Charlie Fogle, I'm still trying to figure out what you were suggesting. Let me break it down here.
1. You find a similar track from the same artist, in this case, RT1829.
2. You insert RT1829 into a mixer channel, along with RT1831.
3. In fact, you can insert the same RealTrack into multiple mixer channels. For example, RT1829 in Utility track #1, #2, #3, #4, #5, etc.
4. You do a full track generation.
5. Once all tracks are generated, you listen to each bar and locate the bars with bad generation.
6. Then you comp/merge the multiple tracks, keep the good bars, mute the bad bars.
My questions are:
A - How can you "bounce" between each track, and mute/unmute unwanted bars? F5 bar settings, volume automation, using a DAW, etc, all seems to be cumbersome and time consuming.
B - In my example song, the first half and the second half use almost the same chords. If you like a certain bar, and you want to use it again in the same song but in a different location, how can you copy this bar to another location of the song?
Please elaborate.
My suggestion is advising that rather than manually go through time and effort finding the right combination of a RealTrack which is a folder with normally 20-30 individual audio files of that instrument, BIAB has tools and techniques that expand the search options in finding suitable material.
2024 BIAB has more than 5,000 hours in over 4,700 RealTracks of 3,926 instruments. Manually searching a single folder's files and partially regenerating 40-50 times in a limited search will give satisfactory results. My point is that BIAB is programmed to do the same thing but covering much more material automatically.
Currently, a BIAB song project can handle 1-94 instrument changes across 1-24 tracks in about a dozen different arrangement combinations at its minimum in a single generation render to wav audio file. You won't find any User Showcase posts or forum discussions about this. Overwhelmingly, users depend on DAWs to edit, a few BIAB generated tracks because BIAB doesn't have a pretty gui and it's too hard.
Question A - all the ways you mention and using Part Markers, various number of bars - 2, 4, 6, 8, 16, 32, chorus or song. BIAB can play 10 different instrument parts on a single track, simultaneously or sequentially in the bar variations stated. There are 3,926 instruments accessible per track and the same instrument can be used repeatedly on any single Legacy Track from the Medley Maker. Part Markers can be manually placed at any bar to prompt instrument changes. Instrument changes can also be programmed using pre-made or user custom made Style changes.
Question B - There are multiple ways to copy/paste bars or regions of audio. I most often use the Audio Edit Window.
I've attached screenshots to demonstrate using the RealTrack Medley Maker and Part Markers to alternate between RT1831 and RT1829 on your SGU Chord Sheet. This is a simple project with a specific purpose to eliminate strumming patterns. This method is also useful to develop solo's between multiple instruments for riffs, middle eights, intro's and outro's.
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