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#757770 03/13/23 12:25 PM
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I set the FL Studio VST to -8 beats so the bar numbers line up with Biab, as FL Studio has no bar offset adjustment.
To get it to render without the count-in bars just highlight all bars in the chord sheet then render.
If you want the count-in bars set the FL VST to 0 and don't highlight bars in chord sheet unless you want to render selected bars.

Using Alt+F8 you can solo the BB track and generate up any sections while playing back in sync the other tracks in FL to get what you need to fit the FL song.
This way works a lot better than the current BBPlugin state.

Watch: https://www.dropbox.com/s/r0j2kcqlteg9a31/BB32-FL-Studio-VST.mp4?dl=0

Zoom++

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This is indeed my favorite workflow. Much more efficient than dealing with BB Plugin.

Is there an easier way to permanently omit count-in during playback and export, while still keeping bar numbers synced?

Don't like that you have to highlight in chord sheet everytime when you need to playback/export.

Like in the picture, turn off count-in in BiaB. Should FL Studio still set to -8 with the need of highlighting?

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You can actually Ctrl+A now to select all of the chord sheet (Ctrl+A used to Play).
Or they can add an option in the DRAG + to not include 2 bar count-in like you have in Audio Render.
Or you can go over to Image Line and request a bar offset adjust like most other DAW's have.
If you solo a track the Audio Render should just render the one track if it's on one file per track.

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Warning: Musocity's method has a fatal flaw.

You can playback sync, but you can't render sync.

Did some testing recently, insert FL Studio as a plugin into BiaB, then put both audio and MIDI inside FL Studio. When playback in BiaB, FL Studio is synced and played perfectly. However, when export to a WAV/MP3, only the BiaB part can be rendered, anything inside FL Studio is muted and not being rendered to the WAV.

Sigh!

Quote:
This way works a lot better than the current BBPlugin state.

Currently I have to export FL Studio separately to a WAV, then drag that WAV back into BiaB as an audio track, then render the whole BiaB to a WAV. Quite counterproductive!

I hope Musocity would eventually come up with some ideas to fix this problem.


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This is a Biab issue as it renders fine in the DAW.
Just put some midi on the Biab FL Studio VSTi track and it should get that track to render.

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Quote:
Just put some midi on the Biab FL Studio VSTi track and it should get that track to render.


So, did you mean just draw some random MIDI on the FL track in BiaB's mixer without inserting any synth plugin on that track, in which case the MIDI will generate no sound, but will trigger BiaB to render that track including the FL sound inside?

If that's what your saying, can the MIDI be a short piece of just a few notes, or it has to cover the entire length of the song in order for the "forced render" to work?


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I just copied midi from another track but you can just draw one note at the start and one at the end should be enough.

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OK. I tried again today and failed.

In my FL Studio VST inserted, I have both audio tracks and an instrument track. For the instrument track, I have EZkeys plugin inserted to play piano sound by the MIDIs inside FL Studio.

Guess what? When I draw one random MIDI note in the FL track of the BiaB mixer, that track changes from white to yellow, then the entire track can be rendered to WAV by BiaB. However, the problem is, that random note is also being played by EZkeys inside FL Studio, ruined the song.

How to tackle this problem?


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Have a look in the Midi In settings it might be on Omni so it's inputting all channels from the BB piano roll track.
Or you can just use Element
set it to EXT for external sync and don't connect the Midi In.

If you use Element with FL just Save Group once you have it all set up how you want then just Load Group will load the VST chain without messing around.
This is normal with Biab "WORKAROUNDS" it don't work like everything else.

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Originally Posted By: MusicVillain
Warning: Musocity's method has a fatal flaw.

Did you eventually get that all working after that near death experience ?
You can just turn the velocities down on the Biab Piano Roll or you have the midi In channel set or the plugin midi channel set.

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Quote:
Did you eventually get that all working after that near death experience ?

Nope, didn't work.

The temporary solution I get by, was to add a short MIDI notes at the very beginning of bar -1 on the FL track, so the entire FL track can be rendered to WAV. Because I never need to render or playback the two bar count in, I simply turn off bar -1 and bar 0 in the settings, so the little note at the beginning won't make a sound.


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When I tried it, it render the midi and audio tracks in FL along with the tracks in Biab.
As I said if you have the velocity off or set the midi channel it should all work fine.

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Quote:
As I said if you have the velocity off or set the midi channel it should all work fine.

So, turning off velocity means drawing a curve at the bottom of piano roll screen, so the vertical line disappeared, that's velocity zero?

Also, how do I set MIDI channel? Set it in BiaB or in FL Studio? So the MIDI in BiaB won't trigger sound in FL Studio?


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If you select a channel in the Biab Piano Roll then draw the notes.
You can Re-Route all channels to a selected channel by right click the Plugin.
Right click Track Settings > Midi Channel.

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Anyone that wants to do the same but don't have FL Studio you can try
MuLab VST a DAW Inside Biab (Win Mac)
or RewireVST with Reaper.

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This YouTube video shows the guy routed his keyboard controller's output to port 5, then he went to a plugin in FL and changed its input port to port 5, so his keyboard was connected to that plugin.

Didn't really do what I needed here. What I need, is to connect BiaB (instead of a keyboard), to the Empty sampler in FL, so that BiaB's piano roll is muted and doesn't make a sound.

I wonder if that can be done?


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"However, the problem is, that random note is also being played by EZkeys inside FL Studio, ruined the song."
It's just a routing issue you have EZkeys set to take incoming midi, I'm sure in that video he went through that if not look at some other videos.
I don't use FL I use Reaper and it's just easy to set what midi comes to the VST from another track or hardware, FL would be the same.

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Here's a video with routing


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Here's the summary of what I have found during recent testings on FL Studio inserted inside BiaB.

Method 1: Change Note Velocity to Zero
Not working. Insert a note in the piano roll of the track in which FL Studio is inserted, and change that note's velocity to zero, is NOT going to work. When you render the song from BiaB, that zero velocity note is still going to make a weak sound, being not completely muted.

Method 2: Change MIDI Routing Settings
Working but complicated, not recommended. Changing MIDI input routing settings in FL Studio, so the note inserted in BiaB's piano roll is not making a sound when rendering, can be achieved, but messing with FL's routing settings is needed and not a pleasant thing to do.

Method 3: Hiding a Note in BiaB's Count-in Bars
Working. This is my preferred method.

Bottom Line
Having FL Studio inserted into BiaB as an external plugin and play VSTs inside that FL Studio instance syncing with BiaB, is a game changer. Because of this, I have already uninstalled RealBand and BBPlugin from my computer, and found no reason to install them ever again in the future.


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Originally Posted By: MusicVillain
..Having FL Studio inserted into BiaB as an external plugin and play VSTs inside that FL Studio instance syncing with BiaB, is a game changer. Because of this, I have already uninstalled RealBand and BBPlugin from my computer, and found no reason to install them ever again in the future.

Awesome !
PG, please listen to how uses want to use Biab syncing to their DAW, and also fix it so Plugins are active without having to have midi notes on the track.

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