Hmmm, I wonder if you really read what I write or if my English is so bad that it makes no sense, but that is not what I (try to) describe. A sampling synth is nothing more than a device, no matter if it is hard or software, that is receiving a midi note and reacts to that. Inside the sampler there are wavs stored with a certain given amount of settings, amongst which also includes the ADSR. It reacts to the keyboard's input or that of the sequencer, this is not variable and not inteligent. It does what you tell it to do on forehand. Every sound is seperatelly programmed.

What I am talking about is those realtracks which you could see as one huge sample with a lot of possible variations within. The notes refer to several possible variations that are stored within the wave by recording those in phrases. Just as we insert a chord, the realtracks react to it, so it would react in a same way to the notes that you would put in. In other words, to use a view examples of usage that may clear up this misunderstanding a bit:
1. If I like to program my sequencer with some guitar chords and some single note riffs in between, the realtracks would be read and there will be a search for a chord and the specific notes I played. Those notes are just like the chords (in the system we have now) used in a variation of possibilities. This includes not really ADSR, since it has variable information spread over the wave, which gives the program the possibility of selecting different phrases that have been recorded. That we allready can do now with putting in chords, so I guess that should also be possible to give in notes.
2. If I created a solo with the soloist using a realtrack, and I would be able to manupilate the played notes within the notationscreen, then I could change the solo to my own needs. This way the soloist would become a more a flexible tool. Now you only can wait what the program comes up with without having anything to say about what you exactly want. Phrases could contain 1 bar, 2 bars, 4 bars or whatever, even single beats. The resolution should not depend on a few choices but on the wishes of the creator.

To do all of this with a regular sampler would be a lifetime job if not impossible at all. There would simply be too many variables and settings to be made for each sample and probably then you still could not come close enough to this "live recorded feel".

Phew, maybe this clears the sky. I hope now you get my point?


I'll be back...