....Fact is that I'm dying to test out all these scripts and stuff, but everything I install, and nearly every script I run in Reaper, seems to leave something somewhere in my C drive. I'm down to my last 20 GBs on my C/ drive and I can't afford to give up an inch of it or my PC will stop operating properly. (Yes, I know, I need to get a new, larger drive,...)
Reaper won't fill up hard drive unless you check the Copy all media box in the Reaper Save dialog. Don't select copy or move as it will just save the wav instructions only and the Reaper project file will be tiny.
But won't there be other ramifications to unchecking the Copy all media box, such as it not saving other parts of audio I am adding from outside sources or rendering post FX?

Unrelated follow-up question; in the GIF, the tracks/time selections you import from the SGU seem to be automatically segmented into discrete items complete with stretch markers upon import. Am I interpreting that correctly?
Yes, this is how it works, you can fine tune the riffs this way by making the items longer or shorter, you can't do this with a consolidated wav file.
The stretch markers allow you to change the tempo in Reaper and the tracks will follow or you may have a varying tempo map.
What if I import a project as per your directions, but then want to add a new segment, such as a bridge, or just a single RT or RD at a given time selection? Do I have to go back into BiaB, do the changes/additions there, and then reimport the whole thing? What happens to the regions with the chords if I add something new or delete some measures? Does it ripple edit them?

P.S. Not marking this as resolved yet, as I'm still interested to know about how to go about rendering and exporting a time selection from within the main program...
See pic

Thanks again for all your hard work and assistance here, Musocity :-)

DB09


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