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#776172 09/14/23 06:08 AM
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I'm quite out of touch with BIAB's current capabilities.
I know you could create custom styles for a very long time.

But can you create custom bass lines?
Say in bars 1-8 you want a specific, note for note bass line including specific accents.
Can you do this in BIAB?


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BIAB's current capabilities include "Playable Real Tracks" a capability that allows users to edit the real tracks (bass Real Tracks in your case) in their song to make the instruments play something note for note. In my limited experience, doing this is very similar to using the piano roll to edit a midi track (editing midi is something that BIAB has offered to users for as long as I can remember).

With that said, if your bass track is not a RealTrack bass but a midi bass, then the answer is a YES, by using good old piano roll or notation editing.

Others may be able to embellish or add on to these suggestions. smile

Last edited by SaxaBruce; 09/14/23 09:50 AM.

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and of course with midi you can record the bass line you want with a midi keyboard.......i normally do it in RB as I find RB nore transparent than BIAB. choose the bass track, delete the notes you don't want and play in the ones you do.

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Originally Posted By: SaxaBruce
BIAB's current capabilities include "Playable Real Tracks" a capability that allows users to edit the real tracks (bass Real Tracks in your case) in their song to make the instruments play something note for note. In my limited experience, doing this is very similar to using the piano roll to edit a midi track (editing midi is something that BIAB has offered to users for as long as I can remember).

With that said, if your bass track is not a RealTrack bass but a midi bass, then the answer is a YES, by using good old piano roll or notation editing.

Others may be able to embellish or add on to these suggestions. smile


Thanks Bruce. I am a little confused with your reply. frown

First it seems you are saying you can edit the Bass Real Track (which is what I'd like to do) even going so far as to say it's similar to editing a midi track (which I'm quite familiar with).

But then in the very next paragraph you seem to counter what you
just said! You say with Midi, then YES.
It sounds like you are saying with midi Yes, Real Track/audio No.
Could you please clarify what you were trying to say?


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This video might give you some clues as to how Playable RealTracks work:



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Originally Posted By: BIABman
First it seems you are saying you can edit the Bass Real Track (which is what I'd like to do) even going so far as to say it's similar to editing a midi track (which I'm quite familiar with).

But then in the very next paragraph you seem to counter what you
just said! You say with Midi, then YES.
It sounds like you are saying with midi Yes, Real Track/audio No.
Could you please clarify what you were trying to say?

The concept is a bit confusing, rather than Bruce's mention of it.

RealTracks are pre-recordings of a musician playing and are pitch/speed shifted to match your song.

MIDI is a stream of commands to drive whatever sound-engine you are using.

Playable RealTracks are a kind of hybrid.

When you make a section of a RealTrack into 'Playable', it changes the track's behaviour from "pre-recorded, shifted" to pure MIDI, and then uses sforzando to get samples from the RealTrack file to use as its MIDI sound samples. The result is that BIAB plays the RealTrack until it reaches the 'playable' bit, switches essentially seamlessly to the sforzando synth engine to generate the 'playable' bit, then switches back, again essentially seamlessly, to the RealTrack. Because the samples used all came from the RealTrack, tone, timbre, etc. all match nicely with the RealTrack.

It loses a little of the more natural sound of the pure RealTrack, but used in moderation that hardly notices.


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"Playable RTs" are the best option within BIAB.
The process isn't a clumsy as the nomenclature.
Aside from playing & recording your own bass or synth it's what exists and isn't too bad.
You could fool around with pitch, timing and such in something like Melodyne BUT that will REALLY screw with the sound.

Last edited by rayc; 09/17/23 11:44 PM.

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Originally Posted By: Gordon Scott


Playable RealTracks are a kind of hybrid.

... The result is that BIAB plays the RealTrack until it reaches the 'playable' bit, switches essentially seamlessly to the sforzando synth engine to generate the 'playable' bit, then switches back, again essentially seamlessly, to the RealTrack. Because the samples used all came from the RealTrack, tone, timbre, etc. all match nicely with the RealTrack.

It loses a little of the more natural sound of the pure RealTrack, but used in moderation that hardly notices.



Thanks Gordon. This is what happens when you take an hiatus from BIAB for a couple of years. You miss these new features and the terminology that goes along with them. smile

I was quite familiar already with RealTracks, and so when Bruce started talking about 'Playable RealTracks' I just blanked the 'Playable' part and assumed he was talking about just RealTracks.

What I don't get with your explanation above is why the end result loses a little of the pure RealTrack natural sound?
Heck I don't even know what the 'sforzando synth engine' is.
I assume it's yet another synth sound. Midi plays synth sounds and then you have real audio sounds. Those are the BIG TWO and there really isn't anything else right?

So it seems you are saying Playable RealTracks splice together real audio sounds with synth sounds (in my case my bass line)?
But you say it's very subtle and most people wouldn't notice the difference in sound.
I can hear the difference between the two and that's why I always prefer working with real audio.

So we haven't yet reached the stage with BIAB where you can have it play real audio lines (with accents) that you have input?


