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Got it! Thanks Scott

Both tracks are BEAUTIFUL!! You should be a professional SOUND engineer

Does it need to be quite so complicated as you suggested with regard to the looping of the reverb effect? Can it not be done also by simply increasing the reverb on that track?




By 'looping' do you mean putting it on a 'send/return' loop? I do it that way because I can route many sounds through the same reverb.

That does one practical thing, and one thing that just feels right: 1. It saves CPU - and those long reverb tails chow down on CPU like no tomorrow. 2. It feels like using a hardware reverb in a hardware-based mix session.

Keep in mind that this is not 'MIDI' reverb which is happening at the soundcard. I seem to recall the PG mixer applets have a 'reverb' knob for midi tracks which uses whatever reverb is loaded into the MIDI soundcard (if so equipped). I haven't used that methodology for many years, as I prefer my 'golden reverb', Ariesverb, over any other reverb that I've tried out - soundcard and plugin based.

This also allows me to put a whole chain of effects in the loop. Very often, I will put an instance of Bionic Delay in front of the reverb. That delay emulates an old tape-based delay. One can get instant Brian Eno-like ambient textures with simply those two items in a chain. They both eat up CPU, so it's best to try to conserve CPU by putting them in an effects send/return loop - than putting them on each track independently. I also think there's some advantage to a getting a more realistic output of the reverb by letting the signals mix in the bus before the effect, than each going to it independently.