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In RealBand, you can regenerate part of a RealTrack. For those of us who work in BIAB but prefer another DAW, it would be great if BIAB could also do this.


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Originally Posted By: Matt Finley
In RealBand, you can regenerate part of a RealTrack. For those of us who work in BIAB but prefer another DAW, it would be great if BIAB could also do this.

+1,000,000!

I use BIAB and my DAW. I will never be a RealBand user because I love many features of my DAW that RealBand does not have. And I do not want to add another DAW (RealBand) to my workflow! Therefore, I would love to have this feature in BIAB!

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A super big +1 for RTs and MIDI.


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Definitely +1000 !!!
This is a really missed feature of BiaB. Presumably it cannot be incredibly difficult to achieve.


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+1 !


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+1

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Originally Posted By: VideoTrack
Definitely +1000 !!!
This is a really missed feature of BiaB. Presumably it cannot be incredibly difficult to achieve.


Another +1000000 !
Likewise I doubt I will ever use RB in its present state and this would be a superb feature to add to BIAB.
I can see how it might work for the User - "highlight" a track, maybe using the current "freeze" button with dual function, click on the first bar from where you want the re-gen and hold and drag along the bars to the last bar you want re-genning. That area might then turn say Grey and Re-gen will only re-gen that portion of that track until you un-highlight that track. All the other tracks would effectively be frozen until that partial re-gen function was cleared.
Go on, PG - you know you want to!
cheers
ian

Last edited by sixchannel; 03/17/16 03:53 AM.

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Good thoughts, Ian. Yes, a simple highlight of bars, and then regenerate works only on the highlighted bars, would be a good way of doing this. The other non-highlighted bars just act as if they are frozen.


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+1


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Something else that has perhaps been discussed here before...it would be great to have the ability to preview available/appropriate riffs for each bar/section! I am pretty sure BIAB does this on the fly when it regenerates...looks at chord and other parameters...and then qualifies a certain subset of available riffs for that instrument...and then, I guess, randomly chooses one.

Wouldn't it be great to be able to highlight a bar and track and then audition all available/appropriate riffs for that bar?

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I will give you this, you guys are persistent!

+1 for me too.


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yes I wanted that also, but in real band when bbw2.exe generates up multiriffs it writes them to wav in C:\Users\Band In A Box\AppData\Local\Temp - in band in a box all the tracks seem to be running in memory - it would have to write the whole track to wav first then generate up multiriffs - this way you could also edit them in the Audio Edit windows - being in ram I suppose this is where the speed comes from, play while still generating the rest of the song ?

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I played with looking at possible options or work around for this after seeing comments earlier today wondering if using bar settings where you can choose different RealTrack instruments at various measures throughout a chorus.

When using this feature, the whole track regenerated for both instruments.

During different trials, I received yellow alerts that referred to the style may not work with my selection and another that reminded me that velocity and panning of RealTracks were based on settings of the underlying midi track. I modified a midi style with StyleMaker making changes to volume levels and panning, naming and saving the modified settings as a new style.

With that information I attempted to get a partial regeneration of a track using this midi style.

I was able to regenerate an instrument between specific bar selections by selecting a different style that used the same instrument, but with a different RT#.

For example:
I created an 8 bar chorus with no repeats
I chose a 12/8 country slow ballad w/ a Pedal Steel #369
I generated my song.
I pretended that bar 5&6 were not what I wanted
Using F5, I chose a similar 12/8 country ballad with a different pedal steel #697
At bar bar 7, using F5, I selected the original style to finish the song.
(these may not be the specific RT #'s because I don't recall exactly what they were at this moment)

The regenerated bars did not retain the modified volume and panning changes.

This achieved a regeneration but there was also a volume level difference.


In my experiments, if I froze a track, making a style change as described above, the style change was ignored.

I also tried to experiment on different tracks with Supermidi tracks but ran into issues with the melody and soloist tracks not regenerating. I was able to export a track as a wav file, import that and use F5 to mute/unmute between the regenerated Supermidi and the wav file.

