.
-Send Tracks After Generating: This allows the Plugin to automatically send tracks to Reaper after generating.
-Send Audio for MIDI Track: Enable this option to send rendered audio for MIDI tracks.
-Send RealCharts with Audio: If this option is enabled, Enable this option to send RealCharts with audio.
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