Originally Posted By: PeterGannon
The medley feature allows about 10 RealTracks per track, so you could have up to 70 RealTracks at once using the 7 tracks.
- this wouldn't use that much memory, because the 70 tracks are never in memory at the same time, they just get merged into the 7 tracks.
- if there was a bottleneck, it is that playback is started right away and the tracks are being generated in the background. If the song was playing faster than tha background process you would hear dropouts. The solution there is to press song settings and disable fast generation for this song. Doing this it will take longer to generate this song before the music starts but once it starts it's fully generated and will play smoothly.


Another way to avoid memory issues is to render the mix to audio and import that audio and move the audio from the audio track to another track as a Performance Track. A Performance Track does not regenerate so at that point and you can then add an additional 60 RealTracks to the remaining 6 tracks if you desire, repeat the render to audio and again transfer it from audio track to a Performance Track and continue on and on with no loss of quality...


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