It appears to me any success with generating a portion of a RT in BIAB will be dependent on modifying the underlying midi file or since Supermidi generates similar to RT's, using a Supermidi for the bars to be regenerated.


Last edited by Charlie Fogle; 03/17/16 02:31 PM.

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I think the easiest way at the moment to get multififfs in band in a box is:

  • create your song in band in a box and save.
  • open real band - Options - Preferences - Song Generation - uncheck Generate Song when SGU is opened.
  • open my song.SGU in real band.
  • in band in a box mute the soloist track and drag the Master via drop station wav out into real band on to the track number.
  • if your Soloist track in band in a box is close to right but just needs some sections re-done, disable any FX and turn Reverb off, solo it and drag out via drop station wav into real band on to a new track number (if you need RealCharts drag the Soloist out as above but to mid, in real band you can copy and paste the newly generated RealCharts midi section from the RC track to the original overwriting the old section only, just enable RealCharts first), choose snap to beat and highlight beats or bars then on your original Soloist track choose Generate - Multiriff and select the same instrument, uncheck Allow riffs to start earlier... You can create a destructive fade - right click Audio Effects - Gain Change (or in band in a box non destructive fade with F5 fade).
  • for a new Soloist select a new track in real band and highlight the beats or bars choose Generate - Multiriff and select your instrument (enable RealCharts if you would like the notation/tab).
  • highlight the whole track and drag the multiriff Soloist track number out via the drop station wav to the saved my song.sgu folder.
  • rename the Soloist multiriff, my song.WAV or my song Soloist.WAV or my song Melody.WAV or my song Strings.WAV also Bass Drums Piano Guitar.
  • in band in a box re-open my song.sgu, you should have your multiriff track.
  • you should also be able to import the RealChart multiriff from real band just highlight the whole track and drag the track number out via drop station mid - now in band in a box - Open - Import - Import Soloist from Midi file - select all channels as guitar tabs use 11-16.
  • in the Audio menu you can Move Audio to Performance Tracks and Performance to Audio this will let you edit any of the audio Performance tracks, for example you can move the Soloist Artist Performance track to the audio track, edit it and move it back. You can use F5 for fades mutes volume.


Hope that helps.


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Originally Posted By: JohnJohnJohn
Something else that has perhaps been discussed here before...it would be great to have the ability to preview available/appropriate riffs for each bar/section! I am pretty sure BIAB does this on the fly when it regenerates...looks at chord and other parameters...and then qualifies a certain subset of available riffs for that instrument...and then, I guess, randomly chooses one.

Wouldn't it be great to be able to highlight a bar and track and then audition all available/appropriate riffs for that bar?


That would be great - except that once you have accepted that particular "riff" in that bar(s), what about if you want it to do that elsewhere in the tune as well with that track? How would you stop it re-genning that first one whilst allowing you to play with the second one. I know the answer is " do it in RB" but I dont want to!!! I want to do it in BIAB. LOL!
Ian


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+1
Of course !


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+1 here too!


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This would be a huge advancement for BIAB.
+1

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<BUMP>

This would be such an awesome feature! PG, pleeeeeze???

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This thread now has two wishlist requests: partial track regeneration and add multi-riff functionality.

I think the multi-riff request is important enough to deserve it's own thread. Since the multi-riff request is not included in the thread subject heading, how is PG Music aware the request has been made?

Regarding the original wishlist request, Assume I have an epic song (like 3 bottles of soda on the wall). The song has a 100 bar intro, chrorus from bars 101 to bar 200 that repeats 3 times, and an outro from bars 201 to 225. Notice the song is too long to unfold to one big chorus. Yes, I did that on purpose for this discussion. How should BiaB handle regenerating just bars 150 to 174 of chorus 2?

BiaB revolves around song structure while RB is linear. I just don't see how BiaB can add partial track regeneration without degrading and destabilizing one of its core strengths.

Sorry, but unless someone can convince me otherwise I do not support the wishlist request to add partial track regeneration.


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