I generated mutiriffs for two RealTracks in my song - 1220 Vibes and 3523 Marimba. The resulting wave files (and also playback of the tracks from the mixer) have 3 of the tracks using the other instruments in my song (bass, drums, guitar) rather than the solos I want, so I only get 4 mutiriff runs. Am I doing something wrong? I also find it strange that Mutiriff replaces all the tracks in the mixer with one of these files/parts, at least by name - see attached image.
Also, when I export my vibes track along with other tracks, I get a MIDI file that is remarkably close to the track, so I assume it has a realchart (even though I don't use those in Biab). I'd love to get MIDI for the Multiriff takes where available. If that's not available, seems like Multiriff is just a time saving alternative to regenerating a track manually multiple times and save output each time (with MIDI being available sometimes.)
Chuck Wiggins
BIAB 2023 Win UltraPak, Cakewalk, Windows 10 Pro Custom AMD Ryzen 7 3700X 8-Core, Focusrite Scarlett 4x4 interface
If you set in Preferences to Allow multiple instances of Biab start another instance and open a copy of the SGU, generate the multiriffs, in the Biab with your song, Audio menu > Audio Chord Wizard (Audio Edit), in the multiriff instance drag the track you want from the DROP WAV into the Audio Edit of the song instance and set it to the bar you want it to start on, then Audio menu > Move Audio to Performance Track.. do the same with the midi realchart DROP MID it into the piano roll melody track then move it to another track or cut n paste.
Thanks. I should have specified that I'm pulling all files into my DAW, so I'm not worried about them all not showing up or playing in BiaB. Just not sure why I get files like "Riff 1 1220 Vibes" and "Riff 2 1220 Vibes" that contain other song tracks rather than the Realtrack file I'm multiriffing. The way they show up in the BiaB mixer just sort of indicates how this feature was "wedged in".
Chuck Wiggins
BIAB 2023 Win UltraPak, Cakewalk, Windows 10 Pro Custom AMD Ryzen 7 3700X 8-Core, Focusrite Scarlett 4x4 interface
Yes they were. I saved a temp version of my file and unfroze them, and all 7 rendered solos are the correct file. When tracks were frozen, only the files corresponding to empty tracks were rendered.
I would think it could be easy to shoot oneself in the foot with the current functionality. After multiriff rendering, saving the song file would overwrite the real song file with the solo tracks. So the manual "CYA" steps required to safely do this make me more likely just to manually regenerate the solo track 7 times - and I'd also get the RealChart file when available.
Chuck Wiggins
BIAB 2023 Win UltraPak, Cakewalk, Windows 10 Pro Custom AMD Ryzen 7 3700X 8-Core, Focusrite Scarlett 4x4 interface
...I would think it could be easy to shoot oneself in the foot with the current functionality. ..
Yes exactly, I told them about that ages ago
Originally Posted By: Pipeline
If you have your song then you need some Multiriffs it should ask you to save current song first then the Multiriff session should save the same song name but with - MultiRiffs.SGU on the end when you choose Save.
Here's the flow if you're in a current song: 1. When you select MutiRiff, it will ask if you want your master (all unmuted tracks) for the MultiRiff Audio guide track. If so BB will render it to stereo wav with Audio muted. BB will save current song frozen. 2. The rendered Audio master will be loaded into the MultiRiff session. A track will be chosen by soloing or selecting in a dialog. 3. The current song will be restored, frozen tracks loaded back into ram and the Selected Riff will be brought back into the Audio track. 4. If a section needs a re-gen or new section added it will go back into MutiRiff again, gen that section. 5. Back to original song it will paste or paste overwrite the new section into the Audio track.
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