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When the subject of AI has come up in regards to BIAB I have responded that BIAB is instead an Expert System. In reference to the Stylemaker this has been and is still true.

However, things have changed. With the addition of the Audio Chord Wizard, the Style Wizard, and perhaps other features, AI is definitely involved. Since I don't use many features outside of the Stylemaker and the Chord Entry function, I wonder if you could say more about AI in general, and specifically in regards to its use in BIAB and/or Real Band.

Who knows? Maybe I'll get out of my rut and find something new to do with BIAB. Thanks in advance for your time and attention and (as always) for all that you do.

Regards,

Richard


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In the past, I have said that it is, purists then come out of the woodwork and swear up and down that it isn't.

Being an old school robotics designer, whenever I see "weighting" I tend to think, "artificial intelligence" - which I still hold to be true.

The purists seem to want AI to apply only to self-learning machines.


--Mac

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For the purists, then, it seems to me that you just need a means for providing feedback (which you need anyway for self-learning), and then adjust the actions accordingly. For example, if you use BIAB to generate a solo, but then did it again a few times, the soloist algorithm could learn from that and steer away from what it originally produced. If you save the file, it could assume that what it finally provided was something you liked and could start from there the next time.

But people need feedback in order to learn. So that must be a prerequisite for a computer system as well. If the computer is only generating output without a feedback mechanism in place, there is no way for the program to "learn".

Just my simplistic view about this. It can get very complicated and very convoluted very quickly.


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AI is lagging far behind in my opinions as regards voice recognization. In this day and age you would expect software to take a sample of a person's voice (say an hour long) and then be able to speak in a natural voice of that person any type of text that can be input to it. I know you can get programs like dragon naturally speaking that will take a sample of your voice and then will be able to take notes while you speak, but why has the former not been invented as yet

Moving on from that I am totally surprised that we don't have software with famous custom voices installed and they will speak in a natural manner any kind of text that is input to it.

This hasn't happened, the robotic voices that we hear is just a reminder of how far we are behind as regards any sort of intelligent AI.

As regards biab or realband I don't think there is any sort of AI involved, the only intelligence needed is the end user who decides whether the realtrack samples and other things sound good or not, though at times its a nice feeling to really imagine and maybe even partly believe that there is AI in this program.

musiclover

Last edited by musiclover; 05/12/11 09:56 AM.

Musiclover

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At most, Band-in-a-Box would be considered an expert system.

People define AI differently. Some would include expert systems as a subfield of AI. Others would exclude expert systems, based on the lack of learning and adapting. FWIW, in my experience the public considers all of these types of programs AI.

Around 1980, I was a Medical Student, and did a 3 month elective at U. Pittsburgh working on a great AI computer medical diagnosis program called Caduceus. The program was well known in AI circles, and is referenced here http://en.wikipedia.org/wiki/CADUCEUS_(expert_system) . I wasn't involved at all in the LISP programming, just helping out with researching some disease symptoms/signs to add to the database. It was a great experience and I learned a lot from the team headed by Dr. Jack Meyers. But I see Caduceus listed in Wikipedia, and they even have to prominently append "Expert System" to the name. There was a lot of AI in the program, dealing with multiple diseases, inaccurate symptom reporting etc.

This same debate "is it really true AI, or just a big expert system" was going on then. At that time, other debate topics were "What is AI", and "Can computers think" and I stopped following the debates when I saw the topic "Do humans think".

In doing this Medical research, I found myself in Boston at Harvard Medical Library, and found an original copy of a clever manual device a guy made in the 1930's that diagnosed diseases from symptoms. It was a series of "symptoms" cards. On each card (e.g. fever) there were a bunch of circles with disease names, with the same diseases listed on every card in the same place. Each symptom card had holes punched out, if the symptom was present in the disease. So to diagnose your condition, you stacked up the symptom cards that had your symptoms, and then held it up to the light. For the diseases that had your symptoms, you could see right through the stack of cards, so you could quickly see which diseases you might have. SO if you had fever and a rash, you would take out those 2 cards, and whatever diseases you could see through to the light, you might have!

So that was an expert system that pre-dated the computer era!


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Now Peter the real question is when are you going to add that elusive Talent Plugin!


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Ahhh, the biiiig question IS though how do we know for sure musiclover, that the software you mentioned HASN'T been invented ??? We've obviously no earthly idea what wonderful teccy secrets our governments are hiding from us. I'm pretty sure the world of computing is a heck of a lot more advanced than our governments would have us believe !

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I remember my Dad, telling me about that card system as he was in University of London doing pharmacy in the '30's, and I thought, at the time he told me, that he was talking rubbish, sorry Dad! A precursor, I assume, of the far more complicated diagnostic triangle that I was supposed to learn as a Dental Student in the 1970's.

