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#122968 07/27/11 08:45 AM
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Every new release brings the usual flurry of RealTrack requests from those who were disappointed and were hoping to get the exact instrument playing the exact style with just the right tone for their specific project(s). Even with the large number of real tracks already released, it should be obvious that this is impossible and the current sets only touch on a very limited number of instruments when you step back and look at the infinite sound palette of comtemporary recording.

I would hope that with the current trend of the program toward audio as a default that the addition of Acidized loop capability would be a no brainer. The elastique processing along with the drag and drop audio improvements suggest that this might be possible in the next release.
The suggestion is meant as a way to add one feature that would go a long way to satisfying the many requests for very specific RealTracks. The vast supply of third party loops and construction kits would add the same life and believability to a mix that users are looking for with RealTracks.

Of course, this is not as elegant as having a complete set of RealTrack loops and having the program intelligently do the selecting and arranging, but many users realize that most RealTracks require some editing on the way to the perfect track and only the most generic are useful on an ongoing basis. It doesn't take long before you start to hear the same distinctive riffs and rhythms over and over again.

I vote for adding standardized loop capability in the next release to bring RealBand up to speed with the latest audio capabilities.

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Very interesting suggestion. It is logical and would allow me to bring a huge library of existing Acid loops (4 Gb, plus a whole universe more) into the PG Music fold. Nice.


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I use loops already ,but don't loop them just add end to end. Also have made loops out of real tracks in RB .

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Acidized looping is a nice way to add other sounds and textures to the palatte as you so nicely put it. I used Loops for a long time in AcidPro. I did find them to be much like RTs in that they can get repetitive quickly. They do however give a lot of options, and there seems to be no end to the availbility of them. I did write a tutorial on how to make them in Cakewalk a few years back. As well as how to in Acid, which has the render to looped region feature.

Before BiaB i would make looped tracks to save on making mistakes. I can play a strummed guitar track, but as we all know there is going to be a finger flub or such somewhere.

So what i did was take a program like cakewalk MC5, and open it set the tempo, and arm a track strum or pick about three or four bars then go back and listen to it, looking for one bar that was perfect. set the loop markers to the beginning and end of the bar, and loop the bar fine tuning the lopped area until it played and sounded like a continuos thing, then save that as a groove clip. then do the same thing for each chord in the song. Then once all saved in a floder, just drag them into place where you want to build the song and them export the track as a wave file and import into any thing you want.


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here's another vote for standardized acidized loop capability.

Version 11.5 got closer with an improved drag and paste feature... (really, almost the same thing as acidized loops, but a different approach. It takes a tad longer to manually paste multiple instances of the snippet across an entire track than it would to copy once, then drag-paste across the whole track, but you can achieve the same result)

Not only would this feature make loop libraries compatible with RB, it would also allow users to play their own passages into a track, then paint the track with personalized sound (the closest thing to making your own real tracks)

But again, the new drag and paste feature already allows all the functionality mentioned in this thread. There may be protected aspects to acidized looping that prevent PGMusic from using exactly the same look and feel (although, many other music software packages do it in approximately the same was as ACID does it)

If version 2012 expanded on the cut and paste feature to provide the continued pasting of a snippet in a track as long as the mouse button is held down, that would be way cool.

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Actually for those of use who are running RealBand. Under bootcamp on Apple Macs. It would be cool if we could use aiff Apple Loops too. This would allow
Us to use the same loops already on our hard disks that were come installed for GarageBand and/or. Logic.

A plus side of doing this is that by Being able to use Apple loop Aiff files in rb. It would be. Easy to then move over to finishing off the. Production in Logic .

Of course for Live users like myself it would be REALLY cool to be able to use live clips, but this I'm guessing would be very hard to implement due to the need to reverse engineer the file format.

Last edited by dstenning; 08/16/11 08:36 AM.
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Along with ACID loops, i'd also love to be able to use the MIDI portion of Apple Loops.

Apple loops come in two forms, audio + MIDI, or just pure MIDI.

Now obviously the MIDI ones come intimately linked to a particular Garageband/Logic instrument preset, but
the MIDI content by itself still would be of use. For example strummed guitar MIDI loops could easily be re-used and mapped to - say a Kontakt based guitar inside RB.


And THEN we could apply my recent suggestion to have RB automatically REHARMONISE this MID loop to match the current
chord changes !


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And talking about loops

how about adding ome ABLETON STYLE loop triggering too!

I'd love to be able to just record myself triggering loops off while playing a song, and have RB record which loop i triggered and when.

This stuff is kind of doeable if one has one of these AKAI style beat creation plugins, such as MACHINE etc, but i'd rather
have it in the main RB itself.


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Quote:

Along with ACID loops, i'd also love to be able to use the MIDI portion of Apple Loops.






not just Apple midi loops... in Sonar, you can highlight any MIDI passage then declare it to be a loopable block... after which you can drag/paint with it

again, the cool thing about using either audio OR MIDI loops is the abilitry to easily record your own passages then apply them to a whole song almost as you would use a style

This combines the convenience of rapid musical construction with personal creativity so we don't have to rely on somebody else's pre-recorded riffs.

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Well you'all got loops in version 2012...


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