Nope, they definitely are not the same.(which is kinda what I expected) I threw these into Sonar. The RealDrums style is definitely busier and well, more real! I didn't have to do a thing timing wise to the RealDrums, it lined up perfectly. My strategy going forward is A) "jazz up" the midi drums and use Session Drummer or Adddictive Drums for the engine(they both have features and sounds that put a GM module to shame) OR
B) use Audio Snap in Sonar to generate transient markers on the Real drums track and generate midi patterns from the markers (basic "drum replacement" strategy)OR
C) leave it and use some studio tricks to "improve" the quality of the existing Real Drums track. Obviously I can't "uncompress" a compressed data file like mp3, but I can take an eq with a steep Q and sweep the spectrum and set up bands on the "sweet spots" (like the "meat" of the bass drum or the "crack" of the snare) then put some subtle compression on it to keep it from getting "spikey". I'm having pretty good luck with option C so if I get satisfactor resuls from working the audio a little that would be ideal(and the easiest option)

Last edited by tconnelly; 08/13/14 02:01 PM.