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PowerTracks Pro Audio
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Joined: Sep 2012
Posts: 12
Newbie
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OP
Newbie
Joined: Sep 2012
Posts: 12 |
Hi bobby, I'll check out your solutions. Thanks a great deal. As for the MIDI tracks I'm using... they are the ones that came with Ez Drummer. Maybe I'll just have to play with it some more. It seemed like it was a glitch to me. The toms wouldn't play, and then if I made some change like opening and closing the VSTi configuration window suddenly they would start playing again.
As for the original soundfont discussion, I was able to use a program called sf2comp to extract all of the WAV files from the soundfont. It also generated a text file with all of the soundfont assignments. For example, here's one of the drumkits:
PresetName=KickQ2 & YamaMaple1 Bank=128 Program=0
Instrument=Snare-YamahaMaple L_LowKey=0 L_HighKey=127 L_LowVelocity=0 L_HighVelocity=127
Instrument=Kick-YamahaEQ2 L_LowKey=0 L_HighKey=127 L_LowVelocity=0 L_HighVelocity=127 L_initialAttenuation=100
Instrument=Toms-YamahaThinhead L_LowKey=0 L_HighKey=127 L_LowVelocity=0 L_HighVelocity=127 L_initialAttenuation=60
Instrument=Hats-Paiste L_LowKey=0 L_HighKey=127 L_LowVelocity=0 L_HighVelocity=127 L_initialAttenuation=240
Instrument=Ride-ZildjianK L_LowKey=0 L_HighKey=127 L_LowVelocity=0 L_HighVelocity=127 L_initialAttenuation=220
Instrument=Crash-15"ZildjMed L_LowKey=0 L_HighKey=127 L_LowVelocity=0 L_HighVelocity=127 L_initialAttenuation=260
Instrument=Crash-17"ZildjCust L_LowKey=0 L_HighKey=127 L_LowVelocity=0 L_HighVelocity=127 L_initialAttenuation=330
Instrument=Splash-12"Zildj L_LowKey=0 L_HighKey=127 L_LowVelocity=0 L_HighVelocity=127 L_initialAttenuation=330
GlobalLayer GL_startAddrsOffset= GL_endAddrsOffset= GL_startloopAddrsOffset= GL_endloopAddrsOffset= GL_startAddrsCoarseOffset= GL_modLfoToPitch= GL_vibLfoToPitch= GL_modEnvToPitch= GL_initialFilterFc= GL_initialFilterQ= GL_modLfoToFilterFc= GL_modEnvToFilterFc= GL_endAddrsCoarseOffset= GL_modLfoToVolume= GL_unused1= GL_chorusEffectsSend= GL_reverbEffectsSend= GL_pan= GL_unused2= GL_unused3= GL_unused4= GL_delayModLFO= GL_freqModLFO= GL_delayVibLFO= GL_freqVibLFO= GL_delayModEnv= GL_attackModEnv= GL_holdModEnv= GL_decayModEnv= GL_sustainModEnv= GL_releaseModEnv= GL_keynumToModEnvHold= GL_keynumToModEnvDecay= GL_delayVolEnv= GL_attackVolEnv= GL_holdVolEnv= GL_decayVolEnv= GL_sustainVolEnv= GL_releaseVolEnv= GL_keynumToVolEnvHold= GL_keynumToVolEnvDecay= GL_reserved1= GL_startloopAddrsCoarseOffset= GL_keynum= GL_velocity= GL_initialAttenuation= GL_reserved2= GL_endloopAddrsCoarseOffset= GL_coarseTune= GL_fineTune= GL_sampleModes= GL_reserved3= GL_scaleTuning= GL_exclusiveClass= GL_overridingRootKey= GL_unused5=
So it lists all of the particular drums used in that particular drum kit. The text for one of the drums, say the Kick-YamahaEQ2 is this:
InstrumentName=Kick-YamahaEQ2
Sample=YamkickA2SEQ2ff2(L) Z_LowKey=36 Z_HighKey=36 Z_LowVelocity=111 Z_HighVelocity=127 Z_pan=65036
Z_Modulator=(NoteOnVelocity,ReverseDirection,Unipolar,Linear), initialFilterFc, 0, (NoteOnVelocity,ReverseDirection,Unipolar,Switch), 0
Sample=YamkickA2SEQ2ff2(R) Z_LowKey=36 Z_HighKey=36 Z_LowVelocity=111 Z_HighVelocity=127 Z_pan=500
Z_Modulator=(NoteOnVelocity,ReverseDirection,Unipolar,Linear), initialFilterFc, 0, (NoteOnVelocity,ReverseDirection,Unipolar,Switch), 0
Sample=YamkickA2SEQ2mf3(L) Z_LowKey=36 Z_HighKey=36 Z_LowVelocity=79 Z_HighVelocity=110 Z_pan=65036 Z_initialAttenuation=60
Z_Modulator=(NoteOnVelocity,ReverseDirection,Unipolar,Linear), initialFilterFc, 0, (NoteOnVelocity,ReverseDirection,Unipolar,Switch), 0
Sample=YamkickA2SEQ2mf3(R) Z_LowKey=36 Z_HighKey=36 Z_LowVelocity=79 Z_HighVelocity=110 Z_pan=500 Z_initialAttenuation=60
Z_Modulator=(NoteOnVelocity,ReverseDirection,Unipolar,Linear), initialFilterFc, 0, (NoteOnVelocity,ReverseDirection,Unipolar,Switch), 0
Sample=YamkickA2SEQ2mp2(L) Z_LowKey=36 Z_HighKey=36 Z_LowVelocity=60 Z_HighVelocity=78 Z_pan=65036 Z_initialAttenuation=140
Z_Modulator=(NoteOnVelocity,ReverseDirection,Unipolar,Linear), initialFilterFc, 0, (NoteOnVelocity,ReverseDirection,Unipolar,Switch), 0
Sample=YamkickA2SEQ2mp2(R) Z_LowKey=36 Z_HighKey=36 Z_LowVelocity=60 Z_HighVelocity=78 Z_pan=500 Z_initialAttenuation=140
Z_Modulator=(NoteOnVelocity,ReverseDirection,Unipolar,Linear), initialFilterFc, 0, (NoteOnVelocity,ReverseDirection,Unipolar,Switch), 0
Sample=YamkickA2SEQ2pp2(L) Z_LowKey=36 Z_HighKey=36 Z_LowVelocity=0 Z_HighVelocity=59 Z_pan=65036 Z_initialAttenuation=240
Z_Modulator=(NoteOnVelocity,ReverseDirection,Unipolar,Linear), initialFilterFc, 0, (NoteOnVelocity,ReverseDirection,Unipolar,Switch), 0
Sample=YamkickA2SEQ2pp2(R) Z_LowKey=36 Z_HighKey=36 Z_LowVelocity=0 Z_HighVelocity=59 Z_pan=500 Z_initialAttenuation=240
Z_Modulator=(NoteOnVelocity,ReverseDirection,Unipolar,Linear), initialFilterFc, 0, (NoteOnVelocity,ReverseDirection,Unipolar,Switch), 0
Sample=YamkickA2NSEQ2ff7(L) Z_LowKey=35 Z_HighKey=35 Z_LowVelocity=111 Z_HighVelocity=127 Z_pan=65036 Z_initialAttenuation=15
