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rharv #175162 10/05/12 06:13 PM
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PG Auto Wah

Sonicfx or Sonusfx or something like that is the reverb. There is also the EQ by the same name that was on it with a lot of high boost and low cut.

Bitrate is 16,000 - always been.

Is consolidate and merge the same thing?

I merged to a stereo WAV. That was the step that seems to be in common. Even when I did a merge with dry guitar tracks I had the drifting problem. After adding effects, which of course I had to do because I am a geek and have to try every option to test, it got even worse.

I always save as seperate WAV files, as the SEQ file, as merged to stereo WAV, and then in Audition I save as an MP3 at 128 and at 320. That's the puzzling part. If it's the effects causing it, why did it happen dry too?

#175163 10/06/12 03:46 AM
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"Is consolidate and merge the same thing?"

No sir
Hover over the track number and look at the number of events for the audio track.
If it is more than 1, try Track-Consolidate audio region (after 'select whole track').


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Make your sound your own!
rharv #175164 10/06/12 08:19 AM
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I am going to try that in a bit when I do upstairs.

I am still trying to wrap my head around why adding an effect would push a note off of where it was played so far that eventually it would move it all the way to the next measure. All I want to do is make a crisp, treble-y, biting wah-wah "whock" sound. And I tried to do it by cutting and pasting so I didn't have to be on time and on target in 87 measures. I could play it real time, but I would look at that as "losing" because this has now become a technological problem, and I don't lose to technological problems.

Remember how hard I worked at climbing Mount MOTU? And eventually reaching the summit?

#175165 10/06/12 11:19 AM
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If a track is recorded in chunks (fer instance you record 1-1-0 thru 13-1-0 and then move ahead and record 37-1-0 thru 44-1-0) you have chunks of stored audio data being triggered at certain points in time.
If you Consolidate, it turns the timeline into one 'chunk' with one trigger.
I'm pretty sure you understand this concept so give it a try.

Pasting is like adding another 'chunk' so each paste has its own trigger. Paste 28 repetitions and have 29 triggers. If each is off by one tick it adds up.

Maybe these trigger points are getting 'off' when you merge and write thru the effects. It's all I can think of.
Either that or a particular effect has a weird issue when writing (as opposed to playing). Just trying to help solve it.


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rharv #175166 10/06/12 03:15 PM
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I did what you said and it got even more interesting.

I looked at the number of events. It was 103. I flatlined it to 1. Went out to bar 22 where the timing issues started. Selected the audio, cut it on pasted it so it was dead on the 2. That change held. Then to experiment, I went forward 3 measures. Did the same cut and paste. When that was done I went backward 2 measures, cut and pasted those two, and when I got back to the one I went ahead to, it was off again. Everything I was doing in front of every measure was resulting in an exponential/cumulative change. AT that point, just to test, I went back and started consolidating after every change. It still pushed everything back when I did a cut and paste. So I tried to select, cut, and when I pasted I unchecked the "events" tick box, and then there was nothing to paste, so paste did nothing. Turned that tick box back on again and pasted. I ended up consolidating after every paste, going to the next measure, cutting and pasting, consolidating, going to the next measure, cutting and pasting.....

(EDIT 10 minutes later: And I just dumped to WAV, converted to MP3 at both 128 and 320, and all 3 of those files now have the parts lock into sync. Amazing.)

Then I did something else interesting. I looked at the vocoder and human BGV tracks. With many "events", nothing ever got out of time. I did gain changes up and down, added reverb.... never did it get out of time and there were like 54 events on the vocoder tracks.

So this brings up the question, is it good practice to consolidate EVERY track EVERY song before saving?

PS - I never even knew that was there!

Last edited by eddie1261; 10/06/12 03:30 PM.
#175167 10/07/12 04:35 AM
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No
I don't consolidate every song, when it gets saved the program interweaves the tracks anyway for better playback, but it does help solve weird issues like what you were experiencing.
When disk drives were slower consolidate had more use.

When you cut/paste do you have the 'keep gap' box checked or are you 'closing the gap' every time you cut/paste, cause that would explain everything you described above about it affecting everything down the line.!


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rharv #175168 10/07/12 05:15 AM
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When you cut and paste do you use the "snap" feature?


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The "keep gap" IS checked, and I do use the snap to line it up. The last test I did was the telling one. I lined up measure 59, then 60, then skipped to 63 and did that one. Then I went back to 61 and 62. When I got back 63 it had been pushed. I have NO idea what kind of event is causing this, and here's my logic.

If it WAS the fact that I was adding auto wah, reverb and some EQ, then okay, it is what is is. Howvever, if adding effects is the culprit, then why, when I added flanger, reverb and EQ to the guitar parts in Make A Wish, did it not push them off too? I have never had this happen before.

