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Okay I had 2 threads running that somehow got all twisted, combined, and taken WAY off course. Let me restate in simple language what the intent was.
Scenario one.
I pick a style, I create a song. I use those 5-6 tracks to make my song work, adding vocals along the way. Then I say "Hey, I think some organ would sound good here." So I go to the next empty track, choose "generate real track", and pick some organ sound. When I generate that track, it is WAY WAY quieter than the ones RB originally created. So my question was "Does the level of the master volume slider, the on the is above the tracks, to the right center, and moves horizontally, have anything to do with the level at which that additional track is created?"
Scenario two.
I have done all of the above, and in most cases for songs I do, I have made gain changes on almost all the real tracks so they almost fill the track but never touch the top or bottom. I want the tracks as hot as they can be without clipping so I can mix DOWN. I would rather have headroom and remove than run out of room to boost.
The original question was not at all about volume, amplitude, level.... it was about how to best use compression and reverb and what "mastering" actually is. I got several great answers that all made sense yet somehow slightly contradicted each other. I find that everyone has "their" special tools that are "the best" (the BEST, Jerry!). And after digesting all of that input, and doing a good deal of reading that was suggested in the thread, I still don't know any better than when I started how to polish the turd.
So maybe I need to ask more specific questions for specific conditions.
My mixes sound nice and bright when I mix down in my studio room. I save to wav, then using Adobe Audition I make them MP3s, one at 320, another at 128 (and if you ever looked at my stuff they all have (hi) or (lo) in the title), take them out to the car and they sound dead, lifeless and drab. No color, all the crispness of the high end is gone.... even when the MP3s sounded fine in the studio. They sound so alive and perky in the studio. In the car, blah.....
So to fix that, do I need to add high end EQ, remove low end EQ, compress, limit, spin, dry, collate, staple, lather-rinse-repeat......? Do I manipulate all the tracks the same? Do the drums get different treatment than the vocals, and the guitar, and the bass? If I EQ the whole thing to find more "snap" on the snare drum, isn't that going to change every other instrument?
I have different EQ and reverb presets for my vocals, drums bass, and instruments other than bass, so I do EQ and apply reverb differently depending on the track content. I don't use compression/limiting at all because I don't know what I am doing and I do more harm than good when I try. That just seemed logical to know that a voice is different from a drum and both are different from a bass guitar, etc.... that thought process may be 180 degrees out of phase. And I do know that from other forum poster's input I can get better, bit I need training if I want to get BETTER. I am just looking for a starting point.
I got the demo of Izotope as someone suggested. Read the help documents for an hour while experimenting. It sounded worse when I finished. FYI, that was in Sonar, as I could not get it to load as a plug-in for RB. Those settings in Izotope made NO sense to me with the cute names they give them. And honestly, since this is a hobby for me, I don't have hours to sit there and play with those presets to figure out what is what. I can't quit my job to play around in the studio writing and producing songs so 25 people can hear them. I'd just like to get a little better so the stuff is presentable. One good thing I DID recently start doing is taking notes (pictures actually) when something sounds right. I guess that's a start.
These threads have really been awesome for the amount of thought and information. I just thought maybe it was time to post fresh and refocus.
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Quote:
...I want the tracks as hot as they can be without clipping so I can mix DOWN...
I really can't figure out what you mean here. Individual tracks should be nowhere near clipping on a digital system. All mixed together, you want the master bouncing around at a max of -6db before any limiting/compression has been added on the master. Therefore, individual tracks are probably in the -10 to -12 db range.
Do I have all my individual tracks added in or recorded this low -- no, but I am trying. I just use the volume fader (in sonar I group the tracks together) to bring the all the tracks down so I get that ~ -6db on the master bus.
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How else could I state that? I want them as hot as they can be without clipping, distorting, overdriving.... www.thesaurus.com.....I want them nominally as loud as they can be so I can CUT them when mixing. Put your thumb and index finger a 1/4 inch apart. If that is my track, I can only boost it so much to blend it with the other tracks before I run out of "boost". Now put your thumb and index finger as far apart as they will go. If that is my starting point, I can always come DOWN. If I have nothing to work with, I can't make a quiet track go any higher than as high as it will go. I CAN, however, make a loud track be softer. Nobody said I was slamming VU meters against the limits. Where did that come from? I specifically said I was NOT doing that. I would rather have a soft roar than a loud whisper. I am not going to get into a debate of -6 or -9 or whatever. My ear is my meter. When it sounds good to me, that's the right level no matter if it's analog, digital, digilog, anatal... whatever. 3 posts in and my original train of thought is gone already.
