Quote:

I understand what you are saying but how does one get the drums to play correctly in RB?




I'm new to this and searching for answers myself, but as near as I can see, there is no easy way to do this. If your midi file doesn't have the drums already on separate tracks, RB will split them out for you from the menu, giving you a good start. What you need to do now is transpose each drum track to a new note value that will sound the correct drum in ST. This would be a piece of cake, except for one thing. You have the gm mapping to consider, and figuring out what you want isn't that easy. For example, say you look at your bass drum track and it's showing at note b2. Now solo the track and play it, loading the IMapDonLiteKit in ST and look at your ST keyboard. You'll probably see the note arriving there as b1 instead of b2, and you won't have any sound. Click on c2 on the ST keyboard several times and see if you have a bass drum there (RB has to be playing to have any sound). If so, hit edit->pitch transpose midi music, and enter 13 (instead of 1), transposing your b2 to c3. Hopefully, you now have a bass drum playing, and the ST keyboard shows it arriving at c2. :>) And remember, you've only done one drum, and have all the rest to go. lol

Anyways, here is a couple of links that you might like.

http://www.sonicreality.com/imap/

https://www.youtube.com/watch?v=z6MAFPh64So

https://www.youtube.com/watch?v=doj5xlA_Kas&NR=1

Later,
Jim


I'd be completely happy if I had just one more guitar.