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Beginners Forum
Joined: Dec 2003
Posts: 20,942
Joined: Dec 2003
Posts: 20,942
The engine in BiaB is the same for all versions, the only difference is the number of add-ons (Realtracks, styles, melodists, etc) you get with each package. Thus yes the pro version will run soundfonts using a soundfont player.

I just posted a selfie and all of the responses were get well soon!

64 bit Win 10 Pro, the latest BiaB/RB, Roland Octa-Capture audio interface, a ton of software/hardware
Beginners Forum
Joined: Aug 2011
Posts: 10,136
Joined: Aug 2011
Posts: 10,136
Originally Posted by Gordon Scott
Originally Posted by Jim Fogle
Dougy Drums, In addition to Sforzando PG Music includes the free version of +++ Synthfont 2 +++ with Band-in-a-Box. Synthfont 2 is a multi timbrel midi player so one instance of Synthfont 2 can play more than one instrument. PG Music also includes a GM compatible instrument patch.
I'm not sure that's quite right. PGM certainly includes VSTSynthFont (VSTSynthFont64), from the same people, but I think not SynthFont2, though do correct me if I'm wrong.
I have to say that I find synthfont's website very confusing. Too many applications with names too similar to each other.

The BIAB manual page 9 tells where to find it (bb/Data/libx64) and how to install it.
There are better soundfonts than the default one that comes with it.
Thank you for the correction Gordon. I was speaking from memory as I did not consult the manual, and should have, before responding.

Jim Fogle - 2024 BiaB (1111) RB (5) Ultra+ PAK
DAWs: Cakewalk by BandLab (CbB) - Standalone: Zoom MRS-8
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Beginners Forum
Joined: Nov 2023
Posts: 10
Joined: Nov 2023
Posts: 10
Originally Posted by Dougy Drumz
I found a great one in the FluidR3Mono_GM2-315.sf2 created in sforzando but the temple blocks have a problem. There's noise after C and D (not as pronounced). The longer the note, the more you hear it. Anybody know how to fix that? I'd like attach an example, but .mscz is not allowed.

Sforzando can 'convert' a sf2 file into individual sfz instruments. It's possible that it doesn't always catch everything during the conversion. The good news is that you can have a look at the sfz (it is plain text files), track down the samples it points to, and make corrections. If you'd like to dig deeper into making your own instruments for sforzando you can find the SFZ opcodes here:

It sounds like you'll want to clean up the tail of the sample. Have a look at the sfz file that sforzando loads. With sf2 to sforzando conversions loaded from the user directory, you can easily look directly at the SFZ that is loaded by clicking the INFO tab, and 'Open in text editor'.

Track the sample layer that 'clicks' when you strike that key. Percussion samples are usually one shot, so loop points shouldn't be a problem.

Have a look at it in a sample editor. Smooth it out, or even flat out trim off the 'click'. If you don't have a sample editor, I think Audacity is a free DAW that has enough features to explore, trim samples, and find good loop points (if you need that).

If you can't get it cleaned up, you could probably replace the samples with new samples that you'd hunt down online. I.E.

Last edited by Brian Roland; 11/27/23 11:13 AM.

Windows 11, OmniPak
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