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Quick post, in between students. When you say you "want them as nominally loud as they can be so I can cut them when mixing", you are thinking of analogue style of mixing. In the digital world you need to think the other way round. You need your tracks at much lower levels so you can have the headroom you need for mixing. Adding compression, EQ etc to your tracks results in gain being added. Check out the link to gain staging I put in your other thread. Maybe you need to think of it as mixing up. I'm no expert but I know more than I used too. I'm sure others here will come in with more experience to help. Mixing and mastering are two different things. Mastering comes after all the mixing has been done. This is when the silences between tracks, the order of tracks, the tweeking of compression and EQ and numerous other polishing details are taken care of. To get the levels up to those slamming levels so popular with pop music, they often use a brickwall limiter to get them up to or close to 0db. You say you need a starting point, so did I. This is a you-tube link to extracts of some of the videos I study. It will give you an idea as to whether you'll find them useful. https://www.youtube.com/watch?v=mCi6cLmgiNQ&feature=channel&list=ULI watched all the DR77 videos before I decided to invest. (again I'm not trying to push these but I do know they helped me gain more understanding) Got to go, good luck! (EDIT)In a rush forgot to put in the link.
Last edited by yjoh; 10/23/12 09:25 PM.
yjoh
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Quote:
How else could I state that? I want them as hot as they can be without clipping, distorting, overdriving... I want them nominally as loud as they can be so I can CUT them when mixing.
If you are mixing Down on a digital workstation (applying tons of limiting to avoid clipping on the master bus), then I think you will never succeed in getting a good sounding mix. All your mixes will sound lifeless, squashed, muddy and devoid of dynamics. You need to use limiting and compression on the master bus to make things louder, not avoid clipping.
Obviously there are many ways to mix and while you might be able to get an OK mix from your approach -- I just think you have made your task that much harder.
Watch this video -- maybe it will help: https://www.youtube.com/watch?v=Enhcve9Lblc
Edit: I got my -db #'s mixed up a little in my 1st post -- memory will do that to you.
Last edited by Kemmrich; 10/24/12 07:41 AM.
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... 3 posts in and my original train of thought is gone already.
I just think you are basing everything you do off of a flawed foundation. Until you fix your original problems of gain staging, there is nothing you can do (easily or at all) that will give you what you want (in my opinion).
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Read the last 3 posts in your Mastering thread. Scott corrected my terminology. It's normalizing. RB is normalizing your tracks. The faders are not mixing down anything. I can't find anything about that in RB's help file. Maybe this is why I never used Power Tracks (now RB) for this in the first place, I can't remember now. If RB is automatically normalizing everything and it can't be turned off, that's bad.
Bob
Biab/RB latest build, Win 11 Pro, Ryzen 5 5600 G, 512 Gig SSD, 16 Gigs Ram, Steinberg UR22 MkII, Roland Sonic Cell, Kurzweil PC3, Hammond SK1, Korg PA3XPro, Garritan JABB, Hypercanvas, Sampletank 3, more.
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Quote:
RB is normalizing your tracks. ... If RB is automatically normalizing everything and it can't be turned off, that's bad.
Bob
No it isn't unless he tells it to. And he'd know it if he did, as it doesn't happen automatically. RB does not automagically normalize.
Last edited by rharv; 10/24/12 04:48 PM.
I do not work here, but the benefits are still awesome Make your sound your own!
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I'm always a bit leery of disputing you because you're probably the most respected RB guru around here. Here's my questions:
1. Where is normalize hiding in RB? I just searched Help again and nothing comes up.
2. If RB is not normalizing automatically then how is it possible to mix a bunch of tracks if each one is recorded up at -2db or something? Other software I've tried will simply create an over driven distorted mess and I'm forced to destructively lower each track first. Just moving the console mixer faders won't do it.
3. I asked this in the other thread. If all we have to do is move the faders, then why is it universal among all these articles I've read that digital tracks must be recorded down at -15db or so? What's the big deal with that then?
I just read two more articles that I'm not going to post links to, they still say the same thing. Too hot tracks will overload the output bus and you have to apply either a trim plugin, compression, limiting, something to bring the levels down before you can mix. If you or anybody else has a bunch of tracks that are up there in level and yet you can mix it without clipping simply by moving the faders then one of these things is going on. If you didn't apply a plugin then RB must be doing it automatically someway, somehow.
