Bob, I'll take the other side, RB.

Open a new project in RB and import the midi and click to separate the tracks. You see each track right in front of you with the instrument names, channel # and all the other info in the track header box to the left of each track.

Leaving all the midi tracks active except for drums, arm the next blank track and start generating some Biab drum parts using midi or the RD's. Since you're in RB you can do both at the same time by putting a RD part on one track and a midi drum part on another track. Since you have 48 tracks you can pretty much use as many tracks as you want just for the drums. Use maybe 4 different styles on different tracks and then mute/unmute different ones while you listen to the midi file.

Then lets say bars 1-3 contain your song's hook on two guitar tracks. Highlight those and copy those 3 bars to another blank track. Then you can isolate just the hook and start manipulating that with different effects, instruments patches and such.

During this process you can also start generating other Biab parts. I think you can see how this can work. You have 48 tracks and you can use them all to put your piece together. You can chop up that midi file, mangle it, change keys, move sections around, transpose individual parts of it to your hearts content. By using RB's copy functions you can do this while leaving the original tracks alone just mute them. It's very cool to copy a part to a new track, change channels and change instruments so you now have your original track playing the original guitar instrument and your new copy using different instruments. You can harmonize the second track or just parts of it too.

And then there's the RB mixer, the aux sends, the subgroups, the effects, all that stuff.

I'm starting to throw out different scenarios but you get the idea. Personally I would never use Biab for working with midi files. RB is much more flexible.

Another very important and useful trick with RB and is the chord grid. You can change the chord grid after every generation of a part. Say you do one drum track and use the part markers to generate a drum fill. Do that once for one track and then change the chord grid using different locations for the part markers and do another drum track. Same with the instruments. Sometimes you can get very interesting results by changing the chords from one instrument to another or using part markers to change the sub styles. In RB each track stands on it's own, it only generates whatever you tell it to generate and each time you do that you can change the chord grid.

Bob

Last edited by jazzmammal; 12/11/14 09:04 PM.

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