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Can BIAB adjust the pitch of an imported song that I am going to stem split? It is a typical 60s song that was mastered and pressed at non concert pitch. I want to play along with it without re-tuning my instrument. Does BIAB allow micro pitch adjustment or only semitones? This song is reported to be approximately 33 cents sharp. I would love to do it in BIAB instead of having to do it in my DAW or Melodyne. Thanks for any help.
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... This song is reported to be approximately 33 cents sharp. I would love to do it in BIAB instead of having to do it in my DAW or Melodyne. ... Just wondering why not Melodyne? It would be super easy and fast, with very good results.
ThinkPad i9 32GB RAM 7TB SSD; Win11 Pro; RME Fireface UCX II; BiaB 2026 Ultra Studio Pro 8; Tonalic Studio 1; Reaper v7; Bitwig Studio 6; Melodyne Studio 5 Gig Performer 5; NI S61 MK3; Focal Shape 65; Beyerdynamic DT 880 & 770
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Oh I definitely could. It is just that I have the song already imported and split in BIAB and tempo adjusted with a chart made. I don't want to have to redo things and was hoping for an in BIAB solution.
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I checked but could not find a native BiaB solution, however I don't work in audio inside of BiaB so maybe others with more experience can help. But if there isn't any native BiaB you could detune each track -33 cents by using Melodyne as a plug-in. If you don't have Melodyne then DL a free auto-pitch plug-in like Grallion 2: https://producer.zone/free-vst-plugins/graillon-2/I hope this helps and good luck. PS - you may be able to detune by using a precise pitch bend number via automation. Again I don't work with audio in BiaB so I am assuming pitch bend automation is available.
OK, a random thought; Why does toilet paper need a commercial? Who's not buying it?
64 bit Win 10 Pro, the latest BiaB/RB, Roland Octa-Capture audio interface, a ton of software/hardware
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Thanks so much Mario. The purported 33 cents is rumor off of the internet, but not definitive. So what I ended up doing is loading the biab split bass stem track into Reaper, isolating a sustained note and using a desktop tuner to "hear that note looped" via my computer speakers and thus the real cents variance was easily displayed. Interestingly the included tuner plugins in the DAW would not register a note reliably so I had to use this unusual method. Interestingly it was 35 cents flat so the internet info was pretty close. I then just corrected the entire unsplit track in Reaper so I have a track that I can play along with at concert pitch and then do the stem splitting again in biab. I will have to adjust my workflow in biab now to take into account this common finding with old songs. I am transcribing all of the Beatles songs specifically for their bass lines. Their recorded work is all over the place as far as tuning is concerned, likely due to tape machine inaccuracies and mastering/pressing issues. Apparently it is very common. Thanks for helping me; your comments are always so valued!
Last edited by Moonbeam9067; 10/11/25 01:46 PM.
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I'm glad you corrected your problem. Yes, back in the day recording wasn't as precise as it is today in both tuning and timing. But, IMHO, that's what made the music sound so good! Good luck learning Paul's bass lines.
OK, a random thought; Why does toilet paper need a commercial? Who's not buying it?
64 bit Win 10 Pro, the latest BiaB/RB, Roland Octa-Capture audio interface, a ton of software/hardware
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This is possible all in BB - after importing your audio to a track, highlight the track then go to the Audio menu > Plugin > Pitch Shift. You can shift by any amount of semitones or cents from there. ![[Linked Image - Only viewable when logged in]](https://www.pgmusic.com/forums/ubbthreads.php?ubb=download&Number=31409&filename=pitch shift.png)
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Wow Simon that is so fantastic. I did not know that existed!! Now I don't have to fuss with my DAW to make the adjustment of an imported 60s song that was poorly pressed out of concert pitch.
By the way, what is the granularity control for?????????
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... By the way, what is the granularity control for????????? I didn't know either, and their help doesn't work, and I don't think that this item is mentioned in the manual (I couldn't find it). I found this explanation on another web site: "Granular pitch shifting is where small fragments of the sound are shifted independently to create glitchy, futuristic textures. For example, apply granular pitch shifting to a drum loop to generate randomized pitch variations, or use it on a vocal chop to make it sound fragmented and robotic. Make sure to dial in the grain size (start with 30ms and experiment) to control how smooth or choppy the effect feels."
BIAB & RB2026 Win.(Audiophile), Windows 10 Pro & Windows 11, Cakewalk Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Session Keys Grand S & Electric R, Kontakt, Focusrite 18i20, KetronSD2, NS40M, Pioneer Active Monitors.
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Which then begs the question, if we don't want any messing around with the music, should this be set at "0"?
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I'm guessing that a value of zero would be a safer bet, (at least until we know what it does within BIAB  )
BIAB & RB2026 Win.(Audiophile), Windows 10 Pro & Windows 11, Cakewalk Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Session Keys Grand S & Electric R, Kontakt, Focusrite 18i20, KetronSD2, NS40M, Pioneer Active Monitors.
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I've also reported that Pitch-Shift > Help doesn't work, and Granularity is not mentioned in the manual.
BIAB & RB2026 Win.(Audiophile), Windows 10 Pro & Windows 11, Cakewalk Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Session Keys Grand S & Electric R, Kontakt, Focusrite 18i20, KetronSD2, NS40M, Pioneer Active Monitors.
