Ozone can be a system resource hog and yes, the playback can suffer when the computer is struggling to keep up. Both Ozone and Melodyne are "high maintenance" plug ins that require a lot of computer power to run them in real time.

I actually had similar problems when I was using my Dell Laptop. My CPU usage would go above 50% and often higher... the result was playback issues.

The Solution: Depending on the DAW you are using.... I will refer to Sonar for this answer because that's what I use.

I will use the "Process Audio" command which takes the plug-in and it's settings and then applies the effect of the plug-in to the track and then removes the plug and the required processing in real time and leaves simply a wave that the computer can easily handle. Bounce to track is also a workable option, however, it creates a new track with the wave but it also leaves the old track and the plug-in in the project.

I started to use the Process Audio command with my laptop and since it works so well, I continue to use it even now with my custom built studio DAW which has plenty of power to handle everything I throw at it.


BTW: I use Ozone in the master with a custom tweeked preset. I also use Ozone in the vocal bus as well as in the bass/drum kit bus. All the instances are custom presets. Most of them are left to run live during the mix down since my DAW can easily handle them. When I insert Melodyne, I always process it out and leave the wave. I don't need Melodyne to run live in all my vocal tracks..... as I sometimes have 5 or more vox tracks. My DAW could probably handle it but I don't need to push the envelope that far.

So try that. Bounce or process the plugs out to audio. See if that makes a difference in playback.


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www.herbhartley.com
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