Thanks Herb, you are right about that. The main issue there is the the string and samples used (also volume due to velocity). VT suggested it needed to be a bit higher. I found if I went up an octave or even up from C to G it sounded very cat like probably due to the chording. I moved it up to E this made a difference. I then went back through the string, sample and volume (lowering usually the lower harmony). I’ve got to get next weeks “happy hour” set together (I do about an hour show) and then I’ll get back to it. Thanks again.

Thanks HearToLearn

Thanks Jim, on Tod’s tutorials site they do a really good tutorial on the slides. Like most of these things it is not until you actually get doing it that it becomes clearer. Basically there are 5 CC lanes assign to controlling the “slides”. What happens is you select the note you are sliding either up or down. Then assign it a CC lane and the number of semitones in the slide. Then in the CC you set the direction (up or down) and position. To slide up you start the slide at 0 (the bottom of the CC lane) and go to the mid point value 64. To slide down you start at 64 and drop it to 0. It is possible to go more complex by calculating the CC level. The documentation provides a guide. Basically it does something similar to using the “pitch wheel” on a controller.

For chords. When you select the CC to be the script moves the cursor a few ticks. You then move the next note to the new point and select another CC lane and the number of semitones needed for the slide.

Seems complex but not so. However the ToolBar to make it work is really designed to work in Reaper. Whilst the Pedal Steel will work in other DAWs one would have to do a lot of work. There are many Reaper Scripts behind the sevens making it work.

However by learning this I learnt a bit about the scripting and created some scripts to make using the Capo Setting of AmpleSound guitars easier to set.

The other advantage of Reaper is the ability to create “Note Name Maps” that allow you to name key switches and CC lanes. Similar to Drum Maps in Cakewalk. This makes using many instruments far easier. They are a simple text file so you create one for the instrument and save the instrument together with the key map as a track template. Next time just load the template all the names are there. It is also possible to have the details show on the midi notes.

I feel like I should start with “in the beginning was the word”

Anyway thanks again Jim.

For others I’m being a bit long winded because some people like to know how things are achieved using MIDI. The processes used here can be used to control many VST INSTRUMENTS. The biggest limitation is usually your own imagination and faith in yourself.

My thoughts
Tony

Last edited by Teunis; 06/24/21 12:03 PM.

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