It’s awfully hard for an inquisitive engineer to ignore a juicy problem, and constructing a probabilistic simulation of downloading a large file over a network is juicy indeed. Working on something like this is definitely a dementia buster; and fun to boot

This model allows for 5 different paths for packets to take thus allowing for network traffic to be simulated. I’ve run a couple of test cases of my model, and so far it seems to be delivering reasonable results. I used CC Music’s reported download speed rate as a baseline, but any rate can be input.
If anyone else has an inquiring mind and would like to help construct specific use cases and add additional detail to the program, let me know.
I’ll post my results shortly.