Quote:

Secondly the original version was not written in C, C didn't exist...<snip>

<snip>When the program started on the Atari, C was not on the horizon. <snip>




Not that it really matters to this thread, but C was developed in 1972, long before BIAB on the Atari.

And as far as Windows vs. Mac development, Apple and Microsoft both have proprietary libraries and the bulk of both platforms software is written in a compiled language (even if Windows' Visual Studio tools compile to an intermediate object code it's still compiled rather than interpreted). The only time Apple really complicated things for developers badly was the switch from OS9 to OSX, and then a little bit with the switch to the Intel platform and the universal binary. This is what complicated BIAB development since it's still using older PowerPC code on the Mac. OSX and the GNU C and Objective C tools are good enough that most open source C code for Unix/Linux compiles and runs just fine on the Mac.

Just pointing out some of the obvious errors in your posts about software development on Windows and Mac platforms. I was biting my tongue until the "C wasn't even on the horizon" comment.

--Jim