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I'm trying use an authentic sound font for temple blocks for a percussion ensemble piece that I added to MuseScore 4. I found a great one in the FluidR3Mono_GM2-315.sf2 created in sforzando but the temple blocks have a problem. There's noise after C and D (not as pronounced). The longer the note, the more you hear it. Anybody know how to fix that? I'd like attach an example, but .mscz is not allowed.


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You can upload an audio clip to a file sharing service such as Drop-Box, and share the link.


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The audio clip embedded in the sound font is likely not made correctly.

The audio clip may have too many, or not enough, samples; i.e 44100 or 48000 samples per second.

Another possibility is the audio clip may not start or stop at the zero crossing of the waveform.


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Never mind. I discovered it's an issue with my Bluetooth hearing aids. When I listened directly from my laptop speaker, the sound went away.


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Let me retract my "never mind." It's still there, I just can't hear it well without my hearing aids wink


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The sample rate is set to 48000. What would be good to set it to?


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44,100 sampling rate

And, 16-bit audio in case yours is running at 24 or higher.


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I'm sure I did something wrong, but when I changed the sampling rate to 44,100 the sounds changed from temple blocks to cymbals. Any ideas?


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Sorry, but that was coincidence. Changing the sample rate alone would not cause that.


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Originally Posted by Dougy Drumz
I'm sure I did something wrong, but when I changed the sampling rate to 44,100 the sounds changed from temple blocks to cymbals. Any ideas?
That sounds like a mapping issue. I don't think there is a patch map for Sforzando and I understand it is GM at any rate.

Try two things:

1: Reset to Factory Defaults (from the Options drop-down menu) and test again.
2: Reinstall BiaB from the distribution, there should be no need to uninstall first, just replace your existing system.


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Audio Track isn't Sforzando a one patch at a time instrument?
I thought that it was, however I don't use it thus I don't know.
If it is a one patch at a time instrument then it is not GM compliant.


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Originally Posted by MarioD
Audio Track isn't Sforzando a one patch at a time instrument?
I thought that it was, however I don't use it thus I don't know.
If it is a one patch at a time instrument then it is not GM compliant.
Mario, yes, you are correct if it can only play one patch at a time, it doesn't meet the full GM spec.

I don't specifically use Sforzando so I give no assurance and no guarantee that my offer of assistance is going to resolve the issue. But I hope it helps in some small way.

Often we see that users have made multiple adjustments to their settings. I was hoping that starting from a baseline might help identify / resolve the O/P's original issue.


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Originally Posted by AudioTrack
Originally Posted by MarioD
Audio Track isn't Sforzando a one patch at a time instrument?
I thought that it was, however I don't use it thus I don't know.
If it is a one patch at a time instrument then it is not GM compliant.
Mario, yes, you are correct if it can only play one patch at a time, it doesn't meet the full GM spec.

I don't specifically use Sforzando so I give no assurance and no guarantee that my offer of assistance is going to resolve the issue. But I hope it helps in some small way.

Often we see that users have made multiple adjustments to their settings. I was hoping that starting from a baseline might help identify / resolve the O/P's original issue.

Maybe someone who uses Sforzando can clarify if it is GM compliant or not.
Thanx.


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What is a "one-patch-at-a-time instrument?"


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Plogue sforzando, has only ONE instrument slot, no mixer. ...Therefore, Sforzando can only load one sfz file at a time. To play say a piano and flute you have to have two tracks in your application with an instance of .Sforzando on each. https://s3.amazonaws.com/sforzando/sforzando_guide.pdf


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Yes. I've noticed when I've use sforzando in MuseScore 4. Is there another tool you would suggest using?


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*that when I've used


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Dougy Drums, In addition to Sforzando PG Music includes the free version of +++ Synthfont 2 +++ with Band-in-a-Box. Synthfont 2 is a multi timbrel midi player so one instance of Synthfont 2 can play more than one instrument. PG Music also includes a GM compatible instrument patch.


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Originally Posted by Jim Fogle
Dougy Drums, In addition to Sforzando PG Music includes the free version of +++ Synthfont 2 +++ with Band-in-a-Box. Synthfont 2 is a multi timbrel midi player so one instance of Synthfont 2 can play more than one instrument. PG Music also includes a GM compatible instrument patch.
I'm not sure that's quite right. PGM certainly includes VSTSynthFont (VSTSynthFont64), from the same people, but I think not SynthFont2, though do correct me if I'm wrong.
I have to say that I find synthfont's website very confusing. Too many applications with names too similar to each other.

The BIAB manual page 9 tells where to find it (bb/Data/libx64) and how to install it.
There are better soundfonts than the default one that comes with it.


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Let's make sure we're all on the same page. My goal is temple blocks without a clicking sound. Are we saying BIAB might allow me allow me to download or access a better version of FluidR3Mono_GM or FluidR3_GM_GS that may have a cleaner set of temple blocks? And, if so, is the BIAB Pro version good enough?


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