Who's up for a challenge ? I'm just worn out from beta testing from late Nov til now !!!

Here's a Midi Flute in C and Cm, there is a 2 bar count-in with 1 bar lead-in,
there's 4 4 bar endings, you can set 2 to Aending and 2 to Bending or duplicate them and have 4 of each .
It sounded ok with Kontakt factory library Flute with no reverb,
I had the A playing with the sustain switch and the B playing with staccato.
Here is some info on substyle variations this is where drums have ^ on the end of the name.
This way you can use this for different keys Major or minor.
You just transpose the below midi to the 12keys staying in octave range of Kontakt or another VI for each substyle variation.

FluteClassicalPopEv8^
in the root of that folder you will have all the wav files for each key
and in the respective sub folders you will have the txt file that points to
the wav name for particular key, you should only have to create 1 text file
that is renamed and the source wavename=FluteClassicalPopEv8^_120_Style-C.wav inside the text file, then put 1 in each folder pointing to it's respective key wav.
In the txt you can add the sections as below,
6) duration of the pattern in bars, I think keep this 1, 2 bars that way it
should look for other different sections from the source file to fit on the next bar so it's not playing the same 4 bars in a row from the source file.
If you get enthusiastic you can put other tempos in just like drums.
; in front means the line is commented out, irrelevant
; after at the end just has a comment what the line is

https://www.dropbox.com/s/bkeb5a7mc8g7y7h/RapidComposer-Flute-Kontakt-C-Cm.zip?dl=1

Info here Drums Sub Folders

more useful info User RealDrums and Drums picker

More info here to add drum names to BB drum list and memos
http://www.realband.org/tutorial-drums2.html

more if you get stuck Making RealDrums Styles with Band-in-a-Box®

All patterns are defined in the text file using lines of text containing seven elements, with each of the seven elements separated by a comma. The seven elements are: 1) the text "pattern", 2) type of pattern, 3) section definition (A, B or all), 4) weight (how often the pattern will be played higher the number more often played), 5) Mask (restrictions on where the pattern can be played), 6) duration of the pattern in bars, 7) the location of the pattern in the style wave file.


pattern,Normal,A,2,1,2,75
pattern,Fill,A,1,0,1,58
pattern,PostFill,B,8,0,8,3
pattern,Ending,0,6,0,2,114
pattern,Count-in,0,5,0,2,-1

Here are some examples of 'A' patterns:
pattern,Fill,A,1,0,1,8
pattern,PostFill,A,8,0,8,1
pattern,PostFill,A,5,0,1,9
pattern,PreFill,A,4,0,2,7
pattern,Normal,A,2,0,1,3
pattern,Normal,A,5,3,2,11

Here are some examples of 'B' patterns:
pattern,Fill,B,6,0,1,32
pattern,Fill,B,5,0,1,58
pattern,PostFill,B,4,0,2,17
pattern,PreFill,B,7,0,1,57
pattern,Normal,B,5,1,2,75
pattern,Normal,B,2,5,2,64

Here are some examples of '0' patterns:
pattern,Count-in,0,5,0,2,-1
pattern,ending,0,1,0,1,33

Here are some examples of special-case endings:
pattern,ending,Aending,5,0,2,37
pattern,ending,Bending,5,0,2,77


You could even create some shots and hold with a single note,
but the problem is drums use the same for shot or hold ???:

Like patterns, shots are also defined in the text file using lines of text containing several elements: 1) the text "shot", 2) type of shot (0 for shot or hold, 1 for pushes), 3) the bar number of the shot in the style wave file, 4) the number of ticks (1 beat = 120 ticks) before or after the bar number the shot occurs, 5) the duration of the shot in ticks, 6) weight, 7) volume of the shot