Sample=YamkickA2NSEQ2ff7(R) Z_LowKey=35 Z_HighKey=35 Z_LowVelocity=111 Z_HighVelocity=127 Z_pan=500 Z_initialAttenuation=15
Sample=YamkickA2NSEQ2mf2(L) Z_LowKey=35 Z_HighKey=35 Z_LowVelocity=79 Z_HighVelocity=110 Z_pan=65036 Z_initialAttenuation=60
Sample=YamkickA2NSEQ2mf2(R) Z_LowKey=35 Z_HighKey=35 Z_LowVelocity=79 Z_HighVelocity=110 Z_pan=500 Z_initialAttenuation=60
Sample=YamkickA2NSEQ2mp4(L) Z_LowKey=35 Z_HighKey=35 Z_LowVelocity=60 Z_HighVelocity=78 Z_pan=65036 Z_initialAttenuation=140
Sample=YamkickA2NSEQ2mp4(R) Z_LowKey=35 Z_HighKey=35 Z_LowVelocity=60 Z_HighVelocity=78 Z_pan=500 Z_initialAttenuation=140
Sample=YamkickA2NSEQ2pp3(L) Z_LowKey=35 Z_HighKey=35 Z_LowVelocity=0 Z_HighVelocity=59 Z_pan=65036 Z_initialAttenuation=240
Sample=YamkickA2NSEQ2pp3(R) Z_LowKey=35 Z_HighKey=35 Z_LowVelocity=0 Z_HighVelocity=59 Z_pan=500 Z_initialAttenuation=240
GlobalZone GZ_releaseVolEnv=5245 GZ_scaleTuning=0
It's giving the wav file for different velocities, and I'm assuming the (L) and (R) are referring to the different wavs for stereo, and there's some other information that I don't understand right now. So now on to the question of a VSTi drum plugin for playing these wav files. Which one do you recommend? Does it look like there's enough information in the above text to be able to piece together a kit from the WAV files?
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Entire Thread
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VSTi, no sustain on MIDI drums
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coloroo
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09/17/12 02:30 AM
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Re: VSTi, no sustain on MIDI drums
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ROG
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09/17/12 08:36 AM
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Re: VSTi, no sustain on MIDI drums
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coloroo
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09/17/12 02:01 PM
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Re: VSTi, no sustain on MIDI drums
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ROG
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09/17/12 04:01 PM
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Re: VSTi, no sustain on MIDI drums
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coloroo
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09/18/12 01:22 PM
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Re: VSTi, no sustain on MIDI drums
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ROG
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09/18/12 11:03 PM
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Re: VSTi, no sustain on MIDI drums
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LynB
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09/19/12 09:14 AM
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Re: VSTi, no sustain on MIDI drums
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coloroo
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09/19/12 04:15 PM
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Re: VSTi, no sustain on MIDI drums
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ROG
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09/19/12 10:55 PM
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Re: VSTi, no sustain on MIDI drums
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rharv
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09/19/12 11:31 PM
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Re: VSTi, no sustain on MIDI drums
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coloroo
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09/21/12 02:57 AM
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Re: VSTi, no sustain on MIDI drums
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ROG
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09/21/12 08:31 AM
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Re: VSTi, no sustain on MIDI drums_EZ Drummer
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Bobby
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09/22/12 01:34 AM
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Re: VSTi, no sustain on MIDI drums_EZ Drummer
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coloroo
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09/22/12 12:26 PM
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Re: VSTi, no sustain on MIDI drums_EZ Drummer
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Bobby
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09/23/12 12:19 AM
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Re: VSTi, no sustain on MIDI drums_EZ Drummer
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coloroo
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09/26/12 01:59 AM
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Re: VSTi, no sustain on MIDI drums_EZ Drummer
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rharv
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09/26/12 10:37 PM
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