Bob
Biab/RB latest build, Win 11 Pro, Ryzen 5 5600 G, 512 Gig SSD, 16 Gigs Ram, Steinberg UR22 MkII, Roland Sonic Cell, Kurzweil PC3, Hammond SK1, Korg PA3XPro, Garritan JABB, Hypercanvas, Sampletank 3, more.
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Bob.
rharv is right - RB won't normalize anything unless instructed to do so. If you want to normalize a track, or part of a track, you can highlight it and go to EDIT - AUDIO EFFECTS - GAIN CHANGE.
The output of each track is determined by two things - the level of the recording and the channel fader setting. In other words, a hot track with the fader half down will be similar to a quiet track with the fader up full. This principle holds good for both analog and digital.
The trick when mixing is to use the channel faders in conjunction with the meters to ensure that the signal going to the master buss isn't overloading and you can do this regardless of how hot the tracks are. If it's a complex mix we use the sub-groups to make it easier to take sections of the mix up and down. In RB, if the mix is getting too loud you can use the main sub-group (A1) to reduce the overall level.
Having spent over thirty years working with tape, where signal level was our main weapon against noise, I still don't like to see things recorded way down, even though with digital it isn't quite as important. Any decent desk will handle 24 tracks of tape-saturated sound if you watch your gain controls and meters.
There seems to be a lot of dis-information on the internet about levels and mixing, but good principles have always been the same - record as good a signal as possible and keep an eye on the meters when mixing.
ROG.
EDIT - the first studio I helped out in as a boy in the 60s was recording straight into a Ferrograph stereo half-track. The desk had tubes in and a chassis which looked like it had been made out of a railway bridge. The faders more resembled power boat throttles, but it did have a VU meter on every channel. On the control room window was a sign which read - WATCH THE METERS NOT THE PERFORMERS.
Last edited by ROG; 10/25/12 01:47 AM.
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Normalisation is provided by the Gain Effect Option 3 which increases the overall gain to -2db. I use this for the final mastered mix in order to achieve a similar level of sound across all the tracks in a CD. Softer sounding tracks can be incresed usually by up to 3 db - more than this I would need to revisit an individual mix.
For recorded tracks within a song, I would not use Normalisation and only use Gain if the track volumn slider is at maximum. As to the concern at over hot mixes which would suggest the need to reduce all track volumn levels, consider using the ALL Volume slider to reduce all the track volumes simultaneously, before increasing low volumn tracks. Don't forget that gain can be added by individual track Compressor/Reverb plugins
For final Mixing I use effects in the Output A1 port - PG-EQ, PG-RTA, Triple Comp, PG-Peak Limit. The Triple Comp plugin, which I have used for the last three years, has proved invaluable. I generally start with the "Preserve Attack" option and study the graphical output to determine what should be done. The Output level determines when to use the ALL slider to obtain the necessary headroom.
I have tried many methods of mixing over the years and, for me, this has proved to be the quickest and best to date.
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What I get from both ROG and LynB is there is no global normalization option which is what I was talking about. I'm aware of the option on a track by track basis but what I'm referring to is creating the initial mix in the first place. If you need to mix 4, 8, 20 whatever tracks and overall they are too hot, there's no one global option to normalize them to create a mix. All you can do then is ride the faders. That's what I was asking about.
Now here's where I really don't get it and it's because I completely respect you guys. How can all of these articles be wrong? I try to only read stuff written by someone who looks and sounds like a real pro who knows what they're talking about. Example, the last article I read was linked off of the Pro Tools official forum. It went into great detail about keeping the initial tracking levels low so as to not have the tracks too hot for mixing. Simply riding the faders and saying that is perfectly acceptable flies in the face of this. If that's all you have to work with sure that will work but it's not the optimal correct way to do it if you have control over the initial tracking process. At least that's the way I read it.
Bob
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Bob.
You ALWAYS have to ride the faders and watch the meters. It's what mixing is all about and this is why it's a skill which needs to be learnt and practiced. If you have a mix of say thirty plus tracks, it's still possible to overload the master buss even though the tracks may not be recorded hot. If you can't do this, you've already compromised your noise performance, even on digital.
Like I said - there's a lot of dis-information about and some people seem to be trying to make the system idiot-proof. Recording so low that it's impossible to overload is like limiting a car to 25mph so the driver can't break any speed limits.
At the end of the day, I can only say how we've always done it. Other people will disagree and you'll need to come down on one side or the other as you see fit.