Shot,1,41,-1,349,3,110 ;kick
Shot,0,41,-1,349,2,110 ;kick
Shot,1,41,349,250,4,100 ;snare
Shot,0,41,349,250,3,100 ;snare
Shot,1,42,120,777,1,80 ;crash and kick 1
;Shot,0,42,120,777,1,80 ;crash and kick 1
Shot,1,43,418,774,2,80 ;crash and Snare
Shot,0,43,418,774,1,80 ;crash and Snare
Shot,1,45,233,405,7,90 ;crash2 and kick
;Shot,0,45,233,405,7,90 ;crash2 and kick

Shot{ Kick (applicable for Brushes & Sticks) },1,183,0,634,1,90
;Shot{ Kick (applicable for Brushes & Sticks) },0,183,0,634,1,90
Shot{ Snare with Sticks },1,184,155,475,1,90
;Shot{ Snare with Sticks },0,184,155,475,1,90
Shot{ HiHat with Sticks },1,185,151,158,1,90
;Shot{ HiHat with Sticks },0,185,151,158,1,90
Shot{ Crash 1 with Sticks },1,185,310,158,1,90
;Shot{ Crash 1 with Sticks },0,185,310,158,1,90
;Shot{ Crash 2 with Sticks },1,185,469,316,1,90
Shot{ Crash 2 with Sticks },0,185,469,316,1,90
Shot{ Crash 2 with Sticks, choked },1,186,306,348,1,90
;Shot{ Crash 2 with Sticks, choked },0,186,306,348,1,90
;Shot{ Crash 3 with Sticks },1,187,175,761,1,90
Shot{ Crash 3 with Sticks },0,187,175,761,1,90
;Shot{ Crash 4 with Sticks },1,188,457,634,1,90
Shot{ Crash 4 with Sticks },0,188,457,634,1,90
;Shot{ Tom 1 with Sticks },1,190,132,634,1,90
Shot{ Tom 1 with Sticks },0,190,132,634,1,90
;Shot{ Tom 2 with Sticks },1,191,287,634,1,90
Shot{ Tom 2 with Sticks },0,191,287,634,1,90
Shot{ Floor Tom 1 with Sticks },1,192,442,316,1,90
Shot{ Floor Tom 1 with Sticks },0,192,442,316,1,90
Shot{ Floor Tom 2 with Sticks },1,193,279,475,1,90
;Shot{ Floor Tom 2 with Sticks },0,193,279,475,1,90
;Shot{ Cross Stick 1 },1,194,276,475,1,90
Shot{ Cross Stick 1 },0,194,276,475,1,90
Shot{ Cross Stick 2 },1,195,272,951,1,90
;Shot{ Cross Stick 2 },0,195,272,951,1,90

5) Mask

A Mask can be used to specify that a pattern should only be used a certain number of bars after a part marker. It only applies to Normal patterns, and all other patterns should be given a weight of 0 (0 means no mask).

Here is a list of the possible masks, and what effect they will have:

0 - No mask: This pattern can be used anywhere
1 - Odd bars only: 3, 5, 7, 9, 11, 13, etc. bars after a part marker
2 - Even bars only: 2, 4, 6, 8, 10, 12, etc. bars after a part marker
3 - 3, 7, 11, 15, etc. bars after a part marker
4 - 4, 8, 12, 16, etc. bars after a part marker
5 - 5, 13, 21, etc. bars after a part marker
6 - 6, 14, 22, etc. bars after a part marker
7 - 7, 15, 23, etc. bars after a part marker
8 - 8, 16, 24, etc. bars after a part marker
etc.

Many drum beats use 2-bar rhythms that then repeat, so it's very common for the "1" and "2" masks to be used. If you have assigned a "1" mask to several Normal patterns, and a "2" mask to several others, you will always be sure that the 2-bar grouping remains consistent. Just remember that you have to make sure that there are enough patterns to cover all possibilities. If you have only patterns with "1" masks, and no patterns with "2" masks, then Band-in-a-Box® will not be able to find any patterns for even bars. The safest thing to do is to use a mask of "0," but this may not be the most musical approach. A mask of 4 is often used for more subtle fills that would highlight 4 bar phrases. Masks higher than 8 are not commonly used, as it would mean that the pattern would be played very rarely.

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