I won't try to speak for PG Music, but as a working software developer (iPhone apps included), I can tell you that BiaB would most likely have to have quite a rework for the iPad for three reasons that I can think of off the top of my head.

1) There is a significant difference in architecture between an Intel-based computing box and the iPad. Apple built a new A4 processor, just for the iPad, but it has to have some backward compatibility with (and similarities to) the ARM processors found in the iPhone/iPod Touch. We ported our AI technology to the iPhone, and had to make some pretty significant changes to make that happen, that had nothing to do with graphics. I imagine that our port to the iPad will go much more smoothly, but only because we already went through the pain of an iPhone port.

2) UI, part 1: the UI of BiaB would probably have to be reworked significantly to deal with the iPad's "way" of doing things, and as a usability point, to make iPad users feel that "intuitive" feel that they get from their other iPad/iPhone apps on the device. I think anything less would be a disservice to the BiaB product.

3) UI, part 2: Through their developer program, Apple controls what gets released as a product for their devices. This means that BiaB would HAVE to fit within Apple's UI (and overall application) guidelines, not an easy task, even when starting from scratch.


So, although I would like nothing better than to see BiaB on the iPad, I would imagine that it will be a while before that happens. PG, feel free to chime in if you feel that I am wrong on any of these points.