I must find the BIAB file of the song I wrote in the 70's that when I put the chords in BIAB, (gossamer sty)and randomly generated a melody, produced, at the 1st generation, an almost note for note version of MY melody/me singing. One of the many many reasons I like BIAB!!!

However Artificial Intelligence is no match for Natural Stupidity.

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>>>...People define AI differently. Some would include expert systems as a subfield of AI. Others would exclude expert systems, based on the lack of learning and adapting. FWIW, in my experience the public considers all of these types of programs AI...>>>

Human intelligence cannot be defined, so I am pretty sure that Artificial Intelligence will remain undefined for a while...


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How about a Turing test for BIAB:

Put two synthesizers in two rooms. Let one be operated by a human and the other be operated by BiaB's melodist and soloist functions. Put a listener in a third room.

Will it be possible for BiaB to create a song that a reasonably sophisticated listener cannot distinguish from a song created by a human?

I belive BiaB can do this. Would this, then, indicate that BiaB is thinking?


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Quote:

AI is lagging far behind in my opinions as regards voice recognization. In this day and age you would expect software to take a sample of a person's voice (say an hour long) and then be able to speak in a natural voice of that person any type of text that can be input to it.
musiclover




My reply will be somewhat OT, but will address the above:

I suspect that recording a voice, and using the recordings to make the voice say something natural sounding will take some time yet.

Perhaps the simplest instrument to sample/reproduce is the piano, and although there are some very good recordings, (samples of each and every note at various velocities), when the "bits" are put together, one can almost always tell the sample rendering from the real thing. There is no continuity or connectivity between the notes.

The problem is far greater with the human voice (or wind instrument or guitar) because there are variations in tone, pitch, and timing that make the real thing extremely difficult to emulate. Certainly much more difficult than emulating the piano with samples.

It may be possible to emulate from a theoretical point, but in practice, it's very daunting to say the least.

It might take a whole lot more than artificial intelligence.

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BIAB cannot be AI because it does not learn anything. I am not sure I would classify it as an 'Expert System', even though it is excellent software.

AI is very closely connected to Cybernetics. If my copy of BIAB were to get up and walk out of the room when it got frustrated or did not understand, I would be MOST annoyed. Mind you, it is debatable whether a lot of musicians actually THINK before reacting though!


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Quote:

. . . it is debatable whether a lot of musicians actually THINK before reacting though!




Those would be Inexpert Systems.

R.


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My understanding of an expert system, stated without knowledge of the technical niceties--I'm a musician and PC tech, not a programmer or scientist--is that it is a multidimensional database. (I once suggested that BIAB was based on a spreadsheet and was told firmly that it is not.) I am not arguing that BIAB qualifies as an expert system, only that from my limited perspective it quacks like one.

My point of comparison--and this was true before Peter presented the example--is that of the medical diagnostician. You present such a system with symptoms, it parses them through Rules and Filters, and it gives you a differential diagnosis (a medical term for a set of possibilities). Not so much rules, either; I am told that medicine is an art, not a science.

In the case of BIAB I am speaking strictly about the MIDI Stylemaker. The "data" is the short sequences that are played/programmed into the Stylemaker. These are modified by Rules based on music theory, user-definable Filters ("play this sequence only during a dominant seventh chord," etc.), and perhaps other criteria. The more sequences that are programmed in, the more subtle the changes possible. The more Filters that are used, the more complex are the possible results.

I swear there's a sense of humor built in, too.

If it's not an expert system, I'm curious to know why not. What I do know is that Band-in-a-Box is the deepest, most complex software that I have knowingly had my hands on. It is a repository of the musical expertise of decades of musical experience, plus whatever meager skills I am able to to bring to it. It rarely fails to surprise me. Plus I think it could pass the Turing test when put up against, say, Barry Manilow.



Richard

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It is COMPLETELY programmable, according to taste. That makes it a very advanced tool but it still does not reach the definition of AI


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Usually, AI isn’t whether a computer or program can “learn”, but whether or not it can “think”. The Turing test is what’s frequently referred to in those regards, (as already mentioned by flatfoot).

http://www.britannica.com/EBchecked/topic/609757/Turing-test

Although I’ve read all of the posts, it was done in “real time” so forgive me if I mention something already stated.

Since Peter has already given a definitive answer to the original question, we seem to be discussing AI in general.

Most of what I’ve read about AI has dealt with computer gaming and refers to how well your computer “opponent” responds to numerous different attacks you make against your opponent at a given point in the game. If it always does the same thing regardless of your attack, the AI is bad. If it varies and responds well to different types of attacks, the AI is good.

