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I think a wish list is that the RT data is also recorded as "MIDI" or accessible in the same way that other tracks are. After all, if you can see the notes in the window, it would help to have the data, even if the actual RT track can't be manipulated. For example, I could take those notes and double the notes using some other instrument and triggered via MIDI.

RB is a DAW and it's easy to confuse RB with RT and then not be sure what is what. They probably should change the name of RB to something else, IMHO.




You're getting it Hink. That's a close enough explanation of how the RT's work. As for the midi part, the midi data is there you just have to jump through a hoop to use it. These RT's had to be manually transcribed the old fashioned way from the original audio files in order to create the notation because the program has to get the notation from midi data. But, it's note data only no program change for an instrument, volume or velocity data. If there were velocity data then the program would play it along with the RT and that would cause mass conflicts. So, you have to take the midi data and play with it a little bit in order to hear it but people do it all the time. I can't tell you exactly how that works because I have no interest in that and haven't done it.

As for the names of this stuff, I think the only reason it's confusing is because we all love to use abbreviations because we're internet geeks . RB instead of the full name Real Band. If we used Real Band and Real Tracks all the time instead of RB and RT, no confusion. And don't forget the Real Drums or commonly known around here as RD. So now you have RB, RT and RD. What's the problem with that, you can't read? Jeesh

Here's an experiment I want you to try. Take a favorite midi file and open it in RB, not Biab, RB. We don't know what you're using for synths but figure out how to assign different synths to the tracks or if you have one good one then just use one synth for all the tracks. Hit "edit" to the left of each track and assign some plugin's for effects. Play around with that stuff a little. Now, go into the chord grid and correct the chords because RB will analyze any midi file and give you what it thinks the chords are. It's usually fairly accurate but it won't be perfect because of the instrumentation on some midi files. Note, chord info is not part of the midi standard, this is a bonus you get with both Biab and RB. Anyway, put A and B part markers where you want drum fills on the chord grid. Then go to an empty track and generate a Real Drum part using a style that's compatible with your song. Then go to another empty track and generate another RD part using a different style, then do it again for a third style. Doing this you can stack, layer or cut and paste parts from all those RD tracks and come up with a killer drum track plus you still have your original midi drum track too. You can't do that in Biab. If you have a good midi synth, the midi drums will blend in pretty well with the RD's. I use Jamstix for this. A basic midi drum kit part layered with a couple of latin percussion RD's really sounds great with some songs I've got. The reason for keeping the original midi drum part is it usually has those song specific fills and punches that the RD's won't have so I will use those punches and fills only layered with the RD tracks. All this can get tedious but you can really create a studio quality drum track with some effort.

Since drums are one of the most difficult things to create in a midi file and make them sound good, the RD's were the first Real Tracks PG came up with and they caused a sensation around here. Just that, a RD track in an otherwise mediocre midi file can transform it. Just play around with various RD tracks in RB for now, you'll see what I mean.

Bob


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