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The engine in BiaB is the same for all versions, the only difference is the number of add-ons (Realtracks, styles, melodists, etc) you get with each package. Thus yes the pro version will run soundfonts using a soundfont player.


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Originally Posted by Gordon Scott
Originally Posted by Jim Fogle
Dougy Drums, In addition to Sforzando PG Music includes the free version of +++ Synthfont 2 +++ with Band-in-a-Box. Synthfont 2 is a multi timbrel midi player so one instance of Synthfont 2 can play more than one instrument. PG Music also includes a GM compatible instrument patch.
I'm not sure that's quite right. PGM certainly includes VSTSynthFont (VSTSynthFont64), from the same people, but I think not SynthFont2, though do correct me if I'm wrong.
I have to say that I find synthfont's website very confusing. Too many applications with names too similar to each other.

The BIAB manual page 9 tells where to find it (bb/Data/libx64) and how to install it.
There are better soundfonts than the default one that comes with it.
Thank you for the correction Gordon. I was speaking from memory as I did not consult the manual, and should have, before responding.


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Originally Posted by Dougy Drumz
I found a great one in the FluidR3Mono_GM2-315.sf2 created in sforzando but the temple blocks have a problem. There's noise after C and D (not as pronounced). The longer the note, the more you hear it. Anybody know how to fix that? I'd like attach an example, but .mscz is not allowed.

Sforzando can 'convert' a sf2 file into individual sfz instruments. It's possible that it doesn't always catch everything during the conversion. The good news is that you can have a look at the sfz (it is plain text files), track down the samples it points to, and make corrections. If you'd like to dig deeper into making your own instruments for sforzando you can find the SFZ opcodes here: https://sfzformat.com/

It sounds like you'll want to clean up the tail of the sample. Have a look at the sfz file that sforzando loads. With sf2 to sforzando conversions loaded from the user directory, you can easily look directly at the SFZ that is loaded by clicking the INFO tab, and 'Open in text editor'.


Track the sample layer that 'clicks' when you strike that key. Percussion samples are usually one shot, so loop points shouldn't be a problem.

Have a look at it in a sample editor. Smooth it out, or even flat out trim off the 'click'. If you don't have a sample editor, I think Audacity is a free DAW that has enough features to explore, trim samples, and find good loop points (if you need that).

If you can't get it cleaned up, you could probably replace the samples with new samples that you'd hunt down online. I.E. https://www.soundsnap.com/tags/temple_blocks

Last edited by Brian Roland; 11/27/23 11:13 AM.

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Band-in-a-Box 2025 Italian Version is Here!

Cari amici
È stata aggerate la versione in Italiano del programma più amato dagli appassionati di musica, il nostro Band-in-a-Box.
Questo è il link alla nuova versione 2025.

Di seguito i link per scaricare il pacchetti di lingua italiana aggiornati per Band-in-a-Box e RealBand, anche per chi avesse già comprato la nuova versione in inglese.

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Band-in-a-Box® 2025 pour Windows est disponible en Français.
Le téléchargement se fait à partir du site PG Music

Pour ceux qui auraient déjà acheté la version 2025 de Band-in-a-Box (et qui donc ont une version anglaise), il est possible de "franciser" cette version avec les patchs suivants:

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Alle die bereits die englische Version von Band-in-a-Box und RealBand 2024 installiert haben, finden hier die Installationsdateien für das Sprachenupdate:

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