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Hi Moonbeam, Trev and Simon. I looked for this Pitch Shift plugin after reading Moonbeam's post. I've used it a few times over the years and it does a good job. I could only find it in Realband. Because Moonbeam had already solved the problem, I didn't post a reply. These plugins used to be easily found in BIAB, but I hadn't yet discovered that it had been moved to the Audio menu. It's a sensible location. Thanks, Simon  The help information for these plugins is in .CHM format (Microsoft Compiled HTML Help, an old Microsoft propriety format). The help file is called Plugs.CHM and is found in D:\bb\Data\Lib. In Window 11, I can open this file by... 1) Right clicking on Plugs.chm. 2) Selecting "Open with". 3) Then selecting "Microsoft HTML Help Executable". I cannot recall if I installed the MS HTML Help reader or not. As you can see from the graphic below, I also have Sumatra PDF reader installed. This is freeware and I use it instead of Adobe Reader because it is more versatile. SumatraPDF also reads .CHM files. I hope this helps, --Noel P.S. I'll post this information the Tips and Tricks forum so that it is more easily found in the future. ![[Linked Image - Only viewable when logged in]](https://www.pgmusic.com/forums/ubbthreads.php?ubb=download&Number=31412&filename=Plugs.chm file for Help with PG Plugins.jpg)
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Thanks Noel, you always got the extra mile  Thanks for finding a way to get the help working. I do hope that they can add context of the Granularity feature too. Trev
BIAB & RB2026 Win.(Audiophile), Windows 10 Pro & Windows 11, Cakewalk Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Session Keys Grand S & Electric R, Kontakt, Focusrite 18i20, KetronSD2, NS40M, Pioneer Active Monitors.
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Thanks Noel, you always got the extra mile  Thanks for finding a way to get the help working. I do hope that they can add context of the Granularity feature too. Trev Thanks, Trev. Granularity is covered in the Plugs.chm file. The thing that I didn't mention in my post above is that the PG Music plugins are destructive. This means that they permanently change the loaded audio file. I do not know if CTRL+Z undoes these changes. Because these plugins overwrite the loaded audio file, it is a good idea to save a copy of the original file before using them.
MY SONGS...Audiophile BIAB 2026
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Slightly off-topic, but it may inform someone.
Granularity in this context refers to the resolution of the adjustments made to the samples in trying to keep them as close as feasible to the original sound. This is trying to avoid artifacts.
Granular synthesis is slightly different, and is where the samples are deliberately chopped about to make a textured sound. This is deliberately creating artifacts.
Jazz relative beginner, starting at a much older age than was helpful. AVL:MXE Linux; Windows 11 BIAB2026 Audiophile, a bunch of other software. Kawai MP6, Ui24R, Focusrite Saffire Pro40 and Scarletts .
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I didn't know that either. I learned something new first thing this morning!
OK, a random thought; Why does toilet paper need a commercial? Who's not buying it?
64 bit Win 10 Pro, the latest BiaB/RB, Roland Octa-Capture audio interface, a ton of software/hardware
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Well This turned into quite an interesting discussion!
Whoa! After reading help documents, this setting is very complicated! Not a simple matter of choosing what setting. The explanation is quite extensive.
This now makes me wonder if doing the same thing in my DAW (Reaper) does the same snip removal or addition without giving me any type of granularity control or whether it uses some other process that does not alter the actual wave form areas (addition and subtraction). I wonder if pitch shifting is a universal process across applications or this granularity concept is unique to the biab plugin method??????
The rabbit hole deepens!
Last edited by Moonbeam9067; 10/15/25 07:42 AM.
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My post (before Mario) was deleted?
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Wow Simon that is so fantastic. I did not know that existed!! Now I don't have to fuss with my DAW to make the adjustment of an imported 60s song that was poorly pressed out of concert pitch.
By the way, what is the granularity control for????????? Happy to help! The granularity controls how smooth the pitch shifting is, but it's complex - from the help doc: When transposing down, the Pitch Shifter occasionally deletes a snip of audio to preserve tempo. When transposing up, an occasional snip of audio is repeated to preserve tempo. The Pitch Shifter uses a pattern-matching process to locate the best splice points.
When the shifter has to insert or delete pieces of audio to preserve file length, it will not insert or delete snips any smaller than half the Granularity length.
Small Granularity has tighter timing, but can sound nasty on low-pitched or complex signals.
Large Granularity sounds smoother, with possible damage to rhythmic timing.
A granularity of 50 mS works for many types of audio, a compromise between smoothness and rhythmic timing. The default of 50ms seems to sound best for most things. I've also reported that Pitch-Shift > Help doesn't work, and Granularity is not mentioned in the manual. That's been added to our bug database, id# 1421. The help file is called Plugs.CHM and is found in D:\bb\Data\Lib.
In Window 11, I can open this file by...
1) Right clicking on Plugs.chm. 2) Selecting "Open with". 3) Then selecting "Microsoft HTML Help Executable".
I cannot recall if I installed the MS HTML Help reader or not. On my Windows 11 machine the CHM help file opens in the default Windows Help viewer (located at C:\Windows\hh.exe). The thing that I didn't mention in my post above is that the PG Music plugins are destructive. This means that they permanently change the loaded audio file. I do not know if CTRL+Z undoes these changes. Because these plugins overwrite the loaded audio file, it is a good idea to save a copy of the original file before using them. These audio plugins can be undone, but like you say they are destructive so once you save and close the song there's no going back. It's always best to have backups of any file though! This now makes me wonder if doing the same thing in my DAW (Reaper) does the same snip removal or addition without giving me any type of granularity control or whether it uses some other process that does not alter the actual wave form areas (addition and subtraction). I wonder if pitch shifting is a universal process across applications or this granularity concept is unique to the biab plugin method?????? As I understand it, many (though perhaps not all) pitch shifting algorithms work in this way. Some of the more complex ones split the audio into frequency bands, which are separately pitch shifted before being recombined - this can either make the resulting audio better or worse, depending on the source audio and the algorithm... My post (before Mario) was deleted? Wasn't me!
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