Rob - all real drums and real tracks were generated after the tempo changes were already in place.

Mac - you're right. but that's not really my point and isn't really pertinent to my problem. The problem is actually the real tracks' ability to follow the tempo changes.

John - yes, but that's not really my point either.

My apologies, gentlemen. Apparently I didn't convey my problem well in my post. Allow me to try again.

The problem is that the Real Drums and Real Tracks are not following the tempo changes. For example:

In Real Band, I have a song that is currently all MIDI. The tempo map has the following information in it:
-1:01:000 70
21:01:000 72
33:01:000 70
41:01:000 72
49:01:000 70
57:01:000 73
71:01:000 70

I right click on an empty track header and choose SELECT AND GENERATE REAL DRUMS. I then choose NASHVILLE POP^16. RB then "renders the realdrums" and I have a track. I play the project. It works fine until I get to measure 21. At measure 21 the MIDI tracks obviously have started the faster tempo leaving the drums behind at the original tempo and cacophony is the result.

To further test this problem, I then MUTE the real drums and I select another empty track. I right click on it and choose SELECT AND GENERATE REAL TRACK. I then choose GUITAR, 12-STRING ACOUSTIC, STRUMMING EV 085
RB then renders the realtrack for that instrument.


with the REAL DRUMS MUTED so that I don't hear the tempo problems with the real drums, I now start the project from the beginning and play. Once again, when I get to measure 21 the acoustic guitar real track stays at the original tempo while the MIDI tracks follow the correct tempo changes.

So my problem and my question: are real drums and real tracks not able to follow the tempo changes and if not, why not? and if so, what am I doing wrong and how do I fix it?