WAV Instructions BBoutput.txt
Code:
Riff #	Summary	RiffHasData	SourceWAVFileName	SourceWAVFileTempo	SourceBarNumber	SourceBeatNumber	SourceTimeSig	SourceStartTimePPQ1200	*SourceBar	*SourceTick(120)	SourceTickOffsetPPQ1200	SourceEndTimePPQ1200	*Tick Duration120(calc)	*Beats Duration (calc)	SourceEndRiffStretchAmountPPQ1200	SourceEndRiffTransitionAmountPPQ1200	DestinationStartTimePPQ1200	*Chord	*Bar Destination 	*Beat Destination 	*Tick Destination120 	TranspositionSemitonesRequired	ThisRiffIsaPush1200	ThisRiffNumber	RiffNoneHoldShot	RiffHoldsLibraryNumber	ThisIsaPush	ThisisDrums	RiffdbOffset	RiffSoloistNumber	RiffThisRiffStartShouldBeMergedWithEndOfPreviousOne	RiffIsUnknownMonoStereo	RiffIndexFromMultipleRT	RiffMultipleRealTracksNumber	AnyLoopActive	AnyLoopRestartLoopWhenWavEnds	AnyLoopBaseTempo	AnyLoopNumberOfBeats	AnyLoopTransposeAmount	AnyLoopStretchTempo	AnyLoopTranspose	AnyLoopOriginalKeyMod	ChordLoopActive	ForceUsePlusMinusRealtracks	RiffPanning	RiffInstructionFutureBytes
0	Riff 1:1:4 to 3:1:0, dur=957, beats=7, ticks=+117,leadin120=4	1	E:\bb\RealTracks\Guitar, Electric, Rhythm StoneZ Honky 1 Ev 120\eg0852.WAV	120	8	1	4	43243	8	4	0	52818	958	7.98	0	0	9643	C	1	1	4	0	0	7278	0	0	0	0	0	496	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,	

Sforzando playing the the same wma without waiting for rendering to wav
Code:
<region> sample=eg0852.wma offset=705600 end=970200 seq_position=1 loop_start=705600 loop_end=970200 loop_mode=loop_continuous