The ONLY computer program I’ve ever used that could “learn” was a PC game called Black & White. Here’s a short quote about it on an instructional site for game developers using this game for reference:

Quote:

Black and White – Learning AI
Description: Black and White is a game in which you play a god sent to a planet to do good or evil. The path you choose shapes the land and the inhabitants. You are given a creature of your choosing to act as your visible avatar in the world. But you have limited control over this creature and they must be controlled somewhat like a pet animal.
System:
In Black and White you are given a creature which you can train to work for you. You can teach them to play and work but the use of a praise/ punishment system. When you show the creature something an action, you can then access the interface for the praise/ punishment. Then you can either encourage the action or discourage it by either beating the creature or petting it.




http://instructinator.com/marking/?p=130

The game won a lot of awards, primarily for the AI. The AI was so good, it was borderline creepy! (Highly recommended if you like strategy games). Your “creature” actually develops a personality based on your input and will exhibit different emotional and physical responses to what happens in the game.

So whether AI means to “think” or to “learn” remains debatable, but we’re obviously just on the cusp of both. We do live in interesting times.

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Sam,

I'm not sure whether you're responding to my post. AI and expert systems are not the same thing. I said nothing about AI.

R.


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No, Richard, I was not. I was responding in general. I know expert systems and AI are not the same thing - my first university degree was in Business Computing Systems (my forte was Executive Information Systems) and I shared a flat with Professor Gordon Pask in the 80s who is/was widely recognised as one of the world's leading authorities on AI and Cybernetics. He's dead now


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Sam--I'm officially impressed. (And I was pretty sure you knew the difference anyway.)


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With "Artificial" Intelligence, how will you know when you're there? Or is it a never-ending pipe dream? Hmmmm...

Of course, I think you probably will know it, however, when you end up having a conversation with a machine along the lines of:

Quote:

Dave Bowman: Hello, HAL. Do you read me, HAL?
HAL: Affirmative, Dave. I read you.
Dave Bowman: Open the pod bay doors, HAL.
HAL: I'm sorry, Dave. I'm afraid I can't do that.
Dave Bowman: What's the problem?
HAL: I think you know what the problem is just as well as I do.
Dave Bowman: What are you talking about, HAL?
HAL: This mission is too important for me to allow you to jeopardize it.
Dave Bowman: I don't know what you're talking about, HAL.
HAL: I know that you and Frank were planning to disconnect me, and I'm afraid that's something I cannot allow to happen.
Dave Bowman: Where the hell'd you get that idea, HAL?
HAL: Dave, although you took very thorough precautions in the pod against my hearing you, I could see your lips move.
Dave Bowman: Alright, HAL. I'll go in through the emergency airlock.
HAL: Without your space helmet, Dave, you're going to find that rather difficult.
Dave Bowman: HAL, I won't argue with you anymore. Open the doors.
HAL: Dave, this conversation can serve no purpose anymore. Goodbye.

on Dave's return to the ship, after HAL has killed the rest of the crew
HAL: Look Dave, I can see you're really upset about this. I honestly think you ought to sit down calmly, take a stress pill, and think things over.




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We've been hard at it to bring you the latest and greatest in this 9th installment of our popular XPro Styles PAK series! Included are 75 styles spanning the rock & pop, jazz, and country genres (25 styles each) that fans have come to expect, as well as 25 styles in this volume's wildcard genre: funk & R&B!

If you're itching to get a sneak peek at what's included in XPro Styles PAK 9, here is a small helping of what you can look forward to: Funky R&B Horns, Upbeat Celtic Rock, Jazz Fusion Salsa, Gentle Indie Folk, Cool '60s Soul, Funky '70s R&B, Smooth Jazz Hip Hop, Acoustic Rockabilly Swing, Funky Reggae Dub, Dreamy Retro Latin Jazz, Retro Soul-Rock Fusion, and much more!

Special Pricing! Until July 31, 2024, all the XPro Styles PAKs 1 - 9 are on sale for only $29 ea (Reg. $49 ea), or get them all in the XPro Styles PAK Bundle for only $149 (reg. $299)! Order now!

Learn more and listen to demos of XPro Styles PAKs.

Video: XPro Styles PAK 9 Overview & Styles Demos: Watch now!

XPro Styles PAKs require Band-in-a-Box® 2025 or higher and are compatible with ANY package, including the Pro, MegaPAK, UltraPAK, UltraPAK+, and Audiophile Edition.

Video: Band-in-a-Box® 2025 for Mac®: VST3 Plugin Support

Band-in-a-Box® 2025 for Mac® now includes support for VST3 plugins, alongside VST and AU. Use them with MIDI or audio tracks for even more creative possibilities in your music production.

Band-in-a-Box® 2025 for Macs®: VST3 Plugin Support

Video: Band-in-a-Box® 2025 for Mac®: Using VST3 Plugins

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