ROG
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I don't think you are in trouble if you record hot (as low as you don't clip). Once you have all your tracks in there, you then do your gain staging so the master bus is under control. Once that is done you do all your mixing to get the tracks sitting the way you want. Then you apply the compression/limiting on the master bus (or sub-busses) to get the overall song volume where you want it. A little bit of an over-simplification, but there you go.
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Here's just the way I was always told to do it.
Record your track this hot
------------------------------------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-------------------------------------
then pull the slider off to 0. Nothing. Dead quiet.
Then start mixing and move the fader accordingly until it blends how you want it.
-------------------------------------
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -------------------------------------
to start, then up to
-------------------------------------
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-------------------------------------
and so forth. My thought it that if the starting point (100% of what is available) is low, like
-------------------------------------
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -------------------------------------
and you start going louder and louder, THAT is where you start introducing noise.
Am I "analog" thinking and "digital" thinking is 180 opposite?
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Quote:
Record your track this hot ------------------------------------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-------------------------------------
then pull the slider off to 0. Nothing. Dead quiet.
Then start mixing and move the fader accordingly until it blends how you want it.
That makes sense -- I don't see anything inherently wrong with that -- as look as the hot signal didn't clip during recording and distortion was introduced. There was one video (in one of these threads) where the instructor set the fader at 0 and then used the "trim" to get all the input tracks, one by one, to around -6db and that was his starting point for mixing levels. That seemed like an interesting methodology.
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Now see, this is what I'm talking about. I think that article about "trim" is one of the ones I saw too. What he's saying is if the tracks were recorded properly ie low enough in the first place, then there's no need for trimming. The trim is a plugin which is basically a correction tool to be used to fix a track.
I'm beginning to think on a highly technical level and this only applies to modern digital recording, every time something like this is done to the track, digital resampling or other manipulation is going on and that degrades the result however slight that may be. I'm not sure but I think it's something like that. Destructive editing, applying plugins etc all involve either resampling, dithering, etc and that introduces digital artifacts and like anything else to do with audio, the less of that the better because all of that is cumulative when mixing. One or two tracks out of 10 or 15 no problem but if it's all of them it might be. I also believe in most cases it's inaudible to anybody except a 16 year old with perfect hearing and his dog so for us who cares anyway.
Bob
Biab/RB latest build, Win 11 Pro, Ryzen 5 5600 G, 512 Gig SSD, 16 Gigs Ram, Steinberg UR22 MkII, Roland Sonic Cell, Kurzweil PC3, Hammond SK1, Korg PA3XPro, Garritan JABB, Hypercanvas, Sampletank 3, more.
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Quote:
Quote:
Record your track this hot ------------------------------------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-------------------------------------
then pull the slider off to 0. Nothing. Dead quiet.
Then start mixing and move the fader accordingly until it blends how you want it.
That makes sense -- I don't see anything inherently wrong with that -- as look as the hot signal didn't clip during recording and distortion was introduced. There was one video (in one of these threads) where the instructor set the fader at 0 and then used the "trim" to get all the input tracks, one by one, to around -6db and that was his starting point for mixing levels. That seemed like an interesting methodology.
I went to live sound school out at one of the Universities in Calif.given by the top engineers in the business,and that is the theory they taught and how I do it to this day.They said you can tell a good engineer in 2 seconds. If you look at the console while the band is just playing, no solos or any "specials" happening, all faders in use will be at 0
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Quote:
Destructive editing, applying plugins etc all involve either resampling, dithering, etc and that introduces digital artifacts and like anything else to do with audio, the less of that the better because all of that is cumulative when mixing. One or two tracks out of 10 or 15 no problem but if it's all of them it might be. I also believe in most cases it's inaudible to anybody except a 16 year old with perfect hearing and his dog so for us who cares anyway.
Now, in a previous thread, I was told that onboard, plug in effects, are NON DESTRUCTIVE editing because they can be reversed by removing them from the track and the original will remain intact. So which is it? Destructive or non destructive?
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Quote:
How can all of these articles be wrong? I try to only read stuff written by someone who looks and sounds like a real pro who knows what they're talking about. Example, the last article I read was linked off of the Pro Tools official forum. It went into great detail about keeping the initial tracking levels low so as to not have the tracks too hot for mixing. Bob
Who said the articles were wrong? I said RB doesn't normalize automagically. Someone here stated if they have a mix with every track recorded at -2 and he mixes them they distort; they should! This show RB isn't normalizing anything. Whether to record at -12 or -6 is a minor thing to worry (or argue) about. Compromise at -9 and be done with it. Different equipment, meters, etc may make more difference than defining which number is right.
