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I would bet the problem is that to make a
'killer" GM set would require HUGE samples to get that better than what is out there sound, and that would be lage and a very big resource drag.




not bigger than any other sample based synth. They invented disk-streaming for exactly these reasons




You're forgetting just how Biab works. It has patch changes in the middle of a song, it will use different patches in certain style subsets which could also occur in the middle of a song. Now, think this through. A big sample set that uses disk streaming needs some time to load the samples. A GM soundset has 128 patches. No way can you load a killer GM soundset that could be multi gigs in size into ram so it's all accessable instantly. Biab is a real time song generator. The first time there's a patch change that requires even a split second to load, the program will lock up because the tempo is still going. That's the reason why all the GM soundsets are relatively small and as a result wimpy sounding. Hardware like the SD2 is not dependant on your pc for memory storage. This problem does not come up when you're using a standard DAW like Sonar or Reaper. Those programs are not generating new material every time you hit play, you're dealing with prerecorded material so it doesn't matter if Kontackt or Sampletank takes up to 30 seconds (and they do) to load that killer 800mb grand piano sample.
You have to give Peter and his people some credit, they're pros, they know all about disc streaming and such but there's a reason for the way things are.

Bob


Biab/RB latest build, Win 11 Pro, Ryzen 5 5600 G, 512 Gig SSD, 16 Gigs Ram, Steinberg UR22 MkII, Roland Sonic Cell, Kurzweil PC3, Hammond SK1, Korg PA3XPro, Garritan JABB, Hypercanvas, Sampletank 3, more.