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Milt Offline OP
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....is this possible in RealBand, I know it's possible in BIAB ,( even thought it's not always a true transformation). Got a realdrum track that is really good, but there are a couple of little things about the mix that really bug me. Thanks again!!

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By 'force', do you mean "Convert RealDrums to MIDI", or "use MIDI drums instead of RealDrums"?

You can certainly use a separate track for your MIDI drums and just mute the RealDrums track.


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You can also 'Force' to use MIDI drums from the RealDrums Picker (Generate Menu):

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Milt Offline OP
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Thanks VT for the reply. I've tried 'force to midi', but I can't get it to work. Nothing is generated when I try to force realdrums to midi. I'll keep trying. Thanks again!

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Milt, I think you're misunderstanding something unless it's me, which is entirely possible.

Audio is not midi, midi is not audio. I've called this Bob's Mantra over the years.

The Real Drums are audio files that were recorded in a studio by a real drummer. There is no midi in them.

Midi drums are based on the style and have zero to do with any RD file which is why I think this is a point you may not understand. You don't convert an RD to midi. There is no midi information in any of the RD's. All you're doing is substituting one of the Biab midi drums styles for the RD but the resulting midi track has NOTHING to do with the Real Drum part.

What you can do is arm any empty track in Real Band, right click anywhere in that track and click on the appropriate item that allows you to generate a midi drum track. Almost forgot, you need to select a style first then right click and create the track.

You can also create any number of different RD tracks by right clicking on one empty track after another and mute the ones you don't want to listen to so you can hear the different ones individually and know what you have to work with. You can also mix newly generated midi style drum tracks with the RD tracks as well. Each separate drum track will have different fills in different places, different styles and all that. You might like one RD for the verse, a different one for a 4 bar bridge, maybe a midi one for a solo section whatever. You have 48 tracks so experiment all you want.

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Hey, Bob. Yes I understand the difference between midi and audio, been using midi almost from its inception. What the
' force to midi' dialog implied to me was that there would be a strict interpretation of the realdrum audio to midi, (like a lot of software does now), not simply a substitution of a midi drum track in that style. Thanks for clearing that up. I use multiple tracks on single instruments often, probably to much. Thanks again!!

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Yes, force MIDI drums, as Milt just stated, does not mean interpret the RealDrums to MIDI; it simply means to use the MIDI drum patterns defined in the underlying MIDI style instead of the RealDrums file.

I'm glad you figured this out Milt. Lots of folks don't realize that RealTracks and RealDrums are merely audio substitutions that sit on top of the tracks defined in some underlying MIDI style. It doesn't matter what style it is, as the RealTracks generate using a completely different engine than the MIDI style uses. However, if you are using a RealStyle (with all RealTacks) and you force MIDI drums, you will quickly find out that the drum patterns used in the underlying style may have nothing to do with and may sound completely different from how the RealDrums (as well as RealTracks) sound.

That's just the way it works. PGMusic decided early on to use the existing style system as the framework upon which to overlay RealTracks, RealDrums, and ultimately RealStyles.

Clear as mud?


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Milt Offline OP
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Thanks for the info, jford!

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It would certainly be really cool if there was the possibility of converting the real tracks that RB generates into their exact note for note midi equivalent. Yes, yes, yes..... that would open the door to being able to use really nice sounding samples for the instruments as opposed to having to use the audio as it was recorded. Especially if the audio had to be transposed and then shrunk or stretched to fit the requirements of the song. The artifacts generated in the process can seriously degrade the audio.

I've got quite a few examples I can point out in some of my earlier work. I have learned how to get around that or when I can't I switch to plan "B".

If you have Melodyne, you can, depending on the version of Melodyne, convert the audio into midi. I have the Editor version, but to be totally honest, I have not yet used it to do an audio to midi conversion. I should try that one of these days. I've seen the tutorials on it and I think the drums would be a superb way to use Melodyne in that fashion.

Note to self: plan to do this soon. Now I have 2 things I want to experiment with.... maybe if I have time today, it would be a great experiment to run.


EDIT: Several hours later.... ummmmmm... I must not be holding my mouth right because none of that worked.


Last edited by Guitarhacker; 03/13/16 08:24 AM.

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Originally Posted By: Guitarhacker
I must not be holding my mouth right because none of that worked.


You kind of have to blow out the side of your mouth with kind of a pucker for it to work correctly.... wink




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Guitarhacker, yes it would be great if BIAB and RB could do it. I have melodyne editor as well, but I have not tried the audio to midi funtion yet, I guess I should, looks rather daunting though. EDIT---I was able to use melodyne to convert audio to midi, but the drums all convert to the same note value. All drums were on middle C. One would have to go through the drum track and reassign all the notes--quite an undertaking, so, not much use for drum conversion when all the drums are on one audio track, but I must say the melodic instrument conversion is quite good. Did some crazy things with the lead guitar.

Last edited by Milt; 03/14/16 05:47 AM.
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