Originally Posted by Dougy Drumz
I found a great one in the FluidR3Mono_GM2-315.sf2 created in sforzando but the temple blocks have a problem. There's noise after C and D (not as pronounced). The longer the note, the more you hear it. Anybody know how to fix that? I'd like attach an example, but .mscz is not allowed.

Sforzando can 'convert' a sf2 file into individual sfz instruments. It's possible that it doesn't always catch everything during the conversion. The good news is that you can have a look at the sfz (it is plain text files), track down the samples it points to, and make corrections. If you'd like to dig deeper into making your own instruments for sforzando you can find the SFZ opcodes here: https://sfzformat.com/

It sounds like you'll want to clean up the tail of the sample. Have a look at the sfz file that sforzando loads. With sf2 to sforzando conversions loaded from the user directory, you can easily look directly at the SFZ that is loaded by clicking the INFO tab, and 'Open in text editor'.


Track the sample layer that 'clicks' when you strike that key. Percussion samples are usually one shot, so loop points shouldn't be a problem.

Have a look at it in a sample editor. Smooth it out, or even flat out trim off the 'click'. If you don't have a sample editor, I think Audacity is a free DAW that has enough features to explore, trim samples, and find good loop points (if you need that).

If you can't get it cleaned up, you could probably replace the samples with new samples that you'd hunt down online. I.E. https://www.soundsnap.com/tags/temple_blocks

Last edited by Brian Roland; 11/27/23 11:13 AM.

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