Last edited by BIABman; 09/18/23 06:38 AM.

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Originally Posted By: rayc
"Playable RTs" are the best option within BIAB.
The process isn't a clumsy as the nomenclature.
Aside from playing & recording your own bass or synth it's what exists and isn't too bad.
You could fool around with pitch, timing and such in something like Melodyne BUT that will REALLY screw with the sound.


Thanks Ray!


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Originally Posted By: BIABman

What I don't get with your explanation above is why the end result loses a little of the pure RealTrack natural sound?
Heck I don't even know what the 'sforzando synth engine' is.

The RealTracks have the full playing style of the musician; the "playable" part is played from a MIDI segment, so any "live" expression can't easily be included. For that short part you get the slightly more robotic sound of a MIDI player, rather than the RealTrack.

Sforzando is a soundfont player rather than an, e.g., Moog-type synthesiser. It's perfectly capable of playing pretty good sounds of traditional instruments. It's the engine that PG use in the "Hi-Q" sounds. Much better than CoyoteWT.

The answer of course is to try it for yourself and see if it behaves as you want. It has its limitations, but pretty much everyone seems to think the "Playable" feature is a plus.

I presume in this case that "Hi-Q" refers to "high-quality" sounds.
[For me as an engineer, the term implies a narrow-band filter.]


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Originally Posted By: Gordon Scott

The RealTracks have the full playing style of the musician; the "playable" part is played from a MIDI segment, so any "live" expression can't easily be included. For that short part you get the slightly more robotic sound of a MIDI player, rather than the RealTrack.



OK so if I understand you correctly, when you add Playable Real Tracks
you are adding the standard RealTracks plus a midi component (which is the 'playable part')?

The two are blended together?

I was hoping that the part that was played (midi) was then somehow
turned into an audio track and merged with the RealTrack,
so the net result would be all audio.

Perhaps this will happen in the next version or sometime in the future?


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Originally Posted By: BIABman
Originally Posted By: Gordon Scott

The RealTracks have the full playing style of the musician; the "playable" part is played from a MIDI segment, so any "live" expression can't easily be included. For that short part you get the slightly more robotic sound of a MIDI player, rather than the RealTrack.



OK so if I understand you correctly, when you add Playable Real Tracks
you are adding the standard RealTracks plus a midi component (which is the 'playable part')?

The two are blended together?

I was hoping that the part that was played (midi) was then somehow
turned into an audio track and merged with the RealTrack,
so the net result would be all audio.

Perhaps this will happen in the next version or sometime in the future?


You do get continuous audio. The method by which it's generated is what changes.

BIAB switches essentially seamlessly from RealTrack sound to a section of audio generated using MIDI to control audio extracted from the same RealTrack source file, then switches back to RealTrack. What you get out of the end of that is continuous audio.

It's the sforzando synthesiser that interprets the MIDI data into the audio, pretty much like any MIDI would interpreted.



I'm starting to recognise here that the words I use are sometimes confusing for people, partly because of language differences (British/American) and partly because I ascribe a specific meaning to a word that is perhaps unclear, i.e., in this case, I think "segment". In a 40-bar song, we might have 18 bars of RealTrack, two bars of "playable RealTrack" (MIDI) and 20 further bars of RealTrack. There would then be three segments of respectively 18, 2 and 20 bars duration. The first and last would be normal RealTrack play and the two-bar segment between them would comprise audio generated by sforzando.


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BiaBman,

Another consideration is to use a bass +++ MIDISuperTrack +++ instrument.

MIDISuperTrack is a performance by a session musician but the performance is recorded midi data instead of audio. Band-in-a-Box then pairs the midi data with a Hi-Q instrument.

MidiSuperTracks can be edited just like regular midi.


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Originally Posted By: Gordon Scott


You do get continuous audio. The method by which it's generated is what changes.

BIAB switches essentially seamlessly from RealTrack sound to a section of audio generated using MIDI to control audio extracted from the same RealTrack source file, then switches back to RealTrack. What you get out of the end of that is continuous audio.

It's the sforzando synthesiser that interprets the MIDI data into the audio, pretty much like any MIDI would interpreted.

...
In a 40-bar song, we might have 18 bars of RealTrack, two bars of "playable RealTrack" (MIDI) and 20 further bars of RealTrack. There would then be three segments of respectively 18, 2 and 20 bars duration. The first and last would be normal RealTrack play and the two-bar segment between them would comprise audio generated by sforzando.


OK thanks Gordon!
It sounds like this Playable RealTrack might actually work for me.
But it seems I'll need to upgrade before I can try it out.
I have BIAB v. 2021.


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Originally Posted By: Jim Fogle
BiaBman,

Another consideration is to use a bass +++ MIDISuperTrack +++ instrument.

MIDISuperTrack is a performance by a session musician but the performance is recorded midi data instead of audio. Band-in-a-Box then pairs the midi data with a Hi-Q instrument.

MidiSuperTracks can be edited just like regular midi.


Thanks Jim for this additional option. I'll have to look into it too. smile


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You are correct; you would need to upgrade to use Playable RealTracks.


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