Originally Posted By: Gordon Scott


Playable RealTracks are a kind of hybrid.

... The result is that BIAB plays the RealTrack until it reaches the 'playable' bit, switches essentially seamlessly to the sforzando synth engine to generate the 'playable' bit, then switches back, again essentially seamlessly, to the RealTrack. Because the samples used all came from the RealTrack, tone, timbre, etc. all match nicely with the RealTrack.

It loses a little of the more natural sound of the pure RealTrack, but used in moderation that hardly notices.



Thanks Gordon. This is what happens when you take an hiatus from BIAB for a couple of years. You miss these new features and the terminology that goes along with them. smile

I was quite familiar already with RealTracks, and so when Bruce started talking about 'Playable RealTracks' I just blanked the 'Playable' part and assumed he was talking about just RealTracks.

What I don't get with your explanation above is why the end result loses a little of the pure RealTrack natural sound?
Heck I don't even know what the 'sforzando synth engine' is.
I assume it's yet another synth sound. Midi plays synth sounds and then you have real audio sounds. Those are the BIG TWO and there really isn't anything else right?

So it seems you are saying Playable RealTracks splice together real audio sounds with synth sounds (in my case my bass line)?
But you say it's very subtle and most people wouldn't notice the difference in sound.
I can hear the difference between the two and that's why I always prefer working with real audio.

So we haven't yet reached the stage with BIAB where you can have it play real audio lines (with accents) that you have input?


Last edited by BIABman; 09/18/23 06:38 AM.

A BIAB user for more than 30 years (if you can believe it) !