<< " I'm trying to curb the workflow process as much as possible by using BinAB as much as possible." >>

<< "With RealTracks, the answer is Mostly No. What you hear is audio snippets performed by actual players, and the register of parts of what was played cannot be altered in BIAB. It could be edited, painstakingly, by a third party program called Melodyne Studio. Your only remedy in BIAB is to continue to regenerate the offending track and freeze it when you get an acceptable part. You could also open the track in RealBand and regenerate just part of the track." >>


Matt's answer is correct but honoring your desire to keep your workflow within the BIAB program as much as possible, there are steps to edit RealTrack audio without leaving the BIAB program. It's much easier to do so with the latest 2021 version that includes additional tracks and newer generating and audio editing features but the following steps works with all earlier BIAB versions that have RT's and the audio Channel. Mac BIAB has this capability from 2015 forward.

Prerequisite for this method require the track you want to edit should have both versions of the chord inversion you're working with; the normal -G- and the octave -G-

First, either export the RT you want to edit as a WAV (AIFF) file to a location you know and can find it or save it as a Performance Track.
Import the saved audio file onto the Audio Channel.
Open the Audio Editor and the audio wave form should be visible
Select the Snap Box
Select a bar that has the octave -G- (assume this is bar 17) With Snap -on-, highlight the entire bar and copy it to the clipboard
Select a bar that has the normal -G- (assume this is bar 04) place the curser at bar 04
Paste the octave -G- and it replaces the normal -G- bar
Repeat the paste at every normal bar -G- you want to replace
_____________

At this point, there are multiple ways to deal with the two tracks to make them play together correctly. They can be merged into a single track and imported back into the project and used either on the Audio Channel or as a Performance Track replacing the original track, retained as two tracks and use bar settings to mute/unmute the tracks during playback, and several other possibilities. On the Audio Channel, you can leave the audio intact or silence or delete all the audio except the pasted bars if you want. As long as the bars where you've pasted the octave -G- remain a -G- chord, everything will play ok. The Audio Channel does not regenerate. However, the RealTrack Channel can be regenerated and will respond to Chord Chart changes.


BIAB 2025:RB 2025, Latest builds: Dell Optiplex 7040 Desktop; Windows-10-64 bit, Intel Core i7-6700 3.4GHz CPU and 16 GB Ram Memory.