You can easily replace the track with a different one.... most of the time I like the drum track and try to find a way to peacefully co-exist with it.

I don't recall if you work in a DAW. That would open up a variety of options if you do.

I will often use EQ and multiband compression. If you have Ozone.... you have the tools needed to do this. But it can be accomplished with most other EQ and kind of with compression but to a lesser degree.

With a good multiband EQ, you can narrow down to the cymbal frequencies and notch them out generally without killing the rest of the kit. Do the same thing in reverse.... bump and boost the snare and kick freq. Using multiband compression can help with the kick and snare by tightening it up and leaving the remainder of the kit unaffected. Ozone has several tools that let you adjust the bands and boost or cut as needed. I've got a few Cakewalk default EQ's as presets for Drums that have the bottom fattened a bit and the top end rolled.

So where does a ride cymbal live Hz wise? Typically between 300-600 Hz, all the way up to 4-6k Hz for upper sheen. “Air” and high harmonics can go all the way up to 20kHz, and beyond the hearing range actually. What this means is that the initial cymbal hit is in the midrange. After a second or two, you are left with the higher frequencies that are in the 4k and up range. If the drummer is riding the cymbal or HH, you not only have the fundamental midrange hit..... but you have an on going 4k+ noise floor that is being introduced. Roll off the EQ from that point. It doesn't get rid of it but it does kind of hide it or take the harsh edge off.

Hope this helps... Those rides and HHs have gotten me a few times. Gotta learn about them and pay attention in the mixing.


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