Originally Posted By: Janice & Bud
Guess I'm missing something...for which there is ample precedent.

Bud


Probably the best way to explain things is to point out that when digital recording first appeared, the work flow was to do the mixing in the DAW and the pre mastering in a stereo editor. As time went on, the existing DAWs began adding features found in Stereo Editors and the Stereo Editors started turning into DAWs. If you didn’t pay attention to the gradual evolution to common features it’s easy to understand why you would scratch your head about why someone would still include both a DAW and a stereo editor in their work flow.

One aspect of Sound Forge that has kept me in the Stereo Editor fold is the surgical precision that the software can cut at the zero crossing on a wave form. Back when I was doing a lot of my editing on a TASCAM 788, I struggled with the pops that occurred when you cut and paste together digital recordings. There was an epiphany for me when I discovered that the solution to the pops was to make your cuts at the zero point of a wave form and to put them together at cuts where the pasted waveform continues the progression across the zero line.

Knowing that, and finding software with the required resolution to consistently pull off the cuts and pasted was the problem. All software lets you look at waveforms and cut them but I’ve not found anything that does it with the precision of Sound Forge. My pre mastering workflow has also gotten tied in a big was to SF.


Keith
2025 Audiophile Windows 11 RYZEN THREADRIPPER 3960X 4.5GHZ 128 GB RAM 2 Nvidia RTX 3090s, Vegas,Acid,SoundForge,Izotope Production,Melodyne Studio,SONAR,2 Raven Mti