I think Harv hit it with the events. As I went through this and pulled those parts back onto beat, I was consolidating EVERY time, so every measure was done with the track set up to show as one event. Align 26, consolidate. Align 27, consolidate. Align 28, consolidate. Align 29, consolidate. When I finished, it was all aligned. It lasted through a merge to WAV and save to individual tracks. One more overdub and it will be done. Well, maybe 2.

#175170 10/07/12 12:04 PM
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I would report this whole episode as a bug. IMO, there simply should be no need to do any of this consolidate business.

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"auto wah, reverb and some EQ"

I'd suspect one of them .. and since 'flanger, reverb and EQ' didn't cause any problem, I'd have one I'd suspect more than the others, assuming it was the same reverb and EQ in both scenarios.

It may well be PGMusic's auto-wah that's the issue (if that's the one Eddie used). That one is pretty old, don't think it's been updated in years that I know of. I haven't used it for many years but it still looks the same.


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rharv #175172 10/07/12 01:59 PM
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Even more curious then that in the end result, auto wah is there right now, so if that was the cause, it wasn't the cause when I went back and did the whole thing again. Very strange, and I am not in geek mode today so I won't be testing any more, but I will create another sample track and play with it at another time to see if I can replicate the error.

rharv #175173 10/22/12 12:58 PM
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Rharv,, that shirt makes me think of Star Trek


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I had to look a couple times to figure out what you weant .. then I saw it.

My sweater blends with the concrete backrest behind me, and the other guys shoulders on each side can make my shoulders look pointed. Except my shoulders end before that.

Put your bifocals on.


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rharv #175175 10/23/12 04:12 PM
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Edit:
Disregard what I typed....reread the thread & realized I was off base. :-/



THe problem is clock drift.....The audio clock source has to be generated from the same clock as is generating your MIDI clock me thinks. You can check by starting from point that drift begins....in other words, if from zero you drift by bar 20, stop, move to 20 and start.....should be in sync til bar 40 or so.

I have the same prollem when I vary from having my MOTU digital timepiece be the source of audio clock and MTC. Its annoying to be sure....

Last edited by jazaddict; 10/24/12 03:44 AM.
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I've have a very similar problem on a song I'm working on. The issue sounds as described by eddie1261. I have a guitar track I recorded and then made multiple copy/paste operations. Everything sounded fine when I played it back within RealBand but when I merged the audio & VSTi/DXI tracks to a stereo wave file, the guitar track would seem to start lagging around the middle of the song (measure 40)and get progressively worse towards the end of the song at measure 82.

One difference is the guitar track was recorded clean and I used no effects within RealBand on the guitar track.

I tried the steps outlined in this forum using consolidate and it did seem to fix my problem.

Just wanted to thank you all for the good advice since this issue has driven me nuts for a couple of months.
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Del #175177 10/31/12 08:45 AM
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A well known problem with RB is it seems to get corrupted after an intense workout with a lot of edits. When I notice this I close it and reopen and everything is fine. The time period varies according to what kind of edits I'm doing and how many. If I'm really into it then it takes maybe 45 minutes to an hour for anomalies to start showing up. If you're really testing this hard Eddie, then maybe you need to reopen RB every half hour or so. Who knows, it may help.

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I found that to be true as well, Bob. Once that temp folder has a lot of edits to remember, the latency when even opening an effects window grows exponentially. I will typically save, close and reopen after about 20 minutes. Also do a %temp% delete just because.

Like us old guys can only remember so much at once, and not for long.

#175179 10/31/12 03:50 PM
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RB has a spot in the Audio Prefs for where those temp files are located (and they are flushed when RB is closed). I use a separate drive for the recording/temp folder. Actually I use a separate partition with one folder..
It's called Audio Temp Directory and it is where temp files and incoming audio get handled. Until that session ends the temp files remain.

Create a new empty folder in Windows
Assign it as Audio Temp Directory in Audio Prefs
Open a project with edits (or do a couple edits), check folder (should have files)
Close RB
Check folder (no files)


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Make your sound your own!
rharv #175180 10/31/12 04:01 PM
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Okay your logic is lost on me. No matter WHERE you designate those files to go, until you break the session and reload your last saved file, those files are in buffer and will affect future edits. Putting them elsewhere is just a method of knowing what to delete. RB will delete them when you close, will it not? And you shouldn't delete them while your song is loaded. I am just trying to figure out what this buys you exactly.

#175181 10/31/12 04:28 PM
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What it gives me is a system that writes incoming audio to a different drive than the one reading the other 20-30 tracks and/or running the operating system.
Oh, and my temp files are on a drive with a large chunk of empty space, so it is not jumping all over the drive's disk trying to keep up (thrashing).. in theory anyway.
I do it because it is easier on the system to write a bunch of incoming tracks on a different drive than to the same one that's reading the outgoing tracks, and FX, and OS, etc. As the drive with the seq file on it fills up it gets harder to write to (more fragmented) whereas the other drive can be kept clean and contiguous. Not a big deal on RAM drives, but may help with disks.


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Make your sound your own!
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