Originally we just had the biannual release of Biab and RealBand,
then they spent time moving the Biab generate code over to Mac,
then every year they spend 6 months after the Win version release transferring the new code for the new features to Mac,
whereas the Mac 2025 Plugin/Plugin Standalone is now ready due to the crossplatform JUCE and could be used with the current 2024 bbw4.app,
if they spend a bit of time moving the generate code now to C++ JUCE this will give far greater advantage overall than when the Generate code was moved to Mac. JUCE doesn't take 6 months to compile to another OS, not complex.
Why does no one see this ?

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JUCE is a cross platform framework allowing a single codebase to compile to native applications and plug-ins with the same user experience on Windows, macOS, Linux, iOS and Android, across both desktop and mobile. Native applications can be launched in the iOS and Android device simulators to simplify testing and debugging, and can be packaged up for distribution within the mobile app stores.

JUCE is the most widely used framework for audio application and plug-in development. It is an open source C++ codebase that can be used to create standalone software on Windows, macOS, Linux, iOS and Android, as well as VST, VST3, AU, AUv3, AAX and LV2 plug-ins.

JUCE allows developers to focus on the most valuable parts of their software by taking care of the differences between operating systems (both desktop and mobile) and plug-in formats. With JUCE’s library of digital audio processing (DSP) building blocks you can quickly prototype and release native applications and plug-ins with a consistent user experience across all supported platforms. Using JUCE also future-proofs your products against operating system and plug-in host updates.

JUCE makes it easy to create both standalone audio applications or plug-ins that can be loaded inside digital audio workstations (DAWs) like Logic, Live, Pro Tools, FL Studio or Cubase. A single JUCE project can be used to create VST, VST3, AU, AUv3, AAX and LV2 plug-ins from the same source code, and also provides the functionality required to host these plug-in formats in your own software.