Originally Posted By: Charlie Fogle
May not be a software solution but as you can see from this link, Sidechaining uses one track to trigger a reaction on another track. One specific technique is for an audio signal such as a drum kick to trigger a 60hz midi signal to play simultaneously and add punch to the audio kick drum. Some software sidechains also can stipulate specific frequencies to trigger from an audio track.

Just wondering if this could be applied to specific frequencies of a PGMusic RealDrum kit to trigger MIDI notes that match the hits of each individual piece of the kit. It will surely match some such as the kick, snare and hi-hat. That only leaves Toms, cymbals and cowbell. wink

Should I be using Sidechain Compression


I think in order to get the drum parts separated there needs to be a clear separation of notes. For a piano, guitar or indeed most instruments there is clear separation of notes. However, this is not true of drums.

Even products such as Melodyne cannot separate various drums and therefore the percussion algorithm is used. Then one has to go in and put various parts in their correct places.

Even various drum replacement programs struggle to get it right. Often where two hits a simultaneous (say, kick and hi hat) a hit gets lost.

Looking at Ableton they seem to have it down fairly well so why others don’t is a good question.

My thoughts
Tony

Last edited by Teunis; 06/24/19 12:11 PM.

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