Quote:
Mute all tracks but one. Play the unmuted track through a parametric equaliser. Set the parametric equaliser for high q (very narrow bandwidth) then raise the gain. Change the frequency around until you find the center frequency of one instrument such as the kick drum. Use high and low cut filters to get rid of the frequencies outside the range of the instrument. Add gain and effect to get that instrument (kick drum in my description) to sound like you want it.

Repeat with tracks two (snare perhaps) and three (cymbals maybe).

If the original drum track has more instruments like conga, toms or cowbell (gotta' have that cowbell) then you can add more duplicate tracks to concentrate on each instrument as desired.

You need to make sure unwanted frequencies are minimzed in each duplicate track or the sound quickly turns muddy or indistinct.


This says A LOT. Thanks! So this is where muddy-ness happens?

This will sound stupid, but it's where I'm at, how do you do this with effects? I'm guessing that is also where the mud comes from?


Chad (Hope that makes it easier)

TEMPO TANTRUM: What a lead singer has when they can't stay in time.