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#667140 08/05/21 05:09 AM
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I have a song I've worked on for a few months, and the fiddle part was created using a particular RealTrack style, where I've cherry picked the phrases that I like via selectively regenerating measures by trial and error. In the end, I have what was once more of a background track become basically a melody track, and I like what I hear.

I'd like to see the Real Chart for this track so I can create sheet music for this song using the "melody" that came out of this exercise, perhaps refining the notes in the sheet music afterwards for those places where the generated notes aren't quite as good as they could be.

However, it appears the RealChart track for the corresponding heavily arranged RealTrack does not follow all the selective regenerations I've done (I wasn't really paying attention, so I don't know whether I had the "generate RealCharts from RealTracks" option selected all the time when selecting from multi-riffs, etc.) What's shown is like from the original generation for the whole song, or something. So what I'd like is to have RealBand regenerate the RealChart track from the final RealTrack, so that the two are in sync.

Is this possible? Or do I have to start over and regenerate and select all the phrases I like and pay more attention and make sure the RealChart stays in sync? This would take quite some time, since we don't really have full control on what phrases are generated (we have to use trial and error and wait for the phrases we'd like to come up).


BryMusic

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Do you happen to have Melodyne?
That may be a better solution.
Once you start regenerating it will be tough to duplicate what you have created,
AND get the RealChart chunks copied in as you are cutting/pasting audio.

Also, I'm not sure RealCharts work with Multitracks, I haven't tried that.

May be faster to transcribe it (play it on a keyboard) or try Melodyne since it is pretty good at making notation especially from a single track.
Just trying to save you some time.
If you've worked on it for a few months you've got a lot of effort into the existing.
Maybe someone here who has melodyne could do a quick transcription for you (?).


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I have Melodyne so that indeed might be a fast way to proceed. Thanks for the idea.


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Bry,

Since the fiddle is monophonic, it's also possible to use RB's "Pitch to midi" interpreter. I've used this a few times over the years. Provided the track is just a melody note, this process does a good job. (I haven't tried it with fiddle, though.)

Regards,
Noel

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Fiddle music really isn't monophonic, double stops are often used.

Thanks for the tip about the pitch to midi convert in RealBand, though it turns out that Melodyne is a much better option (if you have it).

With a day of learning how to make good midi files from a Melodyne analysis, I was able to produce a pretty good transcription of the fiddle part.

For those who want to go down this path, here are some tips, especially in regards to fiddle music:

1. Be sure to tell Melodyne to assume a constant tempo, regardless of what it thinks. If you are using the Melodyne plugin in a DAW, that's the only way it can be done anyway -- it will use whatever the DAW says the tempo is.

2. Be sure, using the tempo edit window, to set the real start of the music, so that the measures will line up properly. Again, using the Melodyne DAW plugin, this is conveniently done for you. Also, be sure to set the time signature correctly. Melodyne doesn't always figure it out correctly. In my example, it kept thinking the music was in 3/4 time, when it was really in 4/4 time.

3. *** Important *** Be sure to use the "Note Assignment Mode" window to filter out all the harmonics that aren't the real notes. Melodyne can't always tell which frequency is the primary one for a sound, and a bowed fiddle string produces a lot of harmonics. In the case of a fiddle, you can set the note assignment "vertical window blinds" to automatically weed out all harmonics below G2 (lowest note on the fiddle) and B5 (highest note that's playable in first position -- obviously if higher positions are played, this will need to be increased). Then it's a matter of scanning through the note blobs and "deactivating" those that are probably harmonics or fingering noise. If you know the melody in your head you can usually easily tell. Also, it's very difficult if not impossible to play more than two notes at a time, so that is a good clue on which harmonics need to go. Also, be aware that any open strings that resonate with the note being played will show up. For example, if you play an "A" on the G string, the A string will resonate, and that higher harmonic will appear in the analysis.

If you follow these steps, you can produce a decent midi file that can then be put into a music charting program (I use MuseScore 3). If you don't follow these steps -- especially setting a constant tempo and filtering out harmonics, you will end up with a mess.

Hope this helps anyone that goes down this path smile


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Happy the Melodyne idea worked for you. <grin>
You may have been able to use another method, but I was trying to think of the most efficient (time saving) option for you.
Glad you found joy this way.


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