What bothered me was where one poster said the sliders don't affect his final output; that concerns me. If you use Audio-Merge Audio and DXi... command, all sliders get accounted for on every version of RB I've ever owned, tested, or heard about. Back to PT6 or so when audio was introduced. I'd like to remote into that system to see how it could possibly happen. It's not how the program works. Track faders affect final merge down,plain and simple. To be honest I know that slider does that because I have many meters that show me it does.
Open a stereo track. Open Ozone (or any other meter that shows input signal) in the final out (A1) slot of RB mixer. Now move the track slider and check the input meter of plugin in A1 slot. It changes. What goes through A1 is what gets written to the final merge file.
Last edited by rharv; 10/25/12 03:45 PM.
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- The 2025 RealCombos Booster PAK:
-For Pro customers, this includes 33 new RealTracks and 65+ new RealStyles.
-For MegaPAK customers, this includes 29 new RealTracks and 45+ new RealStyles.
-For UltraPAK customers, this includes 20 new RealStyles.
- Look Ma! More MIDI 13: Country & Americana
- Instrumental Studies Set 22: 2-Hand Piano Soloing - Rhythm Changes
- MIDI SuperTracks Set 44: Jazz Piano
- Artist Performance Set 17: Songs with Vocals 7
- Playable RealTracks Set 4
- RealDrums Stems Set 7: Jazz with Mike Clark
- SynthMaster Sounds and Styles (with audio demos)
- 128 GM MIDI Patch Audio Demos.
Looking for more great add-ons, then upgrade to the 2025 49-PAK for just $49 and you'll get:
- 20 Bonus Unreleased RealTracks and RealDrums with 20 RealStyles,
- FLAC Files (lossless audio files) for the 20 Bonus Unreleased RealTracks and RealDrums
- Look Ma! More MIDI 14: SynthMaster,
- Instrumental Studies Set 23: More '80s Hard Rock Soloing,
- MIDI SuperTracks Set 45: More SynthMaster
- Artist Performance Set 18: Songs with Vocals 8
- RealDrums Stems Set 8: Pop, Funk & More with Jerry Roe
Learn more about the Bonus PAKs for Band-in-a-Box® 2025 for Mac®!
New! Xtra Styles PAK 20 for Band-in-a-Box 2025 and Higher for Mac!
Xtra Styles PAK 20 for Mac & Windows Band-in-a-Box version 2025 (and higher) is here with 200 brand new RealStyles!
We're excited to bring you our latest and greatest in the all new Xtra Styles PAK 20 for Band-in-a-Box! This fresh installment is packed with 200 all-new styles spanning the rock & pop, jazz, and country genres you've come to expect, as well as the exciting inclusion of electronic styles!
In this PAK you’ll discover: Minimalist Modern Funk, New Wave Synth Pop, Hard Bop Latin Groove, Gospel Country Shuffle, Cinematic Synthwave, '60s Motown, Funky Lo-Fi Bossa, Heavy 1980s Metal, Soft Muted 12-8 Folk, J-Pop Jazz Fusion, and many more!
All the Xtra Styles PAKs 1 - 20 are on special for only $29 each (reg $49), or get all 209 PAKs for $199 (reg $399)! Order now!
Learn more and listen to demos of the Xtra Styles PAK 20.
Video: Xtra Styles PAK 20 Overview & Styles Demos: Watch now!
Note: The Xtra Styles require the UltraPAK, UltraPAK+, or Audiophile Edition of Band-in-a-Box®. (Xtra Styles PAK 20 requires the 2025 or higher UltraPAK, UltraPAK+, or Audiophile Edition. They will not work with the Pro or MegaPAK version because they need the RealTracks from the UltraPAK, UltraPAK+, or Audiophile Edition.
New! XPro Styles PAK 9 for Band-in-a-Box 2025 and higher for Mac!
We've just released XPro Styles PAK 9 for Mac & Windows Band-in-a-Box version 2025 (and higher) with 100 brand new RealStyles, plus 29 RealTracks/RealDrums!
We've been hard at it to bring you the latest and greatest in this 9th installment of our popular XPro Styles PAK series! Included are 75 styles spanning the rock & pop, jazz, and country genres (25 styles each) that fans have come to expect, as well as 25 styles in this volume's wildcard genre: funk & R&B!
If you're itching to get a sneak peek at what's included in XPro Styles PAK 9, here is a small helping of what you can look forward to: Funky R&B Horns, Upbeat Celtic Rock, Jazz Fusion Salsa, Gentle Indie Folk, Cool '60s Soul, Funky '70s R&B, Smooth Jazz Hip Hop, Acoustic Rockabilly Swing, Funky Reggae Dub, Dreamy Retro Latin Jazz, Retro Soul-Rock Fusion, and much more!
Special Pricing! Until July 31, 2024, all the XPro Styles PAKs 1 - 9 are on sale for only $29 ea (Reg. $49 ea), or get them all in the XPro Styles PAK Bundle for only $149 (reg. $299)! Order now!
Learn more and listen to demos of XPro Styles PAKs.
Video: XPro Styles PAK 9 Overview & Styles Demos: Watch now!
XPro Styles PAKs require Band-in-a-Box® 2025 or higher and are compatible with ANY package, including the Pro, MegaPAK, UltraPAK, UltraPAK+, and Audiophile Edition.
New! Xtra Styles PAK 20 for Band-in-a-Box 2025 and Higher for Windows!
Xtra Styles PAK 20 for Windows & Mac Band-in-a-Box version 2025 (and higher) is here with 200 brand new RealStyles!
We're excited to bring you our latest and greatest in the all new Xtra Styles PAK 20 for Band-in-a-Box! This fresh installment is packed with 200 all-new styles spanning the rock & pop, jazz, and country genres you've come to expect, as well as the exciting inclusion of electronic styles!
In this PAK you’ll discover: Minimalist Modern Funk, New Wave Synth Pop, Hard Bop Latin Groove, Gospel Country Shuffle, Cinematic Synthwave, '60s Motown, Funky Lo-Fi Bossa, Heavy 1980s Metal, Soft Muted 12-8 Folk, J-Pop Jazz Fusion, and many more!
All the Xtra Styles PAKs 1 - 20 are on special for only $29 each (reg $49), or get all 209 PAKs for $199 (reg $399)! Order now!
Learn more and listen to demos of the Xtra Styles PAK 20.
Video: Xtra Styles PAK 20 Overview & Styles Demos: Watch now!
Note: The Xtra Styles require the UltraPAK, UltraPAK+, or Audiophile Edition of Band-in-a-Box®. (Xtra Styles PAK 20 requires the 2025 or higher UltraPAK, UltraPAK+, or Audiophile Edition. They will not work with the Pro or MegaPAK version because they need the RealTracks from the UltraPAK, UltraPAK+, or Audiophile Edition.
New! XPro Styles PAK 9 for Band-in-a-Box 2025 and higher for Windows!
We've just released XPro Styles PAK 9 for Windows & Mac Band-in-a-Box version 2025 (and higher) with 100 brand new RealStyles, plus 29 RealTracks/RealDrums!
We've been hard at it to bring you the latest and greatest in this 9th installment of our popular XPro Styles PAK series! Included are 75 styles spanning the rock & pop, jazz, and country genres (25 styles each) that fans have come to expect, as well as 25 styles in this volume's wildcard genre: funk & R&B!
If you're itching to get a sneak peek at what's included in XPro Styles PAK 9, here is a small helping of what you can look forward to: Funky R&B Horns, Upbeat Celtic Rock, Jazz Fusion Salsa, Gentle Indie Folk, Cool '60s Soul, Funky '70s R&B, Smooth Jazz Hip Hop, Acoustic Rockabilly Swing, Funky Reggae Dub, Dreamy Retro Latin Jazz, Retro Soul-Rock Fusion, and much more!
Special Pricing! Until July 31, 2024, all the XPro Styles PAKs 1 - 9 are on sale for only $29 ea (Reg. $49 ea), or get them all in the XPro Styles PAK Bundle for only $149 (reg. $299)! Order now!
Learn more and listen to demos of XPro Styles PAKs.
Video: XPro Styles PAK 9 Overview & Styles Demos: Watch now!
XPro Styles PAKs require Band-in-a-Box® 2025 or higher and are compatible with ANY package, including the Pro, MegaPAK, UltraPAK, UltraPAK+, and Audiophile Edition.
Video: Band-in-a-Box® 2025 for Mac®: VST3 Plugin Support
Band-in-a-Box® 2025 for Mac® now includes support for VST3 plugins, alongside VST and AU. Use them with MIDI or audio tracks for even more creative possibilities in your music production.
Band-in-a-Box® 2025 for Macs®: VST3 Plugin Support
Video: Band-in-a-Box® 2025 for Mac®: Using VST3 Plugins
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