<<" This is not logical, you mean that you have to convert manually each file and rename, so someone with ten songs and 100 files has a lot to do!" >>

No. My reply was in reference to the five steps you listed to replicate your issue that has no mention of 10 songs and 100 files.

In short, the five steps you detail above can be done manually in two steps in BIAB if the program is not doing it automatically when you save the project. Now, with the further details you posted, I'm not following your process. It appears you say you're importing 10 audio files into a single BIAB project. If that's the case, then yes, BIAB can do that.

However, earlier I followed your five steps exactly as you've written them out and using my 2022 version of BIAB for Windows, when I save the BIAB song file, it also creates and saves a WAV file for that project in the folder so I don't have to manually do anything like I explained in my earlier post. I don't have to create and save a Wav file because in testing your issue with my BIAB program, 2022 does create and save a wav file.

I don't see anything in your process different from what I've done with the exception that when I save a BIAB song file with an audio track, it saves as an SGU extension not MGU like you indicate your files do. That normally only means there's a melody included in the project and that should not make a difference in the WAV file being saved. I've also imported several audio files into a project and BIAB creates wav's for each track so far.

I'm happy to test any steps further if it will help.

Charlie







BIAB 2025:RB 2025, Latest builds: Dell Optiplex 7040 Desktop; Windows-10-64 bit, Intel Core i7-6700 3.4GHz CPU and 16